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skills/2d-pixel-perfect/references/camera-setup-builtin.cs
1.69 KB · Oct 3, 2026 · 06:34 UTC
// PixelPerfect Skill — Built-in Standalone Camera Setup
// -------------------------------------------------------
// Assembly: Unity.2D.PixelPerfect
using UnityEngine;
using UnityEngine.U2D;
namespace PixelPerfect
{
public static class CameraSetupBuiltIn
{
public static PixelPerfectCamera ConfigureCamera(Camera camera, int refResX, int refResY, int targetPPU)
{
var pp = camera.gameObject.GetComponent<PixelPerfectCamera>()
?? camera.gameObject.AddComponent<PixelPerfectCamera>();
// Same base settings as URP
camera.orthographic = true;
camera.orthographicSize = (refResY / 2f) / targetPPU;
camera.allowHDR = camera.allowMSAA = camera.allowDynamicResolution = false;
QualitySettings.antiAliasing = 0;
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
pp.assetsPPU = targetPPU;
pp.refResolutionX = refResX;
pp.refResolutionY = refResY;
pp.pixelSnapping = true; // silently ignored when upscaleRT = true
pp.upscaleRT = false;
pp.cropFrameX = true; // black bars left/right
pp.cropFrameY = true; // black bars top/bottom — both true = Windowbox equivalent
pp.stretchFill = false; // only functional when BOTH cropFrameX and cropFrameY are true
// Read-only: pp.pixelRatio (int) — same semantics as URP pixelRatio
//
// Note: No RoundToPixel, CorrectCinemachineOrthoSize, requiresUpscalePass,
// or orthographicSize on the standalone component.
return pp;
}
}
}
SHA-256: fba5a16bce31a9753799493fe4ca5a3ba2fb3308ade6381c07692a4f09e9cab8