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skills/unity-feature-implementation/references/capability-requirements.md
1.48 KB · Oct 4, 2026 · 12:29 UTC
# Capability Requirements The skill refers to conceptual capabilities rather than exact MCP tool names. ## Essential repository capabilities - file search - text read - text edit - code search - Git diff inspection - terminal execution ## Unity read capabilities - `unity.connection.status` - `unity.console.read` - `unity.asset.search` - `unity.gameobject.inspect` - `unity.scene.inspect` - `unity.buildsettings.read` - `unity.tests.list` - `unity.playmode.read` ## Unity mutation capabilities - `unity.script.create` - `unity.script.modify` - `unity.asset.modify` - `unity.gameobject.modify` - `unity.scene.modify` - `unity.playmode.set` - `unity.tests.run` ## Optional capabilities - `unity.prefab.inspect` - `unity.prefab.modify` - `unity.inputactions.inspect` - `unity.inputactions.modify` - `unity.animation.inspect` - `unity.shader.compile` - `unity.profiler.capture` - `unity.screenshot.capture` - `unity.build.run` ## Resolution rules 1. Prefer tools associated with the active Unity instance. 2. Prefer read-only inspection before mutation. 3. Prefer targeted operations. 4. Prefer structured results. 5. Prefer tools that preserve Unity serialization. 6. Avoid unclear side effects. 7. Re-read affected state after mutation. 8. Check Console output after import or compilation. ## Missing capabilities When a capability is unavailable: - use repository inspection - complete safe code changes - do not fabricate Editor changes - provide exact manual setup - lower the reported validation level
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