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skills/ai-film-pipeline-master/references/phase-02-screenplay-dialogue/symptoms-dialogue.md
6.85 KB · Sep 30, 2026 · 23:17 UTC
# Dialogue complaints Part of the symptom router. Open this file when the complaint is about dialogue. Each complaint below is followed by the cards that repair it, best first; `LOOKUP.md` says which file holds each card. --- ### "The dialogue is on the nose" Characters are saying exactly what they mean and feel. The fix is not to make them vaguer — it is to give them a reason not to say it. 1. Understand the failure before fixing it `dial.on_the_nose` 2. Give the character something they will not say, and a cost for saying it `dial.strategic_withholding` 3. Let them answer sideways `dial.deflection` · `dial.topic_change` 4. Move the whole conversation onto an unimportant subject `dial.trivial_surface` 5. Put a witness in the room so neither can speak plainly `scene.third_party_arrival` · `scene.public_scene` ### "The dialogue is just exposition" Characters are telling each other things they both already know. 1. Apply the diagnostic: if a character could reply "I know", cut the line `dial.known_information` 2. Deliver the fact as ammunition inside an argument `dial.exposition_accusation` 3. Or as the correction of a wrong version — best for technical material `dial.exposition_correction` 4. Or let an expert explain it badly first and be asked again `dial.expert_explains_badly` 5. If everyone in the room already knows the material and is clever, make it a contest `dial.rapid_fire` 6. If the whole scene exists to deliver information, redistribute and delete it `scene.absorb_and_delete` ### "The argument doesn't escalate" 1. Change tactic each time the previous one fails `scene.tactic_change` 2. Track who is allowed to finish a sentence, and reverse it across the scene `dial.interruption` · `dial.question_control` 3. Try raising the register instead of the volume `dial.polite_aggression` 4. Let one of them end it by agreeing `dial.concession_that_wins` ### "There's no tension in the conversation" 1. The audience must know something one character does not `dial.half_truth` · `dial.strategic_withholding` 2. Let both sides pursue different conversations without noticing `dial.talking_past` 3. Break a social pair — a refused greeting, an unanswered question `dial.adjacency_break` · `dial.silence_as_reply` 4. With three or more in the room, aim a line at one person through another `dial.talking_to_the_room` ### "Every character sounds like me" 1. The named failure, and the hardest to see from inside a draft `dial.writer_voice_uniformity` · `voice.narrator_vs_character` 2. Give each one a different lexical field and a different thing they notice `voice.lexical_field` · `char.what_they_notice` 3. Cover the names in a printed scene and see whether you can still tell who is speaking 4. The build that survives a rewrite is a specification rather than a resolution, and it is a procedure done before drafting: six countable parameters per principal, one of them grammatical rather than lexical — the person who never uses the first person as a subject, the person who answers questions with questions `char.idiolect_sheet` 5. Then give each of them something they will not say. A prohibition held for a whole draft and broken once is the cheapest way to make a long piece feel designed — and it is enforced in the second draft with a search, not from memory, because it always leaks around page sixty `char.never_says` ### "The group scene reads as a queue" 1. Not everyone needs a line. The named failure is giving each person one in turn `dial.everyone_gets_a_line` 2. Let some speak at once and some not at all `dial.overlap` · `rel.pair_off_the_room` ### "The accent is doing the characterisation" 1. Spelling it out is the named failure — carry it in syntax and word choice instead `dial.phonetic_accent_spelling` · `voice.eye_dialect` · `voice.dialect_by_syntax` ### "The comedy scene loses the plot" 1. Dialogue that chases the laugh past the point the scene needed `dial.talking_past_the_laugh` · `comedy.joke_that_stops_story` ### "I need a specific kind of speech" **Voice and idiolect:** signature vocabulary `dial.signature_vocabulary` · a verbal tic with a condition `dial.conditional_tic` · register shifting mid-scene `dial.register_shift` · the job showing in the syntax `dial.job_syntax` · professional argot, dosed `dial.argot_dose` · generational speech `dial.generational_speech` · second-language rhythm `dial.second_language_rhythm` · fluency dropping under stress `dial.fluency_under_stress` · code-switching mid-line `dial.code_switch_midline` **Comedy of dialogue:** the literal answer `dial.literal_answer` · escalating agreement `dial.escalating_agreement` · the non-sequitur reply `dial.non_sequitur_reply` · the undercut `dial.undercut` · the deflating reply `dial.deflating_reply` · the comic triple in speech `dial.comic_triple` **Monologue:** when a speech is earned `dial.earned_speech` · the interrupted monologue `dial.interrupted_monologue` · the confession speech `dial.confession_speech` · the toast `dial.the_toast` · the pitch `dial.the_pitch` · the eulogy `dial.the_eulogy` · the rant and its shape `dial.rant_shape` **Groups:** three people `dial.three_hander` · the table `dial.table_scene` · who is silent `dial.who_is_silent` · someone spoken about who is present `dial.spoken_about_present` **Mediated:** the intercut call `dial.intercut_call` · one side only `dial.one_sided_call` · the video call `dial.video_call` · the voice note `dial.voice_note` · lag as drama `dial.lag_as_drama` **Across languages:** the untranslated line `dial.untranslated_line` · on-screen text `dial.text_on_screen` · subtitle constraints `dial.subtitle_constraint` · the interpreter scene `dial.interpreter_scene` ### "The dialogue sounds written" 1. Cut the front off the lines `dial.dropped_first_words` 2. Strip every name and put back only the two that matter `dial.name_weapon` 3. Let people speak at once where they know each other well `dial.overlap` 4. Replace speech tags with physical business `dial.action_beat` 5. For menace in a closed hierarchy, build the rhythm from repeating the other person's own words back at them `dial.clipped_line` ### "I need the piece to feel whole, not like a sequence" 1. Return a phrase from early in the work, altered by one word or by who says it `dial.repetition_variation` 2. Plant a line that is functional on first appearance and let it return at distance `dial.callback_line` 3. Play an early scene again, changing exactly one thing `scene.played_twice` ### "The plot turns on a misunderstanding and it feels contrived" 1. The error must cost less to accept than to question, in that moment, for that character `dial.misheard_line` 2. If the audience thinks "he would have just asked", the mishearing is not yet plausible — give the circumstances a reason: a bad line, a crowded room, a second language ---
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