← Files Unity EssentialsARCHIVED FILE
skills/unity-bug-investigation/specializations/physics-and-movement.md
621 Bytes · Oct 4, 2026 · 12:29 UTC
# Physics and Movement Bugs ## Inspect first - Rigidbody, CharacterController, or custom controller - Update versus FixedUpdate - transform writes - collision mode - grounded logic - slopes - moving platforms - time scale - network simulation ## Common causes - frame-dependent movement - transform writes on dynamic Rigidbody - conflicting movement owners - stale grounded state - wrong collision layer - physics query timing - multiple fixed steps - root motion conflict ## Validation - different frame rates - slopes and edges - moving platforms - collisions - pause - scene reload - network peers when relevant
SHA-256: a5a0c5d7f02dc73d297ad7f0da37693e4faf2b27f34104549f2e7422ef229e5c