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shared/references/marketing-brief.md
2.77 KB · Sep 30, 2026 · 23:14 UTC
# Marketing Brief Normalization Convert messy input into a small commercial decision contract before visual styling ## Required decisions Record - business objective - audience - awareness state - trigger or occasion - one primary message - supporting information - desired action - main obstacle or objection - proof available - offer if any - platform and placement - viewing distance and likely exposure time - cultural/market context - non-negotiable assets and copy ## Primary message rule Write one sentence the visual must communicate before the audience reads secondary copy If two messages are equally important, choose the one closest to the business objective and move the other to supporting information Do not let a client-supplied list of selling points become five competing headlines ## Evidence rule Separate - claim - visual proof - textual proof A visual should not imply evidence that does not exist Do not fabricate ratings, charts, UI screens, awards, testimonials, before/after results, or usage statistics for visual interest ## Objective implications ### Awareness Prioritize memorability, category recognition, brand coding, and a visual idea that can be recalled without reading all copy ### Consideration Prioritize product meaning, differentiator, proof, and enough detail to reward a second look ### Conversion Prioritize offer clarity, product/proof visibility, friction reduction, and CTA support without turning the visual into a price sheet ### Launch Prioritize newness, product recognition, and an idea that can extend across multiple assets ### Retargeting Assume higher familiarity and spend less visual space re-explaining the category ### Event attendance Prioritize event identity, date/location readability, reason-to-attend, and channel-specific hierarchy ## Audience intelligence Infer only from evidence in the brief, brand, category, platform, and market Avoid generic personas Useful notes include - what the audience already knows - what visual codes they recognize - what would feel clichéd, childish, cheap, too corporate, or unbelievable - expected design literacy - likely objection - device, distance, and scroll context ## Decision tension Name the main tradeoff the visual must solve Examples - premium perception without reducing product clarity - high information density without losing first-read hierarchy - cultural specificity without cliché - strong offer without discount-store visual language - realism with a surreal scale concept Resolving the tension is part of art direction ## Performance creative note Performance does not mean visually crude or overloaded Make the first-frame proposition obvious, keep product or proof legible, and preserve a clear action path Use hierarchy and grouping before adding labels, containers, or badges
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