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skills/unity-feature-implementation/frameworks/input/legacy-input.md
369 Bytes · Oct 3, 2026 · 06:30 UTC
# Legacy Input Manager Guide Use only when first-party code actively uses `UnityEngine.Input`. ## Rules - Reuse existing axis and button names. - Avoid inventing new names without updating project settings. - Keep polling localized to input-facing components. - Do not read input from domain logic. - Consider migration constraints if both input systems are active.
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