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references/playtest-checklist.md

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# Playtest Checklist

Use this checklist for browser-game QA.

## Universal checks

- Does the game boot into a useful first state?
- Are the main verbs obvious and responsive?
- Does the HUD remain readable over gameplay?
- Does the first playable screen prioritize play over dashboard chrome?
- Does the central playfield stay mostly clear during normal play?
- Do pause, failure, and recovery states work?
- Does the game survive viewport changes?

## 2D checks

- sprite baseline consistency
- hit, hurt, and attack timing
- command menu focus and input state
- tile or platform readability
- particle or camera effects obscuring gameplay

## 3D checks

- camera control stability
- camera and menu-state handoff
- depth readability
- persistent overlay weight versus scene readability
- secondary notes, controls, and quest details collapsed by default
- resize and aspect-ratio handling
- renderer fallback or context-loss handling
- material and lighting stability across states
- GLB asset and texture streaming behavior
- collision proxy alignment
- GPU bottlenecks isolated with capture tools when needed

## Browser checks

- desktop and mobile viewports
- input modality differences
- reduced-motion behavior
- pause behavior when focus changes
- pointer-lock and camera-input release when overlays open
- transient onboarding hints dismiss or fade once the player is moving

## Reporting

- Capture screenshots for visual findings.
- Put findings in severity order.
- Include reproduction steps.
- Call out whether the likely owner is simulation, renderer, frontend, or asset pipeline.

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