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skills/fal-regenerate-3d/SKILL.md
1.64 KB · Oct 5, 2026 · 12:04 UTC
--- name: fal-regenerate-3d description: > Build a polished 3D character-selector experience with fal.ai assets. Use for stylized characters, GLB generation, companion objects, PBR floor textures, video backgrounds, palette systems, and Three.js presentation. --- # fal.ai 3D Experience Pipeline Use when the user wants an end-to-end 3D showcase, roster, selector, or game character experience. Execution of media assets runs through fal.ai MCP tools; the final app is built in local code. ## Pipeline 1. Character stills: generate full-body front-facing designs with stable silhouettes and palette. 2. Character 3D: convert approved stills to GLB/OBJ/PLY with rigging or animation fields when supported. 3. Companion/object: generate matching prop or creature stills, then convert to 3D if needed. 4. Materials: generate/extract PBR floor or environment textures. 5. Backgrounds: generate loopable video or still environment per character. 6. App shell: Three.js scene, character selector, palette swaps, responsive UI. 7. Optimization: compress GLBs, reduce textures, lazy-load assets, test mobile. ## Inputs To Collect - Experience theme and number of characters. - Character archetypes, palettes, and environment biomes. - Output format: static HTML, React app, game asset pack, GLB set. - Rigging/animation needs. - Budget/quality target and maximum asset size. ## Quality Bar - GLBs load and render nonblank. - Materials are not overlarge for the web target. - Character identity matches source still. - Selector UI is responsive and usable. - The final answer includes all generated asset URLs, local files when present, and integration notes.
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