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skills/unity-project-health-check/foundations/evidence-and-confidence.md
1.06 KB · Oct 5, 2026 · 18:29 UTC
# Evidence and Confidence ## Evidence quality Prefer: 1. Reproducible failures 2. Test or build output 3. Unity Editor state 4. Profiler or memory capture 5. Serialized project configuration 6. Direct first-party code evidence 7. Package and assembly metadata 8. Consistent static indicators 9. General heuristic ## Confirmed versus smell A confirmed issue has a demonstrated negative effect or violated invariant. A smell indicates increased risk but may be intentional or harmless. Examples: - Confirmed: a required prefab reference is missing. - Smell: a MonoBehaviour has many responsibilities. Do not report smells as confirmed defects. ## Evidence references Important findings should cite: - file path - class or asset - Console message - test name - build log - profiler marker - package version - scene or prefab object ## Confidence Use: - Confirmed - Likely - Possible Do not use false precision. ## Unknowns Record missing evidence that could change the conclusion. Example: > Likely high-frequency allocation risk. Profiler validation was unavailable.
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