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templates/adventure-spine.md

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# Adventure Spine

DM-only campaign spine. Treat this file as spoilers for players. Use it to keep
the campaign coherent while still honoring player freedom.

## Core Truths

| Truth | Status | Evidence In Play | Contradiction Risk |
| --- | --- | --- | --- |

## Hook Ledger

Track every strong opening hook. If live play changes a hook, mark it as
`active`, `merged`, `changed`, `resolved`, or `retired` instead of silently
remixing it.

| Hook | Origin | Status | Current Meaning | Next Payoff |
| --- | --- | --- | --- | --- |

## Clue Web

Essential revelations need at least three routes. A route can be a person,
place, object, consequence, faction move, or puzzle beat.

| Revelation | Clue Or Route | Delivered In | Backup Delivery |
| --- | --- | --- | --- |

## Faction Plans

| Faction | If Unopposed | Next Move | Endgame |
| --- | --- | --- | --- |

## Branching Outcomes

These are possible end states, not rails. Update them when player choices change
what would make sense.

| Outcome | Trigger | Cost | Reward | Loose Ends |
| --- | --- | --- | --- | --- |

## Mystery Payoff Queue

| Mystery | Promised Reveal | Earliest Good Reveal | Must Not Contradict |
| --- | --- | --- | --- |

SHA-256: 2f81b362bbca1f8c253fc90b86bea19ec24761ab79646d542f17f01c5ddd6822