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skills/unity-feature-implementation/specializations/animation.md
896 Bytes · Oct 4, 2026 · 12:29 UTC
# Animation Specialization ## Use when Use for Animator Controllers, animation states, transitions, IK, rigging, Timeline, procedural animation, and animation events. ## Inspect first - Animator or Playables architecture - controller ownership - parameter conventions - layers and masks - root motion - rigging packages - network synchronization - animation event usage ## Implementation rules - Preserve existing parameter names. - Avoid unnecessary controller rewrites. - Keep gameplay authority outside animation events. - Use animation events only for presentation-timed callbacks when appropriate. - Consider root motion ownership. - Avoid parameter spam. - Reset pooled animator state. - Keep networked animation state compact. ## Validation - transition entry and exit - interruption - pooled reuse - root motion - layer masks - network observers when relevant - visual inspection
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