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assets/devices/codex-generation.md

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# Codex edition artwork

Generated with the built-in `image_gen` tool on 2026-09-21. The edit target was `chromatic-cloud.png`; the style references were user-provided front and back photos of the translucent physical console. The reference photos are not distributed with the plugin. The generated PNG is bundled as a full-resolution WebP with lossless transparency and is used with the same screen, controls, and device geometry as the other finishes.

The selector uses the OpenAI Codex blossom fallback mark from the developer site's brand assets (`OAI_Codex-Blossom_Fallback_Black.svg`), with a tight view box for display at 20px.

## Generation prompt

Use case: precise-object-edit / product-mockup.
Asset type: transparent PNG skin for a working emulator, same square frame as edit target.
Input image 1 is the EDIT TARGET and exact geometry/registration template: the white Cloud ModRetro Chromatic. Input image 2 is the FRONT STYLE REFERENCE for the requested translucent Codex edition. Input image 3 is the REAR STYLE REFERENCE only for clear plastic, internal construction, and color.
Create ONE front-facing, orthographic Codex-edition Chromatic skin by changing the material and finish of image 1 to faithfully match the clear physical console in image 2. Preserve image 1's exact outer silhouette, size, square canvas, margins, upright front view, screen and bezel geometry, D-pad center, A/B centers, and angled Select/Start locations. Do not shift, rotate, zoom, or change proportions. In the original 1946x1946 frame, the visible device spans approximately x=472..1487, y=95..1835; preserve the same normalized framing. The game canvas will be overlaid in the exact same place as the existing game screen.
Material: crystal-clear slightly smoky injection-molded polycarbonate shell, glossy double-wall edges, fine highlights and real thickness, visible BLACK PCB beneath the entire lower face, detailed silver traces and tiny white/silver electronic components, small gold/brass screw bosses, translucent structural ribs and circular button support membranes exactly in the spirit of the physical FRONT photo. Black cross-shaped D-pad. Pearl white/off-white A and B buttons with clear rims. Black angled Select/Start buttons. White CHROMATIC wordmark and white segmented stripe just beneath the bezel; white A/B/SELECT/START legends. No purple accents and no opaque white housing. The top is a glossy nearly black bezel, white MODRETRO label centered at the same location as image 1, and a clean blank black screen where the game currently appears. Replace the purple lower-left decoration with visible electronics and translucent casing matching the front photo. Include the subtle bottom USB port/internal electronics visible in the reference, without changing the outline. Do not put the rear cartridge, batteries, or rear Codex logo on the FRONT device. The Codex selector logo will be added separately by code.
Background: genuinely transparent alpha outside the device, with no table, hands, scenery, backdrop, cast floor shadow, checkerboard graphic, UI, caption, border, or watermark. A clean sharp product cutout with lighting consistent with the edit target. Deliver the same square framing, preferably 1946x1946, with all geometry aligned to the edit target.

SHA-256: 277f143a2bd5b97e802c51f6537033e760042f6294ce3d0a4408ec167d920895