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skills/build-3d-game-rooms/references/families/gameplay-room.md
665 Bytes · Sep 30, 2026 · 23:15 UTC
# Gameplay room adapter - Use for rooms traversed by a player, vehicle, ball, or other moving gameplay object. - Treat collision, navigation, sight lines, recovery zones, and gameplay-camera readability as Function contracts. - Reserve the full movement envelope, including speed-dependent stopping distance and animation extents, before dressing. - Avoid silhouette noise behind critical targets, gates, pickups, hazards, or routes. - Test intended and unintended routes, spawn/respawn locations, occlusion, boundary containment, and performance in the real runtime. - Decorative openings must not imply a traversable route unless navigation and collision agree.
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