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skills/comic-sol/references/creative-direction.md
2.73 KB · Oct 5, 2026 · 18:31 UTC
# Creative direction ## Original story and style Use original manga/anime direction described through line weight, contrast, palette, texture, lens, camera, lighting, and pacing. Do not place living-artist, active-studio, or franchise names in prompts. Keep the must-have comic to 1–4 pages and 1–12 panels. ## Story and character planning - Build a beginning, turn, climax, and ending across 2–5 scenes. - Give each scene a purpose, location, time, participating character IDs, and an exact continuity anchor covering architecture, palette, time, and light source. - Give every recurring or speaking character a stable ID and visual fingerprint: silhouette, face, hair, wardrobe, palette, signature props, 2–5 visible invariants, and explicit avoid traits. - Reuse fingerprint and scene-anchor strings exactly; do not paraphrase them per panel. Generate one neutral canonical character reference: full body, front three-quarter pose, readable wardrobe/props, plain background, and no lettering. A visual scene reference is worth its cost only when the same location appears in 3 or more panels; otherwise repeat the exact text anchor. Once a dependent panel is accepted, references are immutable. ## Panel scripting and layouts Each panel specifies beat, scene, characters, shot, composition, action, expression, lighting, continuity, negatives, text-safe anchor, and dialogue/caption/SFX payload. Keep dialogue at 32 words, captions at 45, SFX at 3, and total items at 0–3 per panel. Choose one deterministic preset for pacing: - `full-page` - `two-horizontal` - `three-horizontal` - `hero-top-two-bottom` - `two-top-hero-bottom` Let validation supply exact 1600 × 2400 geometry, 64 px margins, and 32 px gutters. ## Prompt construction Write each preserved panel prompt in this exact order: 1. Project style anchor. 2. Exact scene continuity anchor. 3. Exact visual fingerprints for every on-panel character. 4. Panel action and expression. 5. Camera, composition, and lighting. 6. Reserved text-safe areas for deterministic dialogue and caption lettering. 7. Exact storyboard-authored SFX: when present, require the image model to draw every exact item once as dynamic motion/action typography integrated into the artwork. If no SFX is authored, prohibit generated SFX. 8. Negative constraints: no generated dialogue, captions, or speech bubbles; no blank/white placeholder rectangles of any kind; no empty balloon-like shapes; no logos, signatures, watermarks, unauthorized text/SFX, duplicated principal characters, or avoid-trait drift. Request the storyboard rectangle's aspect ratio. Supply canonical references whenever the capability supports them; otherwise strengthen the unchanged text anchors and disclose degraded consistency in QA.
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