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skills/ai-film-pipeline-master/references/phase-01-story-generation/LOOKUP-struct.md
9.19 KB · Oct 5, 2026 · 18:36 UTC
# `struct.` — 113 cards One family of cards from this phase. The whole phase is in [`LOOKUP.md`](LOOKUP.md); what each file is for is in [`INDEX.md`](INDEX.md). | Card id | Title | File | | :--- | :--- | :--- | | `struct.circle_change` | Change | [structures.md](structures.md) | | `struct.circle_find` | Find | [structures.md](structures.md) | | `struct.circle_go` | Go | [structures.md](structures.md) | | `struct.circle_need` | Need | [structures.md](structures.md) | | `struct.circle_return` | Return | [structures.md](structures.md) | | `struct.circle_search` | Search | [structures.md](structures.md) | | `struct.circle_take` | Take | [structures.md](structures.md) | | `struct.circle_you` | You | [structures.md](structures.md) | | `struct.flash_fiction` | Flash Fiction | [cat-struct-2.md](cat-struct-2.md) | | `struct.four_act` | Four-Act Structure | [structures.md](structures.md) | | `struct.four_act_midpoint` | Midpoint | [structures.md](structures.md) | | `struct.four_act_one` | Act One — Setup | [structures.md](structures.md) | | `struct.four_act_three` | Act Three — Resolution | [structures.md](structures.md) | | `struct.four_act_two_a` | Act Two-A — Reaction | [structures.md](structures.md) | | `struct.four_act_two_b` | Act Two-B — Action | [structures.md](structures.md) | | `struct.freytag` | Freytag's Pyramid | [structures.md](structures.md) | | `struct.freytag_catastrophe` | Catastrophe / Dénouement | [structures.md](structures.md) | | `struct.freytag_climax` | Climax | [structures.md](structures.md) | | `struct.freytag_exposition` | Exposition | [structures.md](structures.md) | | `struct.freytag_falling` | Falling Action | [structures.md](structures.md) | | `struct.freytag_rising` | Rising Action | [structures.md](structures.md) | | `struct.heros_journey` | The Hero's Journey | [structures.md](structures.md) | | `struct.hj_approach` | Approach to the Inmost Cave | [structures.md](structures.md) | | `struct.hj_call` | Call to Adventure | [structures.md](structures.md) | | `struct.hj_elixir` | Return with the Elixir | [structures.md](structures.md) | | `struct.hj_mentor` | Meeting the Mentor | [structures.md](structures.md) | | `struct.hj_ordeal` | The Ordeal | [structures.md](structures.md) | | `struct.hj_ordinary_world` | Ordinary World | [structures.md](structures.md) | | `struct.hj_refusal` | Refusal of the Call | [structures.md](structures.md) | | `struct.hj_resurrection` | Resurrection | [structures.md](structures.md) | | `struct.hj_reward` | Reward (Seizing the Sword) | [structures.md](structures.md) | | `struct.hj_road_back` | The Road Back | [structures.md](structures.md) | | `struct.hj_tests_allies_enemies` | Tests, Allies and Enemies | [structures.md](structures.md) | | `struct.hj_threshold` | Crossing the First Threshold | [structures.md](structures.md) | | `struct.kishoten_ketsu` | Ketsu — Reconciliation | [structures.md](structures.md) | | `struct.kishoten_ki` | Ki — Introduction | [structures.md](structures.md) | | `struct.kishoten_sho` | Shō — Development | [structures.md](structures.md) | | `struct.kishoten_ten` | Ten — Turn | [structures.md](structures.md) | | `struct.kishotenketsu` | Kishōtenketsu | [structures.md](structures.md) | | `struct.linked_collection` | The Linked Collection | [cat-struct-2.md](cat-struct-2.md) | | `struct.mckee_act` | Act | [structures.md](structures.md) | | `struct.mckee_beat` | Beat | [structures.md](structures.md) | | `struct.mckee_controlling_idea` | Controlling idea | [structures.md](structures.md) | | `struct.mckee_hierarchy` | McKee's Story Hierarchy | [structures.md](structures.md) | | `struct.mckee_scene` | Scene | [structures.md](structures.md) | | `struct.mckee_sequence` | Sequence | [structures.md](structures.md) | | `struct.mckee_story_climax` | Story climax | [structures.md](structures.md) | | `struct.save_the_cat` | Save the Cat Beat Sheet | [structures.md](structures.md) | | `struct.seq_a` | Sequence A — Status quo and inciting incident | [structures.md](structures.md) | | `struct.seq_b` | Sequence B — Predicament and lock-in | [structures.md](structures.md) | | `struct.seq_c` | Sequence C — First obstacle, raised stakes | [structures.md](structures.md) | | `struct.seq_d` | Sequence D — First culmination and midpoint | [structures.md](structures.md) | | `struct.seq_e` | Sequence E — Subplot and rising action | [structures.md](structures.md) | | `struct.seq_f` | Sequence F — Main culmination, end of Act Two | [structures.md](structures.md) | | `struct.seq_g` | Sequence G — New tension and highest point | [structures.md](structures.md) | | `struct.seq_h` | Sequence H — Resolution and false ending | [structures.md](structures.md) | | `struct.sequence_approach` | The Sequence Approach | [structures.md](structures.md) | | `struct.spine_because` | Because of that (×3) | [structures.md](structures.md) | | `struct.spine_ever_since` | And ever since that day | [structures.md](structures.md) | | `struct.spine_every_day` | Every day | [structures.md](structures.md) | | `struct.spine_once` | Once upon a time | [structures.md](structures.md) | | `struct.spine_one_day` | One day | [structures.md](structures.md) | | `struct.spine_until_finally` | Until finally | [structures.md](structures.md) | | `struct.stc_all_is_lost` | All Is Lost | [structures.md](structures.md) | | `struct.stc_b_story` | B Story | [structures.md](structures.md) | | `struct.stc_bad_guys_close_in` | Bad Guys Close In | [structures.md](structures.md) | | `struct.stc_break_three` | Break into Three | [structures.md](structures.md) | | `struct.stc_break_two` | Break into Two | [structures.md](structures.md) | | `struct.stc_catalyst` | Catalyst | [structures.md](structures.md) | | `struct.stc_dark_night` | Dark Night of the Soul | [structures.md](structures.md) | | `struct.stc_debate` | Debate | [structures.md](structures.md) | | `struct.stc_final_image` | Final Image | [structures.md](structures.md) | | `struct.stc_finale` | Finale | [structures.md](structures.md) | | `struct.stc_fun_and_games` | Fun and Games | [structures.md](structures.md) | | `struct.stc_midpoint` | Midpoint | [structures.md](structures.md) | | `struct.stc_opening_image` | Opening Image | [structures.md](structures.md) | | `struct.stc_setup` | Set-Up | [structures.md](structures.md) | | `struct.stc_theme_stated` | Theme Stated | [structures.md](structures.md) | | `struct.story_circle` | The Story Circle | [structures.md](structures.md) | | `struct.story_spine` | The Story Spine | [structures.md](structures.md) | | `struct.system_before_beats` | Pick the System, Then Take Its Beats | [structures.md](structures.md) | | `struct.three_act` | The Three-Act Paradigm | [structures.md](structures.md) | | `struct.three_act_confrontation` | Confrontation | [structures.md](structures.md) | | `struct.three_act_inciting` | Inciting Incident | [structures.md](structures.md) | | `struct.three_act_midpoint` | Midpoint | [structures.md](structures.md) | | `struct.three_act_pp1` | Plot Point One | [structures.md](structures.md) | | `struct.three_act_pp2` | Plot Point Two | [structures.md](structures.md) | | `struct.three_act_resolution` | Resolution | [structures.md](structures.md) | | `struct.three_act_setup` | Setup | [structures.md](structures.md) | | `struct.truby_01_end_first` | Self-revelation, need and desire | [structures.md](structures.md) | | `struct.truby_02_ghost` | Ghost and story world | [structures.md](structures.md) | | `struct.truby_03_weakness` | Weakness and need | [structures.md](structures.md) | | `struct.truby_04_inciting` | Inciting event | [structures.md](structures.md) | | `struct.truby_05_desire` | Desire | [structures.md](structures.md) | | `struct.truby_06_ally` | Ally or allies | [structures.md](structures.md) | | `struct.truby_07_opponent` | Opponent and/or mystery | [structures.md](structures.md) | | `struct.truby_08_fake_ally` | Fake-ally opponent | [structures.md](structures.md) | | `struct.truby_09_first_revelation` | First revelation and decision | [structures.md](structures.md) | | `struct.truby_10_plan` | Plan | [structures.md](structures.md) | | `struct.truby_11_opponent_plan` | Opponent's plan and main counterattack | [structures.md](structures.md) | | `struct.truby_12_drive` | Drive | [structures.md](structures.md) | | `struct.truby_13_attack_by_ally` | Attack by ally | [structures.md](structures.md) | | `struct.truby_14_apparent_defeat` | Apparent defeat | [structures.md](structures.md) | | `struct.truby_15_second_revelation` | Second revelation and decision | [structures.md](structures.md) | | `struct.truby_16_audience_revelation` | Audience revelation | [structures.md](structures.md) | | `struct.truby_17_third_revelation` | Third revelation and decision | [structures.md](structures.md) | | `struct.truby_18_gate_gauntlet` | Gate, gauntlet, visit to death | [structures.md](structures.md) | | `struct.truby_19_battle` | Battle | [structures.md](structures.md) | | `struct.truby_20_self_revelation` | Self-revelation | [structures.md](structures.md) | | `struct.truby_21_moral_decision` | Moral decision | [structures.md](structures.md) | | `struct.truby_22` | The 22 Building Blocks | [structures.md](structures.md) | | `struct.truby_22_new_equilibrium` | New equilibrium | [structures.md](structures.md) | | `struct.unity_of_effect` | Unity of Effect | [cat-struct-2.md](cat-struct-2.md) |
SHA-256: ed3c6746966a4aaeff015d3061cbfa9d7cc73b0c025e7d2aac0d7288469deb22