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skills/unity-bug-investigation/specializations/exceptions-and-crashes.md
698 Bytes · Oct 5, 2026 · 18:29 UTC
# Exceptions and Crashes ## Inspect first - full stack trace - first exception, not only cascading errors - object and scene context - lifecycle state - recent related changes - platform crash logs - native plugin involvement ## Rules - Trace the first invalid assumption. - Do not add broad null checks blindly. - Do not catch and ignore exceptions. - Confirm whether Unity destroyed-object semantics are involved. - Check async continuations after destruction. - Check static state across domain reload. - For native crashes, inspect plugin and platform logs. ## Validation - original crash path - repeated execution - scene reload - disable and destruction - target platform when relevant
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