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references/gltf-loading-starter.md
980 Bytes · Oct 2, 2026 · 00:37 UTC
# GLB Loading Starter
Use this as the canonical minimal pattern for loading shipped 3D content.
## Vanilla Three.js
```ts
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader.js";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader.js";
const draco = new DRACOLoader();
draco.setDecoderPath("/draco/");
const gltfLoader = new GLTFLoader();
gltfLoader.setDRACOLoader(draco);
gltfLoader.load("/assets/hero.glb", (gltf) => {
const root = gltf.scene;
root.traverse((node) => {
if ("castShadow" in node) {
node.castShadow = true;
node.receiveShadow = true;
}
});
scene.add(root);
});
```
## React Three Fiber
```tsx
import { useGLTF } from "@react-three/drei";
function HeroModel() {
const gltf = useGLTF("/assets/hero.glb");
return <primitive object={gltf.scene} />;
}
```
## Notes
- Default shipping format is GLB or glTF 2.0.
- Keep optimization upstream in the asset pipeline; loader code should stay boring.
SHA-256: d5a13a894b2a22e5562044cbece99b07ba7414bc9db667004aac5119451ccf6d