← Files ModRetro Chromatic PluginARCHIVED FILE
docs/release-1.0.19.md
1.24 KB · Oct 2, 2026 · 00:37 UTC
# ModRetro Chromatic 1.0.19 ## Finish setup for a playable game Creating or iterating a game now guides Codex to prepare both the plugin runtime and the official build tools. Codex performs necessary authorized setup, then returns to the game; users do not need to install Node/npm manually. Source-only work can still use just the runtime, and local stepped play adds the emulator. Missing-compiler errors point to the packaged setup flow instead of a manual compiler build or a passive doctor check alone. Setup cannot report completion when its final check still finds a requested dependency missing. Earlier successful steps and the actual failure remain visible. On a fresh Mac without Node, the portable MCP initially cannot start. The shell setup entrypoint can install pinned Node/npm, GB Studio and GBDK, then prepare a machine-local plugin payload for supported installation. Preparation alone does not activate it or refresh an existing chat. The existing setup path was checked with no user Node on `PATH`: managed setup, the generated MCP configuration, blank-project creation, a valid ROM build and a noncached official browser export passed. This is macOS evidence, not a new Windows/Linux, browser-rendering, gameplay or physical-device qualification.
SHA-256: 3254a619216bb803de3ae34389533f299a4dd81562d0b13acac42665799d9b99