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skills/dashboards-and-real-time-visualization/references/performance-and-degradation.md
1.18 KB · Oct 5, 2026 · 18:05 UTC
# Performance and Degradation ## What Problem This Solves This reference defines how live systems stay usable as rate, volume, and interaction pressure increase. ## When to Use It Use this when designing or triaging performance-sensitive dashboards. ## Key Takeaways - Set frame, memory, and network budgets up front. - Degrade gracefully through aggregation, lower-frequency updates, culling, or narrower time windows. - Make degraded state visible rather than silently dropping fidelity. - For mobile, budget battery, thermal pressure, device pixel ratio, GPU memory, bundle weight, and bandwidth. - Pause or lower quality for offscreen, backgrounded, reduced-motion, low-power, or low-bandwidth states. ## Common Mistakes - Pretending the user still sees all signal after aggressive decimation without disclosure. - Measuring only idle cases and not burst behavior. - Profiling only desktop hardware and missing mobile browser chrome, keyboard, orientation, and thermal behavior. ## Adjacent Skills - `../SKILL.md` - `../../canvas2d-data-visualization/SKILL.md` - `../../../references/foundations/mobile-first-responsive-visualization.md` ## Source Links - [deck.gl docs](https://deck.gl/docs)
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