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skills/unity-feature-implementation/frameworks/networking/fusion.md
818 Bytes · Oct 5, 2026 · 18:29 UTC
# Photon Fusion Framework Guide Use only when first-party project code actively uses Photon Fusion. ## Inspect - Fusion version - topology: Host, Server, Shared, or Single - `NetworkRunner` - `NetworkObject` - `NetworkBehaviour` - input collection - state authority - input authority - prediction and resimulation - spawn registration ## Rules - Put simulation logic in Fusion simulation callbacks. - Respect state and input authority. - Avoid ordinary Unity `Update` for authoritative network simulation. - Use networked properties for persistent replicated state. - Use RPCs for transient requests or notifications where appropriate. - Consider resimulation safety. - Avoid non-deterministic side effects during resimulation. - Separate visual effects from simulation state. - Validate host and remote clients.
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