← Files Unity EssentialsARCHIVED FILE
skills/unity-feature-implementation/frameworks/networking/mirror.md
560 Bytes · Oct 3, 2026 · 06:30 UTC
# Mirror Framework Guide Use only when first-party project code actively uses Mirror. ## Inspect - NetworkManager - NetworkIdentity - Commands - ClientRpc and TargetRpc - SyncVars and hooks - authority - spawning - transport - scene management ## Rules - Keep server-authoritative outcomes on the server. - Validate Commands. - Use SyncVars for durable replicated state. - Use RPCs for transient effects. - Avoid per-frame network messages. - Handle authority changes and disconnects. - Register spawnable prefabs. - Test host and remote client behavior.
SHA-256: a2cd0ece9a845d9f7230e1ffb2d8df54710b5ae66c9e364de7d8a9e281bfa26f