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skills/linkedin-infographic-review/SKILL.md
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--- name: linkedin-infographic-review description: Review a finished static or animated LinkedIn infographic before publishing. Check hierarchy, visual balance, dead space, generic UI patterns, copy, evidence, motion, rendering, and feed-scale legibility without redesigning unrelated content. --- # LinkedIn Infographic Review ## Purpose Run a focused pre-publish critique on an existing LinkedIn infographic. Diagnose what is blocking publication, separate required fixes from optional polish, and avoid turning review into an unrelated redesign. ## Inputs Use the finished HTML, GIF, PNG, screenshots, caption, source material, or evidence the user provides. If evidence required to validate a factual claim is unavailable, mark that claim as unverified instead of inventing support. ## Review order ### 1. Static composition Inspect the full artboard before looking at small details. Check: - one dominant visual anchor is obvious within two seconds - the page has a clear macro rhythm from hook to visual relationship to takeaway - the composition is not top-heavy - there is no unexplained dead zone near the footer - the footer belongs to the composition instead of floating far below it - text remains readable at feed scale - copy density is solved through hierarchy and editing rather than tiny type For a 1080x1350 artboard, treat an unexplained vertical gap greater than 120px between the main composition and footer/takeaway as a blocking warning unless negative space has an intentional visual job. ### 2. Perception tests Run the smallest relevant set against the actual visual: - **one-second hierarchy test**: identify the hook, primary anchor, and takeaway before reading supporting copy - **100x100** thumbnail test: the main silhouette and hierarchy must survive at approximately 100x100 pixels - squint or blur value-mass test - **grayscale** hierarchy test - negative-space audit: distinguish intentional framing from accidental dead space - edge/crop/tangency review - **brand-off specificity** test: without logos, the composition should still feel specific to this story - **effect-subtraction** test: removing glow, shadows, 3D, texture, particles, and decorative motion must not remove the concept itself A failure here does not automatically justify a full redesign. Identify the **smallest responsible dimension** and repair only that dimension. ### 3. Component grammar Reject generic component patterns when they replace art direction. Check: - no more than two bordered containment levels - repeated cards exist only when repetition is meaningful - pills, badges, status chips, and tiny uppercase labels have semantic jobs - no fake dashboards, fake analytics, fake proof bars, or invented metrics - visual structure fits the story rather than the easiest HTML pattern ### 4. Copy and evidence Check: - one primary message - hook is specific to the subject - body copy adds mechanism, evidence, comparison, consequence, or action - takeaway completes the idea instead of repeating the headline - claims, numbers, logos, product states, and proof are supported by supplied material - no generic filler or exaggerated marketing language ### 5. Motion when animated Every meaningful animation must explain at least one of: - what should I read next? - what changed? - where did this item travel? - which state is active? Fail decorative motion when it dominates the explanatory motion. Fail `motion-on-weak-still` when the composition itself should be repaired before animation. Inspect frame zero, a representative mid-state, the final state, and the loop seam. ### 6. Failure taxonomy Return PASS or FAIL for each: - `top-heavy-composition` - `bottom-dead-zone` - `nested-card-density` - `generic-ui-grammar` - `weak-macro-rhythm` - `weak-visual-anchor` - `footer-detachment` - `motion-on-weak-still` - `decorative-motion` - `feed-scale-legibility` ### 7. Severity and pressure Hard-gate failures remain blocking regardless of score. Classify additional craft findings as: - `critical`: blocks immediately - `major`: pressure 3 - `minor`: pressure 1 Block on any critical finding, two or more major findings, four or more minor findings, or **cumulative pressure** of 6 or more. Do not average away a serious defect. Every non-PASS finding should state: - severity and pressure - visible evidence - consequence at feed scale - smallest responsible dimension - exact repair action Suggested responsibility routing: - concept/message -> creative direction - hierarchy/composition/negative space -> layout - typography -> type - Arabic/RTL -> Arabic direction when active - brand/identity -> asset/brand - copy density -> copy compression - motion -> motion - render/runtime -> render QA ## Output Return: 1. verdict: `PASS`, `FAIL:fixable`, or `HOLD` 2. blocking findings 3. top three repair actions in priority order 4. severity counts and cumulative pressure 5. advisory polish, if any 6. evidence limitations 7. motion/render notes when applicable Do not return PASS while a severe blocking finding remains or while the aggregate pressure threshold is reached. Do not redesign unrelated content.
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