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skills/appllama-app-design-skill/references/image-assets.md
3.54 KB · Oct 3, 2026 · 06:14 UTC
# Image & illustration assets — generation pipeline
App-quality artwork is generated, curated, and post-processed — never "one
prompt, ship it". This is the pipeline.
## 1. Define the style system BEFORE generating anything
Write down, once per app:
- **Style family**: flat-duotone / gradient-mesh / 3D-clay / paper-collage /
hand-drawn-ink / photographic. Pick ONE.
- **Palette**: 3–5 hexes lifted from the app's design tokens, including the
exact surface color assets will sit on.
- **Lighting/texture**: soft top-left studio light, matte, no specular — or
whatever fits; but the same words in every prompt.
- **Subject grammar**: mascot? abstract shapes? objects? People (and if so,
what rendering style)?
Every asset prompt = style system + subject. This is what makes 12 assets
read as one commissioned set instead of 12 stock images.
## 2. Generate with the best tool available
Use whatever image generation capability is present in your environment — an
imagegen tool, the Higgsfield MCP/CLI, or another state-of-the-art model.
Rules:
- **Highest quality settings, largest size**, then downscale. Target at least
2× the largest rendered size (an asset shown at 200 pt needs ≥ 1200 px for
@3x). Never upscale a small generation.
- Generate **3–4 candidates** per asset, pick the best, regenerate the rest of
the set to match the winner if the winner drifted in style.
- For icon sets and repeated elements, generate a **sheet** in one prompt
(same lighting/palette guaranteed), then slice.
- Backgrounds: ask for the exact surface hex as a solid background, or true
transparency if the tool supports it. Inspect edges at 400% — halos, matte
fringes, or JPEG blocking around the subject mean regenerate or run a
background-removal pass.
## 3. Prompt patterns that work
```
[subject], [style family] illustration, [palette words + hexes],
[lighting], solid background #0F0F13, centered composition,
generous negative space, app illustration, no text, no watermark
```
- Always append `no text` — models love baking in gibberish labels.
- For empty states: subject should be *quiet* (a resting object, a soft
scene), not a busy hero.
- For celebration/success: motion implied by composition (confetti arcs,
tilt), not literal speed lines.
- For onboarding heroes: leave the upper or lower third empty for the
headline; say so in the prompt ("composition weighted to bottom half").
## 4. Post-process
1. Trim to content + consistent padding.
2. Export @1x/@2x/@3x PNG (or a single high-res + let expo-image scale, for
full-bleed art). WebP for large photographic assets.
3. Verify on-device in BOTH themes: an asset generated on a dark ground often
shows a halo on light ground. If the app is dual-theme, either generate
theme twins or use assets on theme-invariant surfaces.
4. Check file sizes: a decorative illustration should not cost 2 MB. Target
< 200 KB per screen-level asset after compression.
## 5. App icon & store assets
- App icon: generate at 1024×1024, no transparency, no rounded corners (the
OS masks it). Test it at 60 px — if the concept dies small, simplify.
- Screenshot frames/marketing come later; do not let store-asset style drift
from in-app style.
## 6. Quality gate
Reject an asset if ANY of:
- Style drifts from the set (different lighting, palette, line weight)
- Halo/fringe on its background at 400% zoom
- Baked-in text or watermark artifacts
- Composition fights the layout (subject cropped by safe areas, focal point
under a button)
- Looks like clip-art / default-model-style with no art direction
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