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templates/puzzle-ledger.md
1.67 KB · Sep 30, 2026 · 23:13 UTC
# Puzzle Ledger DM-only ledger for deduction beats, symbolic interactions, and small minigames. Use these sparingly. A puzzle should add delight, not block the campaign. ## Puzzle Beat Ledger | Title | Kind | Status | Required Clues | Ask At Table | Solution | Fallback | Reward | Symbolic Weight | | --- | --- | --- | --- | --- | --- | --- | --- | --- | ## Design Rules - Prefer puzzles that connect earlier clues, NPC lines, symbols, maps, sounds, rituals, or inventory. - Make the player solve with reasoning, not with guessing a hidden word. - Keep the fiction moving after two wrong attempts, a hint request, or visible player fatigue. - On bypass, preserve a cost, delay, resource loss, clue degradation, or a weaker reward. - Avoid repeated riddles, math busywork, and locks with only one exact phrasing. - Reward a clever partial answer with progress plus complication. ## Useful Kinds | Kind | Use For | Good Reward | | --- | --- | --- | | clue_connection | Link two or more earlier facts. | Revelation, safer route, trust. | | symbolic_order | Put names, bells, oaths, lights, or relics in meaningful order. | Open ritual path or weaken danger. | | contradiction | Notice that an NPC statement conflicts with known evidence. | Leverage in dialogue. | | route_logic | Choose route, timing, or position from partial map clues. | Ambush avoidance or better entry. | | key_choice | Match a key, seal, tune, phrase, or object to prior context. | Access without alarm. | | ritual_sequence | Decide what to do first, second, and last under pressure. | Controlled magic or reduced cost. | | social_read | Identify who can be trusted, pressured, or separated. | Ally, confession, or favor. |
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