← Files UnityARCHIVED FILE
skills/ui-ugui/references/scrollview-setup.md
1.54 KB · Oct 5, 2026 · 18:34 UTC
# ScrollView Setup ScrollRect requires a specific hierarchy to function correctly. Missing or misordered components cause jitter, duplication, or non-scrollable content. **Required hierarchy:** ``` ScrollView (ScrollRect) ├── Viewport (RectTransform + Mask + Image) │ └── Content (RectTransform + VerticalLayoutGroup + ContentSizeFitter) │ └── [Children — static or added at runtime] └── Scrollbar (optional) ``` **Setup rules:** - **ScrollRect** component goes on the root ScrollView object - **Viewport** must have a `Mask` component and an `Image` component (Mask requires Image) - **Content** must have `ContentSizeFitter` with Vertical Fit set to "Preferred Size" so the scroll area grows with children - ScrollRect references: assign Content to `Content`, Viewport to `Viewport`, and optionally assign a Scrollbar - Content can contain static children (settings lists, about pages) or be populated dynamically at runtime **Dynamic population (runtime items):** - **Clear existing children** before populating to prevent duplication on panel re-open - Instantiate item prefabs as children of the Content object - The ContentSizeFitter + VerticalLayoutGroup on Content will automatically size the scrollable area **Common failures:** - Items duplicated on every open → Content not cleared before populating - Content not scrollable → missing ContentSizeFitter on Content, or Viewport missing Mask - Jitter/flickering → ContentSizeFitter conflict with parent Layout Group (see "Avoiding layout conflicts" in the main skill)
SHA-256: 41d6a37cb5e78b632baea633583129e27b3bed353904ab6425cc954944873eaf