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skills/unity-project-health-check/foundations/evidence-and-confidence.md

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# Evidence and Confidence

## Evidence quality

Prefer:

1. Reproducible failures
2. Test or build output
3. Unity Editor state
4. Profiler or memory capture
5. Serialized project configuration
6. Direct first-party code evidence
7. Package and assembly metadata
8. Consistent static indicators
9. General heuristic

## Confirmed versus smell

A confirmed issue has a demonstrated negative effect or violated invariant.

A smell indicates increased risk but may be intentional or harmless.

Examples:

- Confirmed: a required prefab reference is missing.
- Smell: a MonoBehaviour has many responsibilities.

Do not report smells as confirmed defects.

## Evidence references

Important findings should cite:

- file path
- class or asset
- Console message
- test name
- build log
- profiler marker
- package version
- scene or prefab object

## Confidence

Use:

- Confirmed
- Likely
- Possible

Do not use false precision.

## Unknowns

Record missing evidence that could change the conclusion.

Example:

> Likely high-frequency allocation risk. Profiler validation was unavailable.

SHA-256: 2f896c68980e38144ab9af41065ac7b5f6c31d15ff1c1c9cded82945c92ff0b2