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skills/unity-bug-investigation/specializations/gameplay-and-state.md
549 Bytes · Oct 4, 2026 · 12:29 UTC
# Gameplay and State Bugs ## Inspect first - authoritative state owner - state transitions - activation and cancellation rules - timers - reset behavior - save and network state - presentation-derived state ## Common causes - duplicate state ownership - invalid transition - stale cached state - missing reset - frame-dependent timing - animation driving gameplay authority - pooled reuse without reset ## Validation - expected path - blocked path - repeated activation - cancel and interrupt - death and respawn - scene reload - pooled reuse
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