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skills/unity-build-validation/checklists/xr-and-devices.md
347 Bytes · Oct 4, 2026 · 12:29 UTC
# XR and Device Checklist ## Check - target headset or simulator - loader and runtime - controller bindings - tracking origin - interaction layers - locomotion - tracking loss - recentering - performance - device-specific features - haptics - permissions Strong XR validation requires target hardware when device-specific behavior is involved.
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