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templates/adventure-spine.md
1.17 KB · Oct 3, 2026 · 06:30 UTC
# Adventure Spine DM-only campaign spine. Treat this file as spoilers for players. Use it to keep the campaign coherent while still honoring player freedom. ## Core Truths | Truth | Status | Evidence In Play | Contradiction Risk | | --- | --- | --- | --- | ## Hook Ledger Track every strong opening hook. If live play changes a hook, mark it as `active`, `merged`, `changed`, `resolved`, or `retired` instead of silently remixing it. | Hook | Origin | Status | Current Meaning | Next Payoff | | --- | --- | --- | --- | --- | ## Clue Web Essential revelations need at least three routes. A route can be a person, place, object, consequence, faction move, or puzzle beat. | Revelation | Clue Or Route | Delivered In | Backup Delivery | | --- | --- | --- | --- | ## Faction Plans | Faction | If Unopposed | Next Move | Endgame | | --- | --- | --- | --- | ## Branching Outcomes These are possible end states, not rails. Update them when player choices change what would make sense. | Outcome | Trigger | Cost | Reward | Loose Ends | | --- | --- | --- | --- | --- | ## Mystery Payoff Queue | Mystery | Promised Reveal | Earliest Good Reveal | Must Not Contradict | | --- | --- | --- | --- |
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