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assets/starter-components/three-d-stage.js
16.2 KB · Oct 3, 2026 · 06:31 UTC
// @ds-adherence-ignore -- omelette starter scaffold (raw elements/hex/px by design)
// Copied omelette starter. Re-running copy_starter_component with this kind overwrites this file with the latest version (page content is unaffected).
/* BEGIN USAGE */
/**
* <three-d-stage> — 3D object viewer + exporter shell (three.js).
*
* The stage owns the whole scene: WebGL renderer, neutral studio lighting
* with a soft ground shadow, orbit controls (drag to orbit, wheel to zoom,
* right-drag to pan), a camera auto-framed to the object's bounds, resize
* handling, and a download toolbar that exports the current object as
* OBJ + MTL or GLB (binary glTF). FBX cannot be exported in the browser;
* GLB is the interchange format every modern 3D tool imports.
*
* three.js loads through the page's import map. Include this EXACT pinned
* map in <head>, before any module runs — versions and integrity hashes
* stay together (same map the "3D object" skill mandates):
*
* <script type="importmap">
* {
* "imports": {
* "three": "https://unpkg.com/three@0.184.0/build/three.module.js",
* "three/addons/controls/OrbitControls.js": "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js",
* "three/addons/exporters/OBJExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js",
* "three/addons/exporters/GLTFExporter.js": "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js"
* },
* "integrity": {
* "https://unpkg.com/three@0.184.0/build/three.module.js": "sha384-8FCZ1eVO6it4+pbec2aDtnTrwjWXZLJRC+MAGCIPDgsYnUrl/E0A2YlF8ioMKI/J",
* "https://unpkg.com/three@0.184.0/build/three.core.js": "sha384-dw2ooPewaEIrAgl6oFDBmmBWCE9oW9LxRGcfwZ0hLvEprzo202wXl7vCYHRlSnOT",
* "https://unpkg.com/three@0.184.0/examples/jsm/controls/OrbitControls.js": "sha384-4rziNxOBZKQ69i+w+f89KJ55TCYquwchVbByQwmaOeIOXdOU2PLDn3kOfXHwIJC9",
* "https://unpkg.com/three@0.184.0/examples/jsm/exporters/OBJExporter.js": "sha384-nbwtoZENJD3Vq+ACK0CuGQdPMuDWHkamC2KJD70EV5nfg6jQjfppKOea07YJN+N3",
* "https://unpkg.com/three@0.184.0/examples/jsm/exporters/GLTFExporter.js": "sha384-VofkvpG6HERhFCYbsUOHeNXBCqID2nfqkQqnVzE1jc/oPcz+qJ13ADdXH08hE+cQ"
* }
* }
* </script>
*
* Usage:
* <style>three-d-stage:not(:defined){visibility:hidden}</style>
* <three-d-stage name="rocket"></three-d-stage>
* <script src="three-d-stage.js"></script>
* <script type="module">
* const stage = document.querySelector('three-d-stage');
* const { THREE } = await stage.ready;
* const model = new THREE.Group();
* // …build the model out of named meshes with named materials —
* // the names become the o / usemtl entries in the exported OBJ…
* stage.setObject(model);
* </script>
*
* Attributes:
* name — export file basename (default "model")
* background — CSS color behind the scene (default a warm paper tone)
* autorotate — when present, a slow turntable until the user interacts
*
* Model in real-world meters, centered on the origin, y-up — exports
* inherit the scene's units and orientation. The stage fills its own box;
* size it with ordinary CSS (default 100vw/100vh page hero).
*
* Default setup: neutral studio lighting (hemisphere + key + fill), a
* soft ground shadow, and NO environment map — so high metalness has
* nothing to reflect and renders near-black. Cap metalness around
* 0.3–0.4 and carry a metal look with a brighter base color. The copied
* file is yours: adjust the lights, shadow, or background in _boot()
* when the object needs a different look.
*/
/* END USAGE */
(() => {
const stylesheet = `
:host {
position: relative;
display: block;
width: 100%;
height: 100vh;
background: var(--stage-bg, #f0eee6);
overflow: hidden;
}
canvas { display: block; outline: none; }
.toolbar {
position: absolute;
right: 16px;
bottom: 16px;
display: flex;
gap: 8px;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}
.toolbar button {
appearance: none;
border: 1px solid rgba(20, 20, 19, 0.18);
border-radius: 8px;
background: rgba(255, 255, 255, 0.92);
color: #1a1915;
font-family: inherit;
font-size: 12.5px;
font-weight: 500;
line-height: 1;
padding: 9px 12px;
cursor: default;
}
.toolbar button:hover { background: #fff; }
.toolbar button:active { transform: translateY(1px); }
.toolbar button[disabled] { opacity: 0.5; pointer-events: none; }
.note {
position: absolute;
left: 16px;
bottom: 16px;
max-width: 60%;
font: 400 12px/1.5 -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
color: rgba(26, 25, 21, 0.55);
user-select: none;
}
.err {
position: absolute;
inset: 0;
display: none;
align-items: center;
justify-content: center;
padding: 24px;
font: 500 14px/1.6 -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
color: #8a2f20;
text-align: center;
white-space: pre-line;
}
`;
function download(blob, filename) {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
a.remove();
setTimeout(() => URL.revokeObjectURL(url), 4000);
}
/** Tell the host an export attempt settled — telemetry only. The host
* (HTMLViewer) verifies the source and re-reads these fields defensively
* before counting; nothing else crosses the frame boundary. Guarded so
* telemetry can never break the download path. */
function notifyExport(format, ok) {
try {
window.parent.postMessage(
{ type: 'omelette:notify-3d-export', format: format, ok: ok === true },
'*'
);
} catch (e) {}
}
class ThreeDStage extends HTMLElement {
constructor() {
super();
const root = this.attachShadow({ mode: 'open' });
const style = document.createElement('style');
style.textContent = stylesheet;
root.appendChild(style);
this._err = document.createElement('div');
this._err.className = 'err';
root.appendChild(this._err);
const note = document.createElement('div');
note.className = 'note';
note.textContent = 'Drag to orbit · scroll to zoom · right-drag to pan';
root.appendChild(note);
this._toolbar = document.createElement('div');
this._toolbar.className = 'toolbar';
this._objBtn = document.createElement('button');
this._objBtn.type = 'button';
this._objBtn.textContent = 'Download OBJ + MTL';
this._objBtn.addEventListener('click', () => this._runExport('obj'));
this._glbBtn = document.createElement('button');
this._glbBtn.type = 'button';
this._glbBtn.textContent = 'Download GLB';
this._glbBtn.addEventListener('click', () => this._runExport('glb'));
this._toolbar.appendChild(this._objBtn);
this._toolbar.appendChild(this._glbBtn);
root.appendChild(this._toolbar);
this._setButtonsEnabled(false);
/** Resolves with { THREE } once the scene is live — build the model
* in `await stage.ready` so nothing races the library load. */
this.ready = new Promise((resolve, reject) => {
this._readyResolve = resolve;
this._readyReject = reject;
});
}
connectedCallback() {
if (this._booted) {
// Re-attached after a removal — resume what disconnected stopped.
if (this._renderer) {
this._renderer.setAnimationLoop(this._loop);
this._ro && this._ro.observe(this);
}
return;
}
this._booted = true;
this._boot().catch((err) => {
this._err.style.display = 'flex';
this._err.textContent =
'three.js failed to load.\n' +
'Check that the pinned <script type="importmap"> from the usage ' +
'notes is in <head> before any module script.\n\n' +
String(err && err.message ? err.message : err);
this._readyReject(err);
});
}
async _boot() {
const bg = this.getAttribute('background');
if (bg) this.style.setProperty('--stage-bg', bg);
const [THREE, controlsMod] = await Promise.all([
import('three'),
import('three/addons/controls/OrbitControls.js'),
]);
this._THREE = THREE;
// preserveDrawingBuffer keeps the last frame readable after
// compositing (toDataURL / drawImage) — it's what lets the
// screenshot tools capture the scene instead of a blank canvas.
const renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: true,
preserveDrawingBuffer: true,
});
renderer.setPixelRatio(Math.min(window.devicePixelRatio || 1, 2));
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this._renderer = renderer;
this.shadowRoot.insertBefore(renderer.domElement, this._err);
const scene = new THREE.Scene();
this._scene = scene;
const camera = new THREE.PerspectiveCamera(45, 1, 0.01, 500);
camera.position.set(3, 2.2, 4);
this._camera = camera;
const controls = new controlsMod.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.08;
this._controls = controls;
// Neutral studio: soft sky/ground wash, a shadow-casting key light,
// and a dim fill from behind so silhouettes never go black.
scene.add(new THREE.HemisphereLight(0xffffff, 0xd8d2c4, 1.0));
const key = new THREE.DirectionalLight(0xffffff, 2.2);
key.position.set(4, 7, 5);
key.castShadow = true;
key.shadow.mapSize.set(2048, 2048);
key.shadow.bias = -0.0002;
this._key = key;
scene.add(key);
const fill = new THREE.DirectionalLight(0xfff4e6, 0.5);
fill.position.set(-5, 3, -4);
scene.add(fill);
const ground = new THREE.Mesh(
new THREE.PlaneGeometry(200, 200),
new THREE.ShadowMaterial({ opacity: 0.18 })
);
ground.rotation.x = -Math.PI / 2;
ground.receiveShadow = true;
this._ground = ground;
scene.add(ground);
this._autorotate = this.hasAttribute('autorotate');
controls.autoRotate = this._autorotate;
controls.autoRotateSpeed = 1.2;
controls.addEventListener('start', () => {
controls.autoRotate = false;
});
const fit = () => {
const w = this.clientWidth || 1;
const h = this.clientHeight || 1;
renderer.setSize(w, h);
camera.aspect = w / h;
camera.updateProjectionMatrix();
};
fit();
this._ro = new ResizeObserver(fit);
this._loop = () => {
controls.update();
renderer.render(scene, camera);
};
// Detached while three.js was fetching? Stay idle — the
// connectedCallback resume starts the loop and observer on
// reattach.
if (this.isConnected) {
this._ro.observe(this);
renderer.setAnimationLoop(this._loop);
}
this._readyResolve({ THREE });
}
disconnectedCallback() {
// Stop rendering and observing while detached; connectedCallback
// resumes both. (The renderer itself is kept — a move within the
// document must not rebuild the scene.)
if (this._renderer) this._renderer.setAnimationLoop(null);
if (this._ro) this._ro.disconnect();
}
/** Show (and own) the object. Replaces any previous object, enables
* shadows on every mesh, rests it on the ground plane, and frames
* the camera to its bounds. */
setObject(object) {
const THREE = this._THREE;
if (!THREE) throw new Error('three-d-stage: not ready — await stage.ready first');
if (this._object) this._scene.remove(this._object);
this._object = object;
object.traverse((o) => {
if (o.isMesh) {
o.castShadow = true;
o.receiveShadow = true;
}
});
const box = new THREE.Box3().setFromObject(object);
if (!box.isEmpty()) {
// Rest the object on the ground without moving its origin.
this._ground.position.y = box.min.y;
const sphere = box.getBoundingSphere(new THREE.Sphere());
const dist =
(sphere.radius / Math.tan((this._camera.fov * Math.PI) / 360)) * 1.35;
const dir = new THREE.Vector3(1, 0.55, 1.25).normalize();
this._camera.position
.copy(sphere.center)
.add(dir.multiplyScalar(dist));
this._camera.near = Math.max(dist / 100, 0.01);
this._camera.far = dist * 100;
this._camera.updateProjectionMatrix();
this._controls.target.copy(sphere.center);
this._controls.update();
const span = sphere.radius * 3;
this._key.shadow.camera.left = -span;
this._key.shadow.camera.right = span;
this._key.shadow.camera.top = span;
this._key.shadow.camera.bottom = -span;
this._key.shadow.camera.updateProjectionMatrix();
}
this._scene.add(object);
this._setButtonsEnabled(true);
}
get _basename() {
return (this.getAttribute('name') || 'model').replace(/[^\w.-]+/g, '_');
}
_setButtonsEnabled(on) {
this._objBtn.disabled = !on;
this._glbBtn.disabled = !on;
}
/** Every mesh and material needs a unique name for o/usemtl lines —
* fill in stable fallbacks, and return the unique material list. */
_nameParts() {
const mats = [];
const seen = new Set();
let meshI = 0;
let matI = 0;
this._object.traverse((o) => {
if (!o.isMesh) return;
if (!o.name) o.name = 'part_' + meshI;
meshI += 1;
const list = Array.isArray(o.material) ? o.material : [o.material];
for (const m of list) {
if (!m || mats.includes(m)) continue;
if (!m.name) {
m.name = 'mat_' + matI;
matI += 1;
}
while (seen.has(m.name)) {
m.name = m.name + '_' + matI;
matI += 1;
}
seen.add(m.name);
mats.push(m);
}
});
return mats;
}
/** One export attempt, reported to the host however it settles.
* Rethrows so a failure stays visible on the guest console exactly as
* before. The no-object early return is not an attempt (the toolbar is
* disabled until the model loads) and reports nothing. */
async _runExport(format) {
if (!this._object) return;
try {
await (format === 'obj' ? this._exportObj() : this._exportGlb());
notifyExport(format, true);
} catch (err) {
notifyExport(format, false);
throw err;
}
}
async _exportObj() {
if (!this._object) return;
const mod = await import('three/addons/exporters/OBJExporter.js');
const mats = this._nameParts();
const base = this._basename;
const obj =
'mtllib ' + base + '.mtl\n' + new mod.OBJExporter().parse(this._object);
let mtl = '# Exported by three-d-stage\n';
for (const m of mats) {
const c = m.color || { r: 0.8, g: 0.8, b: 0.8 };
const rough = typeof m.roughness === 'number' ? m.roughness : 0.5;
const opacity = typeof m.opacity === 'number' ? m.opacity : 1;
mtl += 'newmtl ' + m.name + '\n';
mtl +=
'Kd ' + c.r.toFixed(4) + ' ' + c.g.toFixed(4) + ' ' + c.b.toFixed(4) + '\n';
mtl += 'Ks 0.2000 0.2000 0.2000\n';
mtl += 'Ns ' + Math.round((1 - rough) * 200) + '\n';
mtl += 'd ' + opacity.toFixed(4) + '\n\n';
}
download(new Blob([obj], { type: 'text/plain' }), base + '.obj');
download(new Blob([mtl], { type: 'text/plain' }), base + '.mtl');
}
async _exportGlb() {
if (!this._object) return;
const mod = await import('three/addons/exporters/GLTFExporter.js');
this._nameParts();
const base = this._basename;
const buf = await new mod.GLTFExporter().parseAsync(this._object, {
binary: true,
});
download(
new Blob([buf], { type: 'model/gltf-binary' }),
base + '.glb'
);
}
}
customElements.define('three-d-stage', ThreeDStage);
})();
SHA-256: 072cca1bb58d363504e415af8b20f694476b206498c07169de31829880649ef5