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skills/unity-feature-implementation/specializations/performance.md
844 Bytes · Oct 4, 2026 · 12:29 UTC
# Performance Specialization ## Use when Use when the explicit task is profiling, optimization, allocation reduction, rendering optimization, network optimization, or performance regression work. ## Inspect first - target hardware - frame budget - baseline profiler data - CPU, GPU, memory, rendering, or network bottleneck - representative scene - current quality settings - build type ## Implementation rules - Measure before changing. - Change one factor at a time. - Preserve behavior. - Avoid speculative micro-optimization. - Document tradeoffs. - Prefer fixes at the actual bottleneck. - Re-measure after changes. - Keep diagnostics removable. ## Validation - before and after metrics - representative hardware - representative scene - frame timing - allocations - memory - draw calls or overdraw - network traffic when relevant
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