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docs/release-1.0.30.md
1.06 KB · Oct 2, 2026 · 00:37 UTC
# 1.0.30 — First-run preparation and preview recovery - Added `toolchain_prepare` for compiler/emulator dependencies. It uses the existing managed installer, preserves its locks and ownership checks, and continues in the installed plugin. It never installs drivers, activates hardware, or registers another plugin. - Added `web_preview` action `recover` to reopen an existing verified export without recompiling. Missing or changed exports are reported rather than opening an expired URL. - Failed preview builds now distinguish missing game tools from build errors and provide a structured next action. Existing previews remain intact. - The external ModRetro Updater handoff now says **Check again** and refreshes device selection before a separately confirmed installation. It does not claim that device discovery proves activation. Physical capture implementation is unchanged from 1.0.29. Windows driver installation remains a separate, explicit system operation through the existing supported tool and administrator prompt. No automatic cartridge-write retries were added.
SHA-256: 5181511b5190895e35de028a64c02a670d84bd23174eb61c57d304d5c3aee8fe