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skills/unity-feature-implementation/references/validation-strategy.md
1.22 KB · Oct 3, 2026 · 06:30 UTC
# Validation Strategy Progress from cheapest to strongest evidence: 1. Static inspection 2. Search for broken usages 3. Compilation 4. EditMode tests 5. PlayMode tests 6. Scene or prefab inspection 7. Runtime reproduction 8. Platform or device validation ## Minimum expectations ### Plain C# logic - compilation - EditMode tests ### MonoBehaviour integration - compilation - lifecycle validation - PlayMode test or runtime check when practical ### Serialized component or prefab - compilation - reference inspection - missing-reference validation - runtime check when practical ### Input - compilation - action-map inspection - subscription lifecycle - representative input test ### Multiplayer - compilation - authority review - framework-specific test - two peers for strong completion evidence ### Save systems - new save - save and reload - missing-field behavior - old save migration when formats changed ### UI - compilation - binding inspection - interaction - navigation - localization ### Shader or VFX - compilation - pipeline compatibility - Console inspection - visual validation ## Reporting State exactly: - what was compiled - what tests ran - what runtime scenario was exercised - what could not be verified
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