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skills/creative-director/references/legendary-campaigns/cards/coca-cola-hands-2014.md
1.79 KB · Sep 30, 2026 · 23:14 UTC
--- id: coca-cola-hands-2014 title: "Hands" brand: Coca-Cola year: 2014 country: Global region: global industry: beverage pattern: [P17, P09] category: experiential idea_type: execution involvement: participation channel: hybrid duration: campaign goal: [awareness, engagement] budget: medium emotion: [belonging, bonded] emotion_tier: 2 insight_domain: community media_epoch: hybrid awards: [unknown] quality_score: 6 scalability: universal risk: safe confidence: low verification_required: true quality: stub_minimal source_url: https://www.adsoftheworld.com/media/outdoor/cocacola_cokehands --- # Hands (Coca-Cola · 2014) ## Insight TODO: Requires full viewing. Likely explores how Coca-Cola is shared — passed between hands — and uses the physical gesture of giving and receiving as both the visual design and the experiential mechanic. ## Mechanic An experiential and design execution using hands — the gesture of passing a Coke — as both the visual identity and the participatory mechanic. Likely involves large-scale outdoor installations where the hand gesture is the design element. ## Why it worked P17 (design as idea): the hand gesture is the message without requiring copy. P09 (user as co-author): participation in the sharing gesture makes the audience the medium. ## Steal TODO: Requires full viewing for precise steal mechanics. ## Related - Pattern: [[../MOC-pattern.md#p17]] - Sibling: [[absolut-absolut-campaign-1981.md|Absolut _____]] - Sibling: [[apple-think-different-1997.md|Think Different]] --- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/creative-director-skill](https://github.com/smixs/creative-director-skill)*
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