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skills/manage-sprite-atlas/resources/buildaddressablespostprocess.cs
1.84 KB · Oct 3, 2026 · 06:34 UTC
// [UNITY-SKILL:SPRITEATLAS]
// [TYPE:POSTPROCESS-ADDRESSABLES]
// Generated by SpriteAtlas V2 Skill
// This script builds Addressables content after atlas generation
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
#if UNITY_ADDRESSABLES
using UnityEditor.AddressableAssets;
using UnityEditor.AddressableAssets.Settings;
using UnityEditor.AddressableAssets.Build;
#endif
/// <summary>
/// Builds Addressables content after atlas generation
/// This ensures atlases are available for on-demand loading
/// </summary>
public class BuildAddressablesPostprocess : IPostprocessBuildWithReport
{
public int callbackOrder => 1; // Run after atlas generation (callbackOrder 0)
public void OnPostprocessBuild(BuildReport report)
{
#if UNITY_ADDRESSABLES
Debug.Log("[Addressables] Building Addressables content...");
var settings = AddressableAssetSettingsDefaultObject.Settings;
if (settings == null)
{
Debug.LogError("[Addressables] Addressables settings not found. Cannot build addressables content.");
return;
}
try
{
// Build addressables content
AddressableAssetSettings.BuildPlayerContent(out AddressablesPlayerBuildResult result);
if (!string.IsNullOrEmpty(result.Error))
{
Debug.LogError($"[Addressables] Build failed: {result.Error}");
}
else
{
Debug.Log($"[Addressables] Build completed successfully. Duration: {result.Duration}");
}
}
catch (System.Exception ex)
{
Debug.LogError($"[Addressables] Build exception: {ex.Message}");
}
#else
Debug.LogWarning("[Addressables] Addressables package not installed. Skipping addressables build.");
#endif
}
}
SHA-256: 238fc19975e30043fb8c10d15f4b4e69b87f6ac229dca8e45b93e455c3a6f5b1