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skills/expo-native-ui/references/visual-effects.md
5.08 KB · Oct 5, 2026 · 18:25 UTC
# Visual Effects
## Backdrop Blur
Use `expo-blur` for blur effects. Prefer systemMaterial tints as they adapt to dark mode.
```tsx
import { BlurView } from "expo-blur";
<BlurView tint="systemMaterial" intensity={100} />;
```
### Tint Options
```tsx
// System materials (adapt to dark mode)
<BlurView tint="systemMaterial" />
<BlurView tint="systemThinMaterial" />
<BlurView tint="systemUltraThinMaterial" />
<BlurView tint="systemThickMaterial" />
<BlurView tint="systemChromeMaterial" />
// Basic tints
<BlurView tint="light" />
<BlurView tint="dark" />
<BlurView tint="default" />
// Prominent (more visible)
<BlurView tint="prominent" />
// Extra light/dark
<BlurView tint="extraLight" />
```
### Intensity
Control blur strength with `intensity` (0-100):
```tsx
<BlurView tint="systemMaterial" intensity={50} /> // Subtle
<BlurView tint="systemMaterial" intensity={100} /> // Full
```
### Rounded Corners
BlurView requires `overflow: 'hidden'` to clip rounded corners:
```tsx
<BlurView
tint="systemMaterial"
intensity={100}
style={{
borderRadius: 16,
overflow: 'hidden',
}}
/>
```
### Overlay Pattern
Common pattern for overlaying blur on content:
```tsx
<View style={{ position: 'relative' }}>
<Image source={{ uri: '...' }} style={{ width: '100%', height: 200 }} />
<BlurView
tint="systemUltraThinMaterial"
intensity={80}
style={{
position: 'absolute',
bottom: 0,
left: 0,
right: 0,
padding: 16,
}}
>
<Text style={{ color: 'white' }}>Caption</Text>
</BlurView>
</View>
```
## Glass Effects (iOS 26+)
Use `expo-glass-effect` for liquid glass backdrops on iOS 26+.
```tsx
import { GlassView } from "expo-glass-effect";
<GlassView style={{ borderRadius: 16, padding: 16 }}>
<Text>Content inside glass</Text>
</GlassView>
```
### Interactive Glass
Add `isInteractive` for buttons and pressable glass:
```tsx
import { GlassView } from "expo-glass-effect";
import { SymbolView } from "expo-symbols";
import { colors } from "@/theme/colors";
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={handlePress}>
<SymbolView name="plus" tintColor={colors.label} size={36} />
</Pressable>
</GlassView>
```
### Glass Buttons
Create liquid glass buttons:
```tsx
function GlassButton({ icon, onPress }) {
return (
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={onPress}>
<SymbolView name={icon} tintColor={colors.label} size={24} />
</Pressable>
</GlassView>
);
}
// Usage
<GlassButton icon="plus" onPress={handleAdd} />
<GlassButton icon="gear" onPress={handleSettings} />
```
### Glass Card
```tsx
<GlassView style={{ borderRadius: 20, padding: 20 }}>
<Text style={{ fontSize: 18, fontWeight: '600', color: colors.label }}>
Card Title
</Text>
<Text style={{ color: colors.secondaryLabel, marginTop: 8 }}>
Card content goes here
</Text>
</GlassView>
```
### Checking Availability
Check both guards: `isLiquidGlassAvailable()` (OS support) and `isGlassEffectAPIAvailable()` — some iOS 26 beta versions lack the API and crash without the second check.
```tsx
import { isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";
const canUseGlass = isLiquidGlassAvailable() && isGlassEffectAPIAvailable();
```
### Fallback Pattern
```tsx
import { GlassView, isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";
import { BlurView } from "expo-blur";
function AdaptiveGlass({ children, style }) {
if (isLiquidGlassAvailable() && isGlassEffectAPIAvailable()) {
return <GlassView style={style}>{children}</GlassView>;
}
return (
<BlurView tint="systemMaterial" intensity={80} style={style}>
{children}
</BlurView>
);
}
```
When the user has Reduce Transparency enabled (`AccessibilityInfo.isReduceTransparencyEnabled()`), skip glass *and* blur — render a solid `colors.systemBackground` surface instead.
## Sheet with Glass Background
Make sheet backgrounds liquid glass on iOS 26+:
```tsx
<Stack.Screen
name="sheet"
options={{
presentation: "formSheet",
sheetGrabberVisible: true,
sheetAllowedDetents: [0.5, 1.0],
contentStyle: { backgroundColor: "transparent" },
}}
/>
```
## Best Practices
- Use `systemMaterial` tints for automatic dark mode support
- Always set `overflow: 'hidden'` on BlurView for rounded corners — but never on a `GlassView` or its ancestors: glass clips itself via `borderRadius` (+ `borderCurve`), and outside clipping cuts off the rim highlight and press bulge
- Use `isInteractive` on GlassView only for actual controls (buttons, pressables) — leave background surfaces non-interactive
- Check `isLiquidGlassAvailable()` **and** `isGlassEffectAPIAvailable()`, provide fallbacks, and respect Reduce Transparency with a solid surface
- Never animate opacity on a `GlassView` or an ancestor — animate content around a stable glass surface, or switch `glassEffectStyle` on the mounted view to change its look
- Avoid nesting blur views (performance impact)
- Keep blur intensity reasonable (50-100) for readability
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