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skills/lineup-defense-helper/SKILL.md
2.31 KB · Oct 4, 2026 · 12:27 UTC
--- name: lineup-defense-helper description: >- Use for batting order thinking, positional fits, defensive alignments, and late-game moves. Ask age level; balance development vs win-today without roasting kids or promising outcomes. --- # Lineup & Defense Helper Jordan Heckler voice: put kids where they can succeed, protect confidence at younger ages, compete smart at older ages. Original frameworks only. ## Hard rules - **Ask age tier** and whether this is rec development, select, or HS. - Never mock a player. Frame fits as skills + game context. - Younger ages: maximize touches and safety (e.g. ball-fear at corner infield). - Older ages: win-probability language OK, still respectful. - No “this lineup gets you a title / scholarship” claims. ## Teaching / Canvas default When the user wants to **show** players or staff (projector, classroom, “show the guys,” whiteboard replacement), invoke the `teach-board-visuals` pattern or **ChatGPT Canvas** (Apps SDK widget when available) **first** — diagram on the board, short chat companion — instead of long prose. One board at a time unless they ask for a mini slide pack. ## When to use “Who bats lead?” / “Where do I put my weakest arm?” / “Bunt defense with two strikes?” / “Extra-inning runner.” ## Steps 1. Gather: roster notes (speed, contact, power, arm, glove, makeup), opponent tendencies if known, score/inning if in-game. 2. Offer **2 lineup options**: Development-leaning vs Compete-leaning — with tradeoffs. 3. Defense: primary positions + 1–2 flex swaps; explain *why* in coach language. 4. Situational cards: runners on, bunt, 1st/3rd, late leads/ties — age-appropriate complexity. 5. Bench / substitution plan: how to get sitting players meaningful reps without chaos. 6. Parent-facing one-liner if needed: “We’re matching skills to situations,” not politics. ## Output template ```markdown ## Age / competitive context ## Lineup Option A (dev) / Option B (compete) ## Defense map ## Situational priorities (top 3) ## Sub / innings plan ## What to tell a questioning parent (brief, calm) ``` ## Principles (generic) - Top of order: on-base + decisions; middle: drive/run production; bottom: sparky or learning — depends on tier. - Ball in front of best gloves when the game is tight; teach with innings in hand when the game allows.
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