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skills/build-3d-game-rooms/references/families/social-hub.md
644 Bytes · Sep 30, 2026 · 23:15 UTC
# Social hub adapter - Use for shops, lobbies, plazas, and exploration rooms with multiple destinations or points of interest. - Establish a clear arrival, primary destination, secondary destinations, and return route. - Preserve circulation clearance around queues, counters, kiosks, doors, and interactive clusters. - Make storefronts, service points, and passages semantically honest; false doors and blocked arches fail Function. - Review wayfinding, crowd or character envelopes, interaction reach, and camera occlusion at the target viewport. - Use lighting and material hierarchy to distinguish navigation, interaction, and decoration.
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