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skills/unity-bug-investigation/specializations/intermittent-and-timing.md
764 Bytes · Oct 5, 2026 · 18:29 UTC
# Intermittent and Timing Bugs ## Inspect first - frequency - timing window - frame rate - async operations - race candidates - scene transitions - object lifetime - network latency - instrumentation timing impact ## Common causes - initialization order - async continuation after destruction - duplicate callback - race between load and use - stale cancellation token - delayed network ownership - time-source mismatch ## Rules - Record attempt counts. - Add timestamps and object identity. - Avoid fixing with arbitrary delays. - Stress repeated lifecycle transitions. - Compare fast and slow machines or frame rates. ## Validation - repeated automated run - varied frame rates - scene reload loops - delayed network conditions - instrumentation removed
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