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skills/unity-build-validation/frameworks/networking/netcode-for-gameobjects.md

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# Netcode for GameObjects Validation

## Validate

- NetworkManager startup
- transport and Relay when used
- host and remote client
- ownership validation
- ServerRpc and ClientRpc paths
- NetworkVariable state
- prefab registration
- scene transitions
- late join
- disconnect cleanup
- dedicated server when required

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