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skills/unity-build-validation/checklists/xr-and-devices.md

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# XR and Device Checklist

## Check

- target headset or simulator
- loader and runtime
- controller bindings
- tracking origin
- interaction layers
- locomotion
- tracking loss
- recentering
- performance
- device-specific features
- haptics
- permissions

Strong XR validation requires target hardware when device-specific behavior is
involved.

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