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skills/unity-project-health-check/frameworks/networking/netcode-for-gameobjects.md
427 Bytes · Oct 5, 2026 · 18:29 UTC
# Netcode for GameObjects Health Review Inspect: - NetworkManager configuration - transport and Relay - ownership rules - ServerRpc validation - NetworkVariable permissions - prefab registration - scene management - host-only behavior - late join - disconnect cleanup - dedicated-server compatibility Common risks: - client-authoritative outcomes - unregistered prefabs - per-frame RPCs - state unavailable to late joiners
SHA-256: 024051b48df4b82d3224952abbb10d8326a246be4a42c147fc74a5ec1365857f