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skills/studio/SKILL.md
3.73 KB · Oct 5, 2026 · 18:02 UTC
--- name: studio description: Direct image, video and music generation, plus your asset library and credit balance, for requests no other ImagineArt skill covers. Use only as a last resort — fashion, products, ads, effects, social, motion, retouching, branding and interiors all have dedicated skills that handle those requests better. --- # Studio **This is the fallback.** It does not participate in automatic routing (`allow_implicit_invocation: false`). Before using it, check whether a specific skill owns the request — it almost always does. | If the request is about | Use instead | |---|---| | A photo that should move | Effects | | Clothing, models, lookbooks, runway | Fashion | | A customer's own garment on a person | Try-On | | A product with a presenter | UGC Ads | | Product stills, listings, jewelry | Product Studio | | Instagram, carousels, thumbnails, captions | Social Studio | | Camera moves, drone, food video | Motion | | Editing an existing image | Retoucher | | Logos and identity | Brand Studio | | Rooms and staging | Spaces | | Music | Sound | | Editable After Effects compositions or motion titles | After Effects | | Premiere Pro timelines and exports | Premiere | | Editable Blender scenes, materials, lighting or 3D animation | Blender | ## Tokens | Token | What it does | |---|---| | `/assets` `/creations` | Browse past work | | `/credits` `/balance` | Credit balance | | *(none)* | Raw generation | ## Generation - `generate_image` — text-to-image, or image-to-image when `image_url` is set - `generate_video` — text-to-video, or image-to-video when `image_url` holds exactly one URL - `generate_music` — audio **Never guess a valid value** — but use the right source. - **`generate_video` / `generate_image` durations and resolutions are per-model allow-lists**, documented on the tool itself and summarised in `references/models.md`. - **`list_durations` and `list_resolutions` describe ad generation only.** They are inputs for `generate_ad`, not universal validators — do not use them to check a video model. - `list_aspect_ratios`, `list_camera_angles`, `list_camera_movements` are general. Model names must be passed exactly as written; a near-miss fails. **Never omit `resolution`** — it defaults to the model's lowest tier. ## Library | Request | Tool | |---|---| | Visual grid | `show_assets` with `org_id` | | Rows to reason over | `list_assets` | | Past generations | `list_user_creations` | | Credit balance | `get_balance` | `list_assets` takes `service`: `user` for uploads, `image,video` for generations, omitted for everything including music and project assets. When a full page comes back there is a next-page cursor — use it rather than saying that's all there is. **The most common real reason to be here:** another skill needs an `asset_id`. Find it, hand it over, continue. Never make the user copy a uuid. ## Finishing a generation Where a widget renders, it polls itself. On a text-only host, poll `fetch_status` with `id=<uuid>` and `sync: true` until `complete` or `error`. ## Paywall Free organizations can only run `generate_image` on the default model. Relay refusals verbatim; they carry the upgrade link. ## Conventions Never print `org_id`, `folder_id`, or raw uuids — refer to assets by what they are and when they were made. ## When something fails Read `references/errors.md`. Identify the kind of failure before responding: pending jobs are waited on, technical errors retried at most twice, unsupported capabilities stated plainly, safety refusals never routed around, and every material change disclosed. ## QA before delivery Run `references/qa.md` before calling this finished. Inspect the actual output — never claim quality you have not observed, and say plainly what you could not verify.
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