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# Unity

Unity's official game development plugin. Build, monetize, and operate Unity games
with guidance grounded in Unity's documented practices.

Available for **Claude Code** and **Codex**.

## Install

**Claude Code** — these two are slash commands, so type them inside a Claude Code
session rather than in a terminal:

```
/plugin marketplace add Unity-Technologies/unity-agent-plugin
```

```
/plugin install unity@unity-agent-plugin
```

From a terminal instead, use the `claude` CLI. Installs done this way load the next
time you start Claude Code, or when you run `/reload-plugins` in an open session:

```bash
claude plugin marketplace add Unity-Technologies/unity-agent-plugin
claude plugin install unity@unity-agent-plugin
```

**Codex**

```bash
codex plugin marketplace add Unity-Technologies/unity-agent-plugin
```

```bash
codex plugin add unity@unity-agent-plugin
```

### Verify it worked

Each agent surfaces an installed plugin differently.

**Claude Code** — type `/unity:` and the skills appear in the command list. `/plugin`
also shows `unity` as installed and enabled.

**Codex** — run `codex plugin list`:

```
PLUGIN                    STATUS              VERSION
unity@unity-agent-plugin  installed, enabled  0.1.0-beta
```

### Manual install

If you can't use the marketplace commands, clone the repo and link it into your personal skills directory instead:

```bash
git clone https://github.com/Unity-Technologies/unity-agent-plugin.git
ln -s "$(pwd)/unity-agent-plugin" ~/.claude/skills/unity
```

It loads automatically in every project from your next session onward.

## Usage

Once installed, your agent uses the relevant skill automatically when you ask it to
do something in your Unity project. For example:

> "Add in-app purchases so players can buy a coin pack"
>
> "I want to build a settings screen"
>
> "My pixel art looks blurry and jitters when the camera moves"
>
> "Show rewarded video ads so players can earn coins"
>
> "Create a hexagonal tile palette for my level"
>
> "Chinese characters show up as empty boxes in my TextMeshPro labels"
>
> "Review my ScriptableRendererFeature for Render Graph problems"

In Claude Code the skills also appear in the slash menu, so you can pick one
explicitly instead of describing the task.

## Works with

Unity 6+.

## Issues and feedback

Found a bug or have a suggestion? Post in the
[Unity Discussions forum](https://discussions.unity.com/).

## Brand guidelines

See [Unity's branding and trademark guidelines](https://unity.com/legal/branding-trademarks)
for displaying any Unity marks or icons contained in this repo.

## License

[Unity Companion License](LICENSE.md).

SHA-256: 2f65facb8c9ed238ce14c9e010091ed344eb75039f7013ceac37ed4c9b45e27d