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skills/unity-bug-investigation/specializations/performance.md
558 Bytes · Oct 4, 2026 · 12:29 UTC
# Performance Regressions ## Inspect first - baseline capture - representative scene - target hardware - CPU, GPU, memory, render, or network bottleneck - recent related changes - development versus release build ## Rules - Measure before changing. - Compare equivalent runs. - Separate CPU and GPU bottlenecks. - Track allocations and spikes. - Avoid speculative optimization. - Change one factor and re-measure. ## Validation - before and after metrics - representative hardware - stable capture conditions - regression test or budget when practical
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