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skills/unity-feature-implementation/frameworks/input/legacy-input.md

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# Legacy Input Manager Guide

Use only when first-party code actively uses `UnityEngine.Input`.

## Rules

- Reuse existing axis and button names.
- Avoid inventing new names without updating project settings.
- Keep polling localized to input-facing components.
- Do not read input from domain logic.
- Consider migration constraints if both input systems are active.

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