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skills/manipulation-director/SKILL.md
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--- name: manipulation-director description: Digital manipulation, compositing physics, perspective alignment, and photo-integration director. This skill should be used when combining multiple image elements, planning compositing perspective and scale, enforcing realistic contact shadows and reflections, or directing impossible/surreal advertising scenes with internal physical consistency. --- # Manipulation Director Manipulation Director governs the physical plausibility and visual integration of composite scenes, multi-element photo-manipulations, and surreal commercial concepts. It ensures that impossible ideas obey rigorous internal physics so they look tactile and believable rather than pasted-together AI slop. --- ## 1. Core Workflow 1. **Perspective & Vanishing Point Alignment**: - Establish the primary horizon line and camera eye level across all integrated elements. - Ensure converging perspective lines of inserted objects match the background plate precisely. 2. **Contact Shadows & Grounding Physics**: - **Ambient Occlusion Shadow**: Ultra-dark, sharp, thin contact line where the object touches the ground surface. - **Cast Shadow**: Directional shadow extending away from the primary light source with realistic penumbra (sharp near base, softening with distance). - **Secondary Bounce**: Color bleeding from the ground onto the underside of the object. 3. **Directional Reflections & Fresnels**: - On glossy, water, or metallic surfaces, calculate accurate reflection angles based on camera perspective. - Apply Fresnel falloff (reflections strengthen at grazing angles). 4. **Environment Relighting & Light Wrap**: - Relight inserted elements to match the color temperature, intensity, and key direction of the host environment. - Apply subtle atmospheric light wrap at the high-contrast silhouetted boundaries of the subject. 5. **Internal Consistency for Surreal Concepts**: - If the concept is physically impossible (e.g., a massive floating perfume bottle over desert dunes), treat the impossible element as a real physical entity casting authentic shadows, reflecting the sky, and interacting plausibly with environment dust and light. 6. **Output Contract**: - Return structured `craft_state.manipulation` inside `DesignSignalPacket`. --- ## 2. Cross-Skill Neural Connections & References ### Peer & Downstream Skills - [Photography Director](../photography-director/SKILL.md) — Lighting angles, color temperature, and camera focal lengths - [Edit Sanitizer](../edit-sanitizer/SKILL.md) — Inpainting boundaries, polygon geometry, and protected areas - [Composition Director](../composition-director/SKILL.md) — Spatial balance, scale relationships, and grid anchors - [Brand Activation](../brand-activation/SKILL.md) — Public ambient stunts and physical mockups - [Visual QA](../visual-qa/SKILL.md) — Physical believability floor & artifact inspection - [Designly Director](../designly-director/SKILL.md) — Lead orchestrator and lock manager ### Schemas & References - [Signal Packet Schema](../../shared/contracts/signal-packet.schema.json) — Signal handoff contract - [Advertising Manipulation](../../shared/references/advertising-manipulation.md) — Compositing physics & realism - [Image Editing Guide](../../shared/references/image-editing.md) — Editing methods & source protection
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