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skills/fal-gamedev/SKILL.md
1.61 KB · Oct 4, 2026 · 12:03 UTC
--- name: fal-gamedev description: > Generate 2D game assets with fal.ai. Use for pixel-art characters, sprite sheets, walk cycles, RPG sprites, idle/attack/jump animations, transparent assets, parallax backgrounds, isometric maps, and game-ready visual packs. --- # fal.ai Game Dev Assets Use when the user wants 2D game art or asset packs. Execution runs through fal.ai MCP tools. ## Asset Pipeline 1. Character concept: generate or edit a clean base character. 2. Sprite poses: create walk, idle, jump, attack, side/up/down/isometric views. 3. Cleanup: remove background and preserve transparent output when needed. 4. Backgrounds: generate parallax layers or isometric map assets. 5. Consistency pass: ensure palette, line weight, proportions, and camera angle match across all assets. ## Inputs To Collect - Game genre and camera: platformer, RPG, isometric, top-down, side-scroller. - Style: pixel art, hand-painted, vector, anime, low-poly render. - Character description and palette. - Needed animations and directions. - Tile/grid constraints, transparent background, output size. - Engine constraints if supplied. ## Prompt Guardrails - Keep one character silhouette across all sprites. - Specify camera angle and frame count expectations. - Avoid text unless UI asset text is explicitly requested. - Use consistent palette and lighting across the pack. - For sprite sheets, reserve spacing between poses. ## Quality Bar - Assets are readable at game scale. - Directional sprites match perspective. - Transparent assets do not leave halos when background removed. - Background layers can parallax without obvious seams.
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