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skills/unity-feature-implementation/frameworks/networking/netcode-for-gameobjects.md
667 Bytes · Oct 4, 2026 · 12:29 UTC
# Netcode for GameObjects Framework Guide Use only when first-party code actively uses NGO. ## Inspect - NGO version - NetworkManager - NetworkObject registration - ownership model - ServerRpc and ClientRpc usage - NetworkVariables - scene management - transport and Relay usage ## Rules - Preserve server authority unless the project explicitly uses another model. - Validate ownership before client-originated requests. - Use NetworkVariables for persistent replicated state. - Use RPCs for events and requests. - Avoid per-frame RPCs. - Handle late joiners. - Register network prefabs correctly. - Test host, client, and dedicated-server paths when relevant.
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