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README.md
2.61 KB · Oct 2, 2026 · 00:33 UTC
# Unity Unity's official game development plugin. Build, monetize, and operate Unity games with guidance grounded in Unity's documented practices. Available for **Claude Code** and **Codex**. ## Install **Claude Code** — these two are slash commands, so type them inside a Claude Code session rather than in a terminal: ``` /plugin marketplace add Unity-Technologies/unity-agent-plugin ``` ``` /plugin install unity@unity-agent-plugin ``` From a terminal instead, use the `claude` CLI. Installs done this way load the next time you start Claude Code, or when you run `/reload-plugins` in an open session: ```bash claude plugin marketplace add Unity-Technologies/unity-agent-plugin claude plugin install unity@unity-agent-plugin ``` **Codex** ```bash codex plugin marketplace add Unity-Technologies/unity-agent-plugin ``` ```bash codex plugin add unity@unity-agent-plugin ``` ### Verify it worked Each agent surfaces an installed plugin differently. **Claude Code** — type `/unity:` and the skills appear in the command list. `/plugin` also shows `unity` as installed and enabled. **Codex** — run `codex plugin list`: ``` PLUGIN STATUS VERSION unity@unity-agent-plugin installed, enabled 0.1.0-beta ``` ### Manual install If you can't use the marketplace commands, clone the repo and link it into your personal skills directory instead: ```bash git clone https://github.com/Unity-Technologies/unity-agent-plugin.git ln -s "$(pwd)/unity-agent-plugin" ~/.claude/skills/unity ``` It loads automatically in every project from your next session onward. ## Usage Once installed, your agent uses the relevant skill automatically when you ask it to do something in your Unity project. For example: > "Add in-app purchases so players can buy a coin pack" > > "I want to build a settings screen" > > "My pixel art looks blurry and jitters when the camera moves" > > "Show rewarded video ads so players can earn coins" > > "Create a hexagonal tile palette for my level" > > "Chinese characters show up as empty boxes in my TextMeshPro labels" > > "Review my ScriptableRendererFeature for Render Graph problems" In Claude Code the skills also appear in the slash menu, so you can pick one explicitly instead of describing the task. ## Works with Unity 6+. ## Issues and feedback Found a bug or have a suggestion? Post in the [Unity Discussions forum](https://discussions.unity.com/). ## Brand guidelines See [Unity's branding and trademark guidelines](https://unity.com/legal/branding-trademarks) for displaying any Unity marks or icons contained in this repo. ## License [Unity Companion License](LICENSE.md).
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