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skills/unity-project-health-check/frameworks/networking/netcode-for-gameobjects.md

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# Netcode for GameObjects Health Review

Inspect:

- NetworkManager configuration
- transport and Relay
- ownership rules
- ServerRpc validation
- NetworkVariable permissions
- prefab registration
- scene management
- host-only behavior
- late join
- disconnect cleanup
- dedicated-server compatibility

Common risks:

- client-authoritative outcomes
- unregistered prefabs
- per-frame RPCs
- state unavailable to late joiners

SHA-256: 024051b48df4b82d3224952abbb10d8326a246be4a42c147fc74a5ec1365857f