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shared/references/design-principles.md
3.22 KB · Sep 30, 2026 · 23:14 UTC
# Design Principles Use principles to solve communication, not to imitate a design-school checklist ## Decision priority Evaluate in this order 1. purpose and message 2. hierarchy 3. grouping and alignment 4. composition and balance 5. legibility and contrast 6. brand/product fidelity 7. craft and physical coherence 8. expressive finish If an earlier layer fails, later polish does not rescue the design ## Hierarchy Create an intentional order of attention Use visual weight through - scale - value contrast - saturation - isolation - position - detail - face or gaze cues - directional lines - motion cues Avoid giving several elements equal maximum weight A design can contain many elements while still having one dominant event ## Alignment Use a small set of visible or implied anchors Elements that belong together should share edges, centers, baselines, axes, or spatial logic Freeform composition still needs anchors Reject almost-aligned elements that create accidental tension ## Proximity and grouping Place related information closer than unrelated information Use spacing before containers Do not add cards, boxes, pills, dividers, or background shapes when proximity and alignment already communicate the group ## Contrast Use contrast to clarify difference in role Contrast can come from - value - size - weight - color - texture - shape - orientation - density - depth Do not make every element high contrast ## Balance Balance visual weight around the optical field, not the mathematical center Symmetry can communicate formality, calm, order, or monumentality Asymmetry can create energy and directional movement Neither is inherently better ## Rhythm and repetition Repeat spacing, type roles, shapes, crop behaviors, and motifs enough to create continuity Introduce variation deliberately, not randomly ## Scale Use scale to state importance and create relationships A large element should be large because it is important, immersive, or conceptually exaggerated, not because empty space felt uncomfortable ## Negative space Treat empty space as active structure It can - isolate the hero - reserve text - create pace - increase perceived quality - separate groups - direct movement Empty space with no compositional job is not automatically good design ## Figure-ground Make the intended subject separable from its surroundings through value, edge, scale, depth, texture, or isolation Avoid backgrounds that compete with the hero at the same frequency and contrast ## Consistency and exception Build a consistent rule, then break it only when the exception has a clear job A deliberate exception should become more noticeable because the underlying pattern is stable ## Simplicity Simplicity means removing what does not help the job It does not require minimalism, empty layouts, or neutral colors Complex work can be clear when hierarchy and grouping are strong ## Craft Inspect details after structure passes Craft includes - clean edges - correct glyphs - optical alignment - deliberate crops - material coherence - plausible contact and shadow - consistent texture scale - precise brand marks - clean transitions Do not spend craft effort on details the viewer should never notice while the hierarchy remains weak
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