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# Phase 3: Shooting Script & Technical Breakdown — Knowledge Base Index

Comprehensive database of **768 craft cards** across **12 modular craft files**, governing technical shot planning, director camera setups, shot sizes, camera elevations, transitions, cuts within scenes, and two-column AV coverage.

## Contents

**17 files · 768 craft cards.** Every file is linked directly, so nothing here is more than one hop from you.

| File | What it covers | Cards |
| :--- | :--- | ---: |
| [`shot-sizes.md`](shot-sizes.md) | **Shot Sizes** — Shot Sizes & Camera Scale Hierarchy <br>*Cards scoped to: any format* | 21 |
| [`angle-height.md`](angle-height.md) | **Angle, Height and Azimuth** — Camera Angles, Elevations & Geometric Perspectives <br>*Cards scoped to: any format* | 58 |
| [`framing-named-shots.md`](framing-named-shots.md) | **Framing, Relational and Named Shots** — Named Framing Setups & Cinematic Composition <br>*Cards scoped to: any format* | 61 |
| [`cuts-in-scene.md`](cuts-in-scene.md) | **Cuts Within a Scene** — In-Scene Editorial Cuts & Spatial Grammar <br>*Cards scoped to: any format* | 69 |
| [`scene-transitions.md`](scene-transitions.md) | **Scene-to-Scene Transitions and Visual Structure** — Inter-Scene Transitions & Temporal Shifts <br>*Cards scoped to: any format* | 134 |
| [`shot-transitions.md`](shot-transitions.md) | **Shot-to-Shot Transitions** — Micro Shot-to-Shot Transitions & Optical Bridges <br>*Cards scoped to: any format* | 67 |
| [`documentary.md`](documentary.md) | **Documentary, Interview and Reportage** — Documentary Coverage, Realism & Observational Grammar <br>*Cards scoped to: any format* | 123 |
| [`vertical-short-form.md`](vertical-short-form.md) | **Vertical Short-Form** — Vertical Short-Form (9:16 Reels/Shorts) Shot Grammar <br>*Cards scoped to: mostly Vertical Short-Form (Reels, Shorts, TikTok), Commercial / TVC, Explainer, Meme / Comedy Edit, among 30 formats* | 46 |
| [`ads-trailers.md`](ads-trailers.md) | **Ads, Trailers and Motion Design** — Commercial TVC & High-Impact Trailer Shot Grammar <br>*Cards scoped to: mostly Commercial / TVC, Vertical Short-Form (Reels, Shorts, TikTok), Product Video / Motion Design, Corporate / Training, among 23 formats* | 59 |
| [`music-video.md`](music-video.md) | **Music Video and Performance** — Music Video Rhythmic Cutting & Performance Grammar <br>*Cards scoped to: mostly Music Video, Vertical Short-Form (Reels, Shorts, TikTok), Lyric Video, Dance Film, among 20 formats* | 31 |
| [`kids-content.md`](kids-content.md) | **Kids Content** — Children Content Visual Clarity & Pacing Grammar <br>*Cards scoped to: mostly Kids Content, Vertical Short-Form (Reels, Shorts, TikTok), 2D Animation (Western / Cartoon), 3D CG Animation, among 13 formats* | 27 |
| [`sound-as-visual.md`](sound-as-visual.md) | **Sound as a Visual Tool** — Sound-as-Visual Sync & Sonic Cutting Points <br>*Cards scoped to: any format* | 26 |
| [`vlb-ten-laws.md`](vlb-ten-laws.md) | **1 — The Ten Laws of Visual Craft** — The Ten Laws of Visual Craft — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and re | 1 |
| [`vlb-formats.md`](vlb-formats.md) | **12 — Formats** — Formats — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 20 |
| [`vlb-genres.md`](vlb-genres.md) | **13 — Genres** — Genres — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 23 |
| [`vlb-shot-sizes.md`](vlb-shot-sizes.md) | **2 — Shot Sizes** — Shot Sizes — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 1 |
| [`vlb-cuts-in-scene.md`](vlb-cuts-in-scene.md) | **10 — Cuts and In-Scene Transitions** — Cuts and In-Scene Transitions — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and r | 1 |

---

## The cards, by file

### [shot-sizes.md](shot-sizes.md) — 21 cards

**Shot Sizes** — Shot Sizes & Camera Scale Hierarchy

- `size.distance_before_size` — **Name the Distance Before the Size**
- `size.ews` — **Extreme Wide Shot / Extreme Long Shot**
- `size.vws` — **Very Wide Shot / Very Long Shot**
- `size.ws` — **Wide Shot / Long Shot**
- `size.fs` — **Full Shot**
- `size.mfs` — **Medium Full Shot / Medium Long Shot**
- `size.cowboy` — **Cowboy Shot / American Shot**
- `size.ms` — **Medium Shot**
- `size.mcu` — **Medium Close-Up**
- `size.cu` — **Close-Up**
- `size.bcu` — **Big Close-Up / Choker**
- `size.ecu` — **Extreme Close-Up**
- `size.insert` — **Detail Shot / Insert Shot**
- `size.macro` — **Macro Shot**
- `size.italian` — **Italian Shot / Leone Eyes Shot**
- `size.master` — **Master Shot**
- `size.establishing` — **Establishing Shot**
- `size.reestablishing` — **Re-Establishing Shot**
- `size.wide_vs_tight_master` — **Wide Master vs Tight Master**
- `size.ladder` — **The Shot Size Ladder as a System**
- `size.one_size_tighter` — **The One Size Tighter Rule**

### [angle-height.md](angle-height.md) — 58 cards

**Angle, Height and Azimuth** — Camera Angles, Elevations & Geometric Perspectives

- `angle.angle_from_the_claim` — **Pick the Angle from the Claim**
- `angle.eye_level` — **Eye Level**
- `angle.low` — **Low Angle**
- `angle.extreme_low_worms_eye` — **Extreme Low Angle / Worm's Eye View**
- `angle.ground_level` — **Ground Level Shot / Floor Level Shot**
- `angle.low_height_level` — **Low Height, Level Angle**
- `angle.tatami_ozu` — **Tatami Shot / Ozu Low Static**
- `angle.knee_level` — **Knee Level Shot**
- `angle.hip_level` — **Hip Level Shot / Gun Level**
- `angle.chest_level` — **Chest Level**
- `angle.shoulder_level` — **Shoulder Level Shot**
- `angle.slight_high` — **Slight High Angle / Just Above Head**
- `angle.high` — **High Angle**
- `angle.extreme_high_birds_eye` — **Extreme High Angle / Bird's Eye / Overhead / Top-Down / God's Eye**
- `angle.hitchcock_high` — **The Hitchcock High Angle**
- `angle.dollhouse_overhead` — **The Dollhouse Angle / Miniature Overhead**
- `angle.overhead_descent` — **Overhead Descent / Top-Down Drop-In**
- `angle.subtle_dutch` — **Subtle Dutch Angle**
- `angle.hard_dutch` — **Hard Dutch Angle**
- `angle.dutch_settle` — **Dutch Settle / Roll to Level**
- `angle.dutch_roll` — **Dutch Roll / Camera Roll**
- `angle.villain_low` — **The Villain Low Angle**
- `angle.hero_low` — **The Hero Low Angle**
- `angle.low_with_ceiling` — **Low Angle With Ceilings**
- `angle.low_through_glass` — **Low Angle Through Glass or Water**
- `angle.under_table` — **Under-the-Table Shot**
- `angle.ots_low` — **Low Over-the-Shoulder**
- `angle.rear_angle` — **Rear Angle / Trailing Angle**
- `angle.balcony_height` — **Balcony Height**
- `angle.drone_oblique_high` — **Drone Oblique High Angle**
- `angle.drone_nadir` — **Drone Nadir / Straight-Down Aerial**
- `angle.hands_top_down` — **Top-Down on Hands**
- `angle.upside_down` — **Upside-Down / Inverted Angle**
- `angle.worms_eye_grass` — **Worm's Eye Through Grass or Feet**
- `angle.azimuth_frontal` — **Frontal Azimuth / Full Front**
- `angle.azimuth_three_quarter_front` — **Three-Quarter Front Azimuth**
- `angle.azimuth_profile` — **Profile Azimuth**
- `angle.azimuth_three_quarter_back` — **Three-Quarter Back Azimuth**
- `angle.azimuth_full_back` — **Full Back Azimuth**
- `angle.azimuth_shift` — **Progressive Azimuth Shift**
- `angle.rule_180` — **The 180-Degree Rule**
- `angle.crossing_the_line` — **Crossing the Line Deliberately**
- `angle.neutral_axis` — **The Neutral Shot on the Axis**
- `angle.rule_30` — **The 30-Degree Rule**
- `angle.eyeline_match` — **Eyeline Match and Eyeline Height**
- `angle.planimetric_frontal` — **Planimetric Frontal Angle**
- `angle.raking` — **Raking Angle**
- `angle.power_shift` — **Angle Change as a Power Shift**
- `angle.reverse` — **The Reverse Angle**
- `angle.over_the_top_reverse` — **The Over-the-Top Reverse for a Fight**
- `angle.interview_45` — **The 45-Degree Interview Angle**
- `angle.stairs_up_down` — **Up-the-Stairs and Down-the-Stairs Angles**
- `angle.pov_height` — **The POV Height Rule**
- `angle.down_the_barrel` — **Looking Down the Barrel**
- `angle.overhead_45` — **The 45-Degree High Oblique**
- `angle.cheat_the_angle` — **Cheating the Angle**
- `angle.over_the_hip` — **The Over-the-Hip Shot**
- `angle.aerial` — **The Aerial View**

### [framing-named-shots.md](framing-named-shots.md) — 61 cards

**Framing, Relational and Named Shots** — Named Framing Setups & Cinematic Composition

- `frame.subject_before_shot` — **Name the Subject Before the Shot**
- `frame.ots` — **Over-the-Shoulder Shot**
- `frame.clean_dirty_ots` — **Clean OTS vs Dirty OTS**
- `frame.raking_ots` — **Raking Shot / French Over**
- `frame.two_shot` — **Two Shot**
- `frame.depth_two_shot` — **Depth Two Shot / Stacked Two Shot**
- `frame.profile_two_shot` — **Profile Two Shot / Face-Off**
- `frame.fifty_fifty` — **50/50 Shot**
- `frame.three_shot` — **Three Shot**
- `frame.group_shot` — **Group Shot**
- `frame.crowd_shot` — **Crowd Shot**
- `frame.single` — **Single / Clean Single**
- `frame.dirty_single` — **Dirty Single**
- `frame.favoring_two_shot` — **Favoring Two Shot**
- `frame.coverage_plan` — **Choosing the Coverage Plan**
- `frame.coverage_triangle` — **The Coverage Triangle**
- `frame.reverse_shot` — **Reverse Shot**
- `frame.shot_reverse_shot` — **Shot / Reverse Shot Pair**
- `frame.car_two_shot` — **Driving Two Shot / Front Seat Two Shot**
- `frame.backs_to_camera` — **Backs to Camera / Watching Together**
- `frame.profile_shot` — **The Profile Shot**
- `frame.reaction_shot` — **Reaction Shot**
- `frame.listening_shot` — **The Listening Shot**
- `frame.pov` — **Point of View Shot**
- `frame.stalker_pov` — **Unmotivated POV / Stalker POV**
- `frame.object_pov` — **Object POV**
- `frame.masked_pov` — **Masked POV**
- `frame.natural_frame` — **Natural Frames**
- `frame.doorway` — **Doorway Frame Shot**
- `frame.keyhole` — **Keyhole Shot / Peep Shot**
- `frame.through_window` — **Through-the-Window Shot**
- `frame.glass_reflection` — **Through-Glass-With-Reflection Shot**
- `frame.mirror` — **Mirror Shot**
- `frame.reflection` — **Reflection Shot**
- `frame.rearview_eyes` — **Eyes in the Rearview Mirror**
- `frame.screen_shot` — **Screen Shot / Phone Screen Shot**
- `frame.silhouette` — **Silhouette Shot**
- `frame.foreground_occlusion` — **Obstructed View / Foreground Occlusion**
- `frame.over_the_object` — **Over-the-Object Shot**
- `frame.top_down_table` — **Over-the-Head Shot / Top-Down Table Shot**
- `frame.hands_only` — **Hands-Only Shot**
- `frame.feet_shot` — **Feet Shot / Boots Shot**
- `frame.walk_into_frame` — **Walk Into Frame**
- `frame.walk_out_of_frame` — **Walk Out of Frame**
- `frame.empty_frame_hold` — **Empty Frame Hold**
- `frame.hero_shot` — **Hero Shot**
- `frame.walk_away_from_explosion` — **Walk Away From the Explosion**
- `frame.slow_walk_group` — **Slow-Walk Group Shot**
- `frame.stare` — **The Stare / Kubrick Stare**
- `frame.leone_triangle` — **The Leone Triangle / Three-Way Standoff**
- `frame.spielberg_face` — **The Spielberg Face**
- `frame.beauty_shot` — **The Beauty Shot**
- `frame.slowmo_portrait` — **The Slow-Motion Portrait Shot**
- `frame.flat_lay` — **Flat Lay / Knolling Shot**
- `frame.back_follow` — **Back-of-the-Head Follow Shot**
- `frame.clean_plate` — **Clean Plate**
- `frame.fourth_wall` — **Look at Camera / Fourth Wall Shot**
- `frame.hand_on_shoulder` — **Hand-on-Shoulder Insert**
- `frame.interview_frame` — **Interview Framing**
- `frame.objective_view` — **The Objective Viewpoint**
- `frame.bookend_shot` — **The Bookend Shot**

### [cuts-in-scene.md](cuts-in-scene.md) — 69 cards

**Cuts Within a Scene** — In-Scene Editorial Cuts & Spatial Grammar

- `cut.why_the_cut_falls_here` — **Name What Fires the Cut**
- `cut.hard` — **Standard Cut / Hard Cut**
- `cut.on_action` — **Cut on Action**
- `cut.match_action` — **Match on Action**
- `cut.thirty_degree` — **The Thirty Degree Rule**
- `cut.eyeline` — **Eyeline Match**
- `cut.pov` — **POV Cut / Point of View Cut**
- `cut.reaction` — **Reaction Cut**
- `cut.listener` — **Cut to the Listener**
- `cut.on_look` — **Cut on the Look**
- `cut.on_blink` — **Cut on the Blink**
- `cut.cutaway` — **Cutaway**
- `cut.insert` — **Cut-In / Insert**
- `cut.hands` — **Cut to the Hands**
- `cut.jump` — **Jump Cut**
- `cut.jump_vlog` — **Talking Head Jump Cut**
- `cut.smash` — **Smash Cut**
- `cut.cross` — **Cross Cutting / Parallel Editing**
- `cut.contrast` — **Contrast Cut**
- `cut.kuleshov` — **Kuleshov Cut**
- `cut.graphic_match` — **Graphic Match**
- `cut.match_idea` — **Match Cut**
- `cut.motion_match` — **Motion Match Cut**
- `cut.colour_match` — **Colour Match Cut**
- `cut.form` — **Form Cut**
- `cut.invisible` — **Invisible Cut / Hidden Cut**
- `cut.axial` — **Axial Cut**
- `cut.overlap` — **Overlapping Edit**
- `cut.elliptical` — **Elliptical Edit**
- `cut.aftermath` — **Cut to the Aftermath**
- `cut.preemptive` — **Pre-emptive Cut / Cutting Early**
- `cut.late` — **The Late Cut / Holding Past the Cut**
- `cut.two_frame` — **The Two Frame Trim**
- `cut.eye_trace` — **The Eye Trace Rule**
- `cut.screen_position` — **Screen Position Match**
- `cut.screen_direction` — **Screen Direction Match**
- `cut.keep_180` — **Line Preserving Cut / The 180 Line**
- `cut.cross_line` — **Deliberate Line Crossing Cut**
- `cut.neutral` — **The Neutral Shot**
- `cut.cheat` — **Cheat Cut**
- `cut.clear_frame` — **Clearing Frame Cut**
- `cut.double_angle` — **Double Cut / Two Angle Punch**
- `cut.double_take` — **The Double Take Cut**
- `cut.on_impact` — **Cut on Impact**
- `cut.on_slam` — **Cut on the Door Slam**
- `cut.on_flash` — **Cut on the Flash**
- `cut.in_whip` — **Cut Inside a Whip Pan**
- `cut.on_sound` — **Cut on Sound**
- `cut.on_word` — **Cut on the Word**
- `cut.rhythmic` — **Rhythmic Cut / Beat Cut**
- `cut.beat_drop` — **Cut on the Beat Drop**
- `cut.accelerate` — **Accelerating Cut Rhythm**
- `cut.hold_then_fast` — **Long Hold Then Burst**
- `cut.srs_accel` — **Accelerating Shot Reverse Shot**
- `cut.subliminal` — **Subliminal Frame / Flash Cut**
- `cut.flash_frame` — **Flash Frame**
- `cut.to_black` — **Cut to Black**
- `cut.to_white` — **Cut to White**
- `cut.to_silence` — **Hard Cut to Silence**
- `cut.wide_joke` — **Cut Wide for the Joke**
- `cut.tight_fear` — **Cut Tight for the Fear**
- `cut.screen_insert` — **Screen Insert Cut**
- `cut.reaction_first` — **Reaction Before the Reveal**
- `cut.tighten` — **Progressive Tightening**
- `cut.withheld` — **The Withheld Cut**
- `cut.scale_reveal` — **Cut to Reveal Scale**
- `cut.substitution` — **The Substitution Cut / The Stop Trick**
- `cut.texture_match` — **Texture Match Cut**
- `cut.sound_match` — **Sound Match Cut**

### [scene-transitions.md](scene-transitions.md) — 134 cards

**Scene-to-Scene Transitions and Visual Structure** — Inter-Scene Transitions & Temporal Shifts

- `scene.build_or_join` — **Which Scene Are You Deciding — This One, or the Seam**
- `scene.value_turn_cut` — **The Value Turn**
- `scene.enter_late_leave_early` — **Enter Late, Leave Early**
- `scene.cut_on_the_question` — **Cut on the Question**
- `scene.hope_to_fear` — **Hope to Fear**
- `scene.fear_to_relief` — **Fear to Relief**
- `scene.question_to_answer` — **Question to Answer**
- `scene.answer_to_new_question` — **Answer to New Question**
- `scene.calm_to_chaos` — **Calm to Chaos**
- `scene.chaos_to_silence` — **Chaos to Silence**
- `scene.interior_to_exterior` — **Interior to Exterior**
- `scene.day_to_night` — **Day to Night**
- `scene.night_to_dawn` — **Night to Dawn**
- `scene.past_to_present` — **Past to Present**
- `scene.present_to_memory` — **Present to Memory**
- `scene.dream_to_waking` — **Dream to Waking**
- `scene.waking_to_dream` — **Waking to Dream**
- `scene.same_action_new_place` — **Same Action, New Place**
- `scene.parallel_lives` — **Parallel Lives**
- `scene.rich_to_poor_contrast` — **Rich to Poor Contrast Cut**
- `scene.loud_to_quiet` — **Loud to Quiet**
- `scene.tight_to_wide_release` — **Tight to Wide (Release)**
- `scene.wide_to_tight_focus` — **Wide to Tight (Focus)**
- `scene.public_to_private` — **Public to Private**
- `scene.crowd_to_alone` — **Crowd to Alone**
- `scene.arrival_to_departure` — **Arrival to Departure**
- `scene.before_to_aftermath` — **Before to Aftermath**
- `scene.promise_to_consequence` — **Promise to Consequence**
- `scene.joke_to_tragedy` — **The Joke to the Tragedy**
- `scene.plan_to_execution` — **The Plan to the Execution**
- `scene.decision_to_result` — **The Decision to the Result**
- `scene.dialogue_to_fight` — **Dialogue to Fight**
- `scene.dialogue_to_chase` — **Dialogue to Chase**
- `scene.training_to_performance` — **Training to Performance**
- `scene.buildup_to_reveal` — **Build-Up to Reveal**
- `scene.reveal_to_aftermath` — **Reveal to Aftermath**
- `scene.chase_to_capture` — **Chase to Capture**
- `scene.life_to_death` — **Life to Death**
- `scene.tension_to_comedy` — **Tension to Comedy**
- `scene.comedy_to_serious` — **Comedy to Serious**
- `scene.scene_to_montage` — **Scene into Montage**
- `scene.montage_to_scene` — **Montage into Scene**
- `scene.storyline_handoff` — **Storyline Handoff**
- `scene.pov_handoff` — **The POV Handoff**
- `scene.object_handoff` — **The Object Handoff**
- `scene.act_to_act` — **Act to Act**
- `scene.opening_to_titles` — **Opening into Titles**
- `scene.titles_to_first_scene` — **Titles into the First Scene**
- `scene.climax_to_denouement` — **Climax to Denouement**
- `scene.last_scene_to_end` — **Last Scene to End**
- `scene.episode_to_episode` — **Episode to Episode**
- `scene.cold_open` — **Cold Open**
- `scene.hook_opening` — **The Hook Opening**
- `scene.in_medias_res` — **In Medias Res**
- `scene.teaser` — **The Teaser**
- `scene.establishing_opening` — **The Establishing Opening**
- `scene.scale_reveal_opening` — **The Scale Reveal Opening**
- `scene.slow_monster_reveal` — **The Slow Monster Reveal**
- `scene.photo_to_live_opening` — **Photo to Live Opening**
- `scene.black_screen_sound_opening` — **The Black Screen Sound Opening**
- `scene.title_drop` — **The Title Drop**
- `scene.smash_to_title` — **Smash to Title**
- `scene.prologue_other_time` — **The Prologue in Another Time**
- `scene.previously_on` — **The Previously On Recap**
- `scene.opening_image_answered` — **The Opening Image the Ending Answers**
- `scene.establish_then_cover` — **Establish Then Cover**
- `scene.master_to_coverage_rhythm` — **Master to Coverage Rhythm**
- `scene.bookends` — **Bookends**
- `scene.mirror_scene` — **Mirror Scene / Echo Scene**
- `scene.callback_shot` — **The Callback Shot**
- `scene.visual_rhyme` — **The Visual Rhyme**
- `scene.planted_object_payoff` — **The Planted Object Payoff**
- `scene.set_piece_entrance` — **The Set-Piece Entrance**
- `scene.repeated_shot_one_change` — **The Repeated Shot With One Change**
- `scene.flashback_dissolve` — **Flashback by Dissolve**
- `scene.flashback_colour_shift` — **Flashback by Colour Shift**
- `scene.flashback_ratio_change` — **Flashback by Aspect Ratio Change**
- `scene.flashback_sound_cue` — **Flashback by Sound Cue**
- `scene.flashback_hard_cut_time_card` — **Flashback by Hard Cut and Time Card**
- `scene.flashback_desaturation` — **Flashback by Desaturation**
- `scene.flash_forward` — **Flash-Forward**
- `scene.dream_sequence` — **The Dream Sequence**
- `scene.fantasy_insert` — **The Fantasy Insert**
- `scene.memory_pop` — **The Memory Pop**
- `scene.time_card` — **The Time Card**
- `scene.chapter_cards` — **Chapter Cards**
- `scene.colour_as_chapter` — **Colour as Chapter**
- `scene.location_as_chapter` — **Location as Chapter**
- `scene.same_frame_time_jump` — **Same Frame, Time Jump**
- `scene.seasons_aging_transition` — **Seasons and Aging Transition**
- `scene.walk_past_pillar_age_change` — **The Walk-Past Age Change**
- `scene.montage_intellectual` — **Intellectual Montage**
- `scene.montage_time_compression` — **Time-Compression Montage**
- `scene.montage_training` — **The Training Montage**
- `scene.montage_travel_map` — **The Travel Montage**
- `scene.montage_falling_in_love` — **The Falling-in-Love Montage**
- `scene.montage_getting_ready` — **The Getting-Ready Montage**
- `scene.montage_the_plan` — **The Plan Montage**
- `scene.montage_the_search` — **The Search Montage**
- `scene.montage_decline` — **The Decline Montage**
- `scene.montage_aftermath` — **The Aftermath Montage**
- `scene.montage_hands_at_work` — **The Hands at Work Montage**
- `scene.montage_newspaper_headlines` — **The Newspaper Headline Montage**
- `scene.map_line` — **The Line on the Map**
- `scene.split_screen_depalma` — **Two-Panel Split Screen**
- `scene.split_screen_multipanel` — **Multi-Panel Split Screen**
- `scene.split_screen_phone_call` — **The Phone-Call Split Screen**
- `scene.meanwhile_crosscut` — **The Meanwhile Cross Cut**
- `scene.phone_call_intercut` — **The Phone-Call Intercut**
- `scene.ticking_clock_crosscut` — **The Ticking-Clock Cross Cut**
- `scene.converging_storylines` — **Converging Storylines**
- `scene.return_to_opening_image` — **Return to the Opening Image**
- `scene.pull_back_reveal_ending` — **The Pull-Back Reveal Ending**
- `scene.freeze_frame_ending` — **The Freeze-Frame Ending**
- `scene.walk_into_the_distance` — **Walk Into the Distance**
- `scene.door_closes_ending` — **The Door-Closes Ending**
- `scene.cut_to_black_mid_action` — **Cut to Black Mid-Action**
- `scene.hard_cut_to_credits` — **Hard Cut to Credits on the Beat**
- `scene.silent_epilogue` — **The Silent Epilogue**
- `scene.end_on_a_question` — **End on a Question**
- `scene.the_button` — **The Button**
- `scene.the_stinger` — **The Stinger**
- `scene.mid_and_post_credits` — **Mid-Credits and Post-Credits Scenes**
- `scene.next_time_tease` — **The Next Time Tease**
- `scene.act_break_open_question` — **Act Break on an Open Question**
- `scene.cliffhanger_before_ad_break` — **Cliffhanger Before the Ad Break**
- `scene.one_scene_one_idea` — **One Scene, One Idea**
- `scene.enter_on_movement_exit_on_stillness` — **Enter on Movement, Exit on Stillness**
- `scene.alternating_rhythm` — **Alternating Rhythm**
- `scene.sound_motif_return` — **The Sound Motif Return**
- `scene.rashomon_repeat` — **The Same Event Retold**
- `scene.epilogue_time_jump` — **The Epilogue Time Jump**
- `scene.credits_over_action` — **Credits Over Action**
- `scene.anthology_chapters` — **Anthology Structure**

### [shot-transitions.md](shot-transitions.md) — 67 cards

**Shot-to-Shot Transitions** — Micro Shot-to-Shot Transitions & Optical Bridges

- `trans.what_goes_in_the_gap` — **Name What Is Between Them**
- `trans.dissolve` — **Dissolve / Cross Dissolve**
- `trans.dissolve_slow` — **Slow Dissolve**
- `trans.dissolve_fast` — **Fast Dissolve**
- `trans.additive_dissolve` — **Additive Dissolve**
- `trans.match_dissolve` — **Match Dissolve**
- `trans.dissolve_chain` — **Dissolve Chain**
- `trans.fade_in` — **Fade In**
- `trans.fade_out` — **Fade Out / Fade to Black**
- `trans.fade_white` — **Fade to White**
- `trans.fade_colour` — **Fade to Colour**
- `trans.dip_black` — **Dip to Black**
- `trans.luma_fade` — **Luma Fade**
- `trans.iris` — **Iris In / Iris Out**
- `trans.wipe` — **Wipe**
- `trans.wipe_clock` — **Clock Wipe**
- `trans.push` — **Push**
- `trans.slide` — **Slide**
- `trans.mask_split` — **Mask and Split Screen Transition**
- `trans.title_card` — **Title Card Transition**
- `trans.ken_burns` — **Ken Burns Move on Stills**
- `trans.freeze_photo` — **Freeze to Photo**
- `trans.object_wipe` — **Natural Wipe / Object Wipe**
- `trans.whip_pan` — **Whip Pan Transition**
- `trans.whip_tilt` — **Whip Tilt Transition**
- `trans.zoom_through` — **Zoom Through Transition**
- `trans.smash_zoom` — **Smash Zoom Transition**
- `trans.spin` — **Spin Transition**
- `trans.roll` — **Roll Transition**
- `trans.defocus` — **Defocus Transition**
- `trans.through_black` — **Through Black / Natural Black**
- `trans.dark_frames` — **Dark Frame Stitch**
- `trans.through_object` — **Through Object Transition**
- `trans.pupil` — **Through the Eye Transition**
- `trans.portal` — **Portal Pass-Through**
- `trans.walk_past` — **Walk Past Pillar Time Jump**
- `trans.through_wall` — **Camera Through Wall**
- `trans.drone_descent` — **Seamless Drone Descent**
- `trans.sky_pan` — **Sky Pan Transition**
- `trans.ground_tilt` — **Ground Tilt Transition**
- `trans.water` — **Water Transition**
- `trans.mirror` — **Mirror Transition**
- `trans.flash` — **White Flash Transition**
- `trans.light_leak` — **Light Leak Transition**
- `trans.film_burn` — **Film Burn Transition**
- `trans.flare_wipe` — **Lens Flare Wipe**
- `trans.glitch` — **Glitch / Datamosh Transition**
- `trans.vhs` — **VHS / Tape Transition**
- `trans.morph` — **Morph Transition**
- `trans.hand_cover` — **Hand Cover Transition**
- `trans.clap` — **Clap or Snap Transition**
- `trans.outfit_spin` — **Outfit Change Spin**
- `trans.jump` — **Jump Transition**
- `trans.clone_reveal` — **Clone Reveal Transition**
- `trans.colour_flip` — **Colour Flip on the Beat**
- `trans.framerate_drop` — **Frame Rate Drop Transition**
- `trans.reverse_forward` — **Reverse Then Forward**
- `trans.into_screen` — **Zoom Into a Screen or Frame**
- `trans.cube` — **Cube Spin / 3D Flip**
- `trans.page_turn` — **Page Turn / Page Peel**
- `trans.wipe_star` — **Star Wipe**
- `trans.blinds` — **Blinds and Checkerboard Wipe**
- `trans.live_to_animation` — **Live Action to Animation Transition**
- `trans.still_to_motion` — **Still to Motion Transition**
- `trans.scale_jump` — **Scale Transition**
- `trans.comic_panel_wipe` — **Comic Panel Transition**
- `trans.infinite_zoom` — **Infinite Zoom Construction**

### [documentary.md](documentary.md) — 123 cards

**Documentary, Interview and Reportage** — Documentary Coverage, Realism & Observational Grammar

- `doc.claim_before_shot` — **Name the Claim Before the Shot**
- `doc.talking_head` — **Talking Head**
- `doc.interview_thirds` — **Interview Framing on the Thirds / Looking Room**
- `doc.eyeline_side_switch` — **Eyeline Side Switch / A and B Interview Sides**
- `doc.interrotron` — **Direct Address to Lens / Interrotron**
- `doc.two_camera_interview` — **Two-Camera Interview (Wide plus Tight)**
- `doc.b_camera_45` — **The 45-Degree B Camera**
- `doc.b_camera_profile` — **The Profile B Camera**
- `doc.slow_push_answer` — **Slow Push During the Answer**
- `doc.reaction_hold` — **Reaction Hold After the Answer**
- `doc.question_left_in` — **The Question Left In**
- `doc.reflective_silence` — **The Reflective Silence**
- `doc.last_look_to_camera` — **The Last Look to Camera**
- `doc.empty_chair` — **The Empty Chair**
- `doc.environmental_portrait` — **The Environmental Portrait**
- `doc.interview_in_darkness` — **Interview in Darkness**
- `doc.anonymous_interview` — **Anonymous Interview (Backlit Silhouette, Altered Voice)**
- `doc.car_interview` — **The In-Car Interview**
- `doc.working_hands_interview` — **The Working-Hands Interview**
- `doc.group_interview` — **Group Interview Staging**
- `doc.ots_interviewer` — **Over-the-Interviewer Two-Shot**
- `doc.noddy` — **The Noddy / Listening Cutaways**
- `doc.float_the_sync` — **Floating the Sync / Interview as Voice-Over**
- `doc.podcast_multicam` — **Multi-Camera Video Podcast**
- `doc.vox_pop` — **The Vox Pop**
- `doc.piece_to_camera` — **Presenter Piece to Camera**
- `doc.walk_and_talk_presenter` — **The Walk-and-Talk Presenter**
- `doc.expert_on_location` — **The Expert on Location**
- `doc.point_at_the_thing` — **The Point-at-the-Thing Beat**
- `doc.screen_recording` — **Screen Recording as Evidence**
- `doc.broll_illustrative` — **Illustrative B-Roll**
- `doc.broll_atmospheric` — **Atmospheric B-Roll**
- `doc.broll_sync_to_narration` — **Cutting the Picture to the Word**
- `doc.process_craft_shot` — **The Process / Craft Shot**
- `doc.hands_montage` — **The Hands Montage**
- `doc.object_insert` — **The Object Insert**
- `doc.sequence_shooting` — **Shooting a Sequence (Wide, Medium, Tight, Detail, Reverse)**
- `doc.landscape_breather` — **The Landscape Breather**
- `doc.establishing_drone` — **The Establishing Drone Shot**
- `doc.follow_behind` — **The Follow-Behind**
- `doc.photo_montage_music` — **Photo Montage to Music**
- `doc.day_in_the_life` — **The Day-in-the-Life Structure**
- `doc.question_card` — **The Question Card**
- `doc.doc_cold_open` — **The Documentary Cold Open**
- `doc.where_are_they_now` — **The End Cards / Where Are They Now**
- `doc.observational_follow` — **Observational Follow / Fly on the Wall**
- `doc.long_observational_hold` — **The Long Observational Hold**
- `doc.waiting_for_the_moment` — **Waiting for the Moment**
- `doc.let_it_breathe` — **Let It Breathe**
- `doc.reveal_place_through_person` — **Revealing the Place Through a Person**
- `doc.direct_cinema` — **Direct Cinema**
- `doc.expository_mode` — **The Expository Mode**
- `doc.participatory_mode` — **The Participatory Mode**
- `doc.reflexive_mode` — **The Reflexive Mode**
- `doc.performative_mode` — **The Performative Mode**
- `doc.ken_burns` — **The Archive Photo Push / Ken Burns Effect**
- `doc.archive_to_now_match` — **The Archive-to-Now Match**
- `doc.then_and_now_dissolve` — **The Then-and-Now Dissolve or Morph**
- `doc.text_on_archive` — **Text on Archive**
- `doc.split_screen_archive` — **Split Screen, Archive Versus Present**
- `doc.archive_format_frame` — **Respecting the Archive Frame**
- `doc.map_animation` — **The Animated Map**
- `doc.lower_third` — **The Lower Third**
- `doc.name_super` — **The Name Super**
- `doc.stats_card` — **The Stats Card**
- `doc.macro_artifact` — **Macro on an Artefact**
- `doc.cuneiform_macro` — **Cuneiform Macro**
- `doc.tilt_up_monument` — **The Tilt Up the Monument**
- `doc.golden_hour_heritage` — **Golden-Hour Heritage Establishing**
- `doc.museum_glass_control` — **Museum-Glass Reflection Control**
- `doc.artifact_turntable` — **The Artefact Turntable**
- `doc.walk_into_ruin_steadicam` — **The Steadicam Walk Through a Ruin**
- `doc.dust_and_light_temple` — **Dust and Light in a Temple Interior**
- `doc.raking_light_relief` — **Raking Light on Relief Carvings**
- `doc.river_dawn_establishing` — **The River at Dawn Establisher**
- `doc.site_drone_pattern` — **The Ancient Site Drone Pattern (Orbit, Reveal, Top-Down)**
- `doc.site_scale_figure` — **The Human Scale Figure on Site**
- `doc.reconstruction_overlay` — **The Reconstruction Overlay**
- `doc.museum_walkthrough` — **The Museum Walkthrough**
- `doc.model_map_table` — **The Site Model and the Map Table**
- `doc.night_site_torchlight` — **The Site at Night by Firelight**
- `doc.stand_up` — **The Reporter Stand-Up**
- `doc.package_structure` — **The News Package Structure**
- `doc.nat_sound_open` — **The Natural-Sound Open**
- `doc.live_shot` — **The Live Shot**
- `doc.broll_cover_vo` — **B-Roll Cover of the Voice-Over**
- `doc.nat_sound_pop` — **The Nat-Sound Pop**
- `doc.sports_master_wide` — **The Sports Master Wide**
- `doc.cable_cam_sweep` — **The Cable Cam Sweep**
- `doc.spider_cam` — **Spider Cam**
- `doc.super_slow_replay` — **The Super Slow-Motion Replay**
- `doc.replay_angle` — **The Replay Angle**
- `doc.crowd_reaction_cut` — **The Crowd Reaction Cut**
- `doc.scoreboard_insert` — **The Scoreboard Insert**
- `doc.tunnel_walkout` — **The Tunnel Walk-Out**
- `doc.bench_reaction` — **The Bench Reaction**
- `doc.ultra_slow_decisive_moment` — **The Ultra-Slow Decisive Moment**
- `doc.athlete_portrait_slowmo` — **The Athlete Portrait in Slow Motion**
- `doc.stadium_drone_reveal` — **The Stadium Drone Reveal**
- `doc.crane_sweep_crowd` — **The Crane Sweep Over the Crowd**
- `doc.crowd_wide` — **The Crowd Wide**
- `doc.stage_close` — **The Stage Close**
- `doc.pit_handheld` — **The Handheld Pit Camera**
- `doc.drone_over_crowd` — **The Drone Over the Crowd**
- `doc.phone_lights_sea` — **The Sea of Phone Lights**
- `doc.confetti_moment` — **The Confetti Moment**
- `doc.audience_cutaway_live` — **The Audience Cutaway in Live Coverage**
- `doc.talk_to_camera_opener` — **The Talk-to-Camera Opener**
- `doc.jump_cut_monologue` — **The Jump-Cut Monologue**
- `doc.broll_on_the_noun` — **The B-Roll Insert on the Noun**
- `doc.day_timeline` — **The Day Timeline Structure**
- `doc.screen_clip_freeze_annotate` — **The Screen Clip, Freeze and Annotate**
- `doc.zoom_circle_detail` — **The Zoom and Circle on a Detail**
- `doc.text_overlay_thesis` — **The Text Overlay Thesis**
- `doc.chapter_card` — **The Chapter Card**
- `doc.the_receipt` — **The Receipt / On-Screen Evidence**
- `doc.sit_down_reaction` — **The Sit-Down Reaction**
- `doc.reaction_pip` — **The Reaction Picture-in-Picture**
- `doc.outro_endcard` — **The Outro End Card**
- `doc.essay_montage_argument` — **The Montage as Argument**
- `doc.map_zoom_locator` — **The Map Zoom Locator**
- `doc.timeline_scrub` — **The Timeline Scrub**
- `doc.selfie_walk` — **The Arm's-Length Selfie Walk**

### [vertical-short-form.md](vertical-short-form.md) — 46 cards

**Vertical Short-Form** — Vertical Short-Form (9:16 Reels/Shorts) Shot Grammar

- `vertical.choose_the_job` — **Which Of The Three Jobs Is This Doing**
- `vertical.text_hook` — **Text Hook**
- `vertical.motion_hook` — **Motion Hook**
- `vertical.question_hook` — **Question Hook**
- `vertical.result_first` — **Result First Hook**
- `vertical.pattern_interrupt` — **Pattern Interrupt**
- `vertical.cold_cut` — **Half-Second Cold Cut**
- `vertical.start_mid_action` — **Start Mid-Action**
- `vertical.sound_hook` — **Sound Hook**
- `vertical.title_card_zero` — **Title Card At Zero Seconds**
- `vertical.rewind_hook` — **Rewind Hook**
- `vertical.curiosity_gap` — **Curiosity Gap**
- `vertical.contradiction_hook` — **Contradiction Hook**
- `vertical.promise_beat` — **The Promise Beat**
- `vertical.jump_cut` — **Jump Cut Every Two To Three Seconds**
- `vertical.punch_in` — **Punch In / Zoom Punch**
- `vertical.snap_zoom_word` — **Snap Zoom On The Word**
- `vertical.reframe` — **The Re-Frame**
- `vertical.broll_burst` — **B-Roll Burst**
- `vertical.loop_point` — **Loop Point / Seamless Loop**
- `vertical.loop_bait_ending` — **Loop-Bait Ending**
- `vertical.cliffhanger_cut` — **Cliffhanger Cut**
- `vertical.beat_sync` — **Beat Sync**
- `vertical.transition_on_beat` — **Transition On The Beat**
- `vertical.freeze_text` — **Freeze Frame Plus Text**
- `vertical.shake_punct` — **Shake And Glitch Punctuation**
- `vertical.clone_effect` — **Duplicate / Clone Effect**
- `vertical.duet` — **Duet**
- `vertical.stitch` — **Stitch**
- `vertical.whip_transition` — **Whip Transition**
- `vertical.center_subject` — **Subject Centred**
- `vertical.eyes_upper_third` — **Eyes In The Upper Third**
- `vertical.vertical_eyeline` — **Vertical Eyeline**
- `vertical.foreground_layer` — **Foreground Layer**
- `vertical.stacked_two_shot` — **Stacked Two-Shot**
- `vertical.handheld_phone` — **Held-Phone Realism**
- `vertical.reframe_169` — **16:9 To 9:16 Reframe**
- `vertical.tri_panel` — **Tri-Panel Split Of A Wide Shot**
- `vertical.stacked_split` — **The Stacked Split Screen**
- `vertical.before_after` — **Before / After**
- `vertical.end_cta` — **End-Screen Call To Action**
- `vertical.list_cards` — **List-Card Format**
- `vertical.countdown` — **Countdown**
- `vertical.watch_till_end` — **Watch-Till-The-End Tease**
- `vertical.text_beyond_picture` — **Text Says What The Picture Cannot**
- `vertical.action_descends` — **Action Falls in a Vertical Frame**

### [ads-trailers.md](ads-trailers.md) — 59 cards

**Ads, Trailers and Motion Design** — Commercial TVC & High-Impact Trailer Shot Grammar

- `promo.choose_whose_camera` — **Whose Camera Is This Meant To Be**
- `promo.hero_shot` — **Product Hero Shot**
- `promo.product_reveal` — **Product Reveal**
- `promo.macro_texture` — **Macro Texture**
- `promo.pour_splash` — **Pour And Splash In High Speed**
- `promo.levitation` — **Levitation**
- `promo.problem_solution` — **Problem-Then-Solution Cut**
- `promo.before_after_wipe` — **Before / After Wipe**
- `promo.hands_with_product` — **Hands With The Product**
- `promo.demo_shot` — **Demonstration Shot**
- `promo.usage_reaction` — **Satisfaction Reaction**
- `promo.ugc_talking_head` — **UGC Talking Head**
- `promo.unboxing` — **Unboxing**
- `promo.pack_shot` — **Pack Shot**
- `promo.logo_sting` — **Logo Sting**
- `promo.end_card` — **End Card**
- `promo.logo_animation` — **Logo Animation**
- `promo.shape_wipes` — **Motion-Graphic Shape Wipes**
- `promo.bumper_6s` — **Six-Second Bumper**
- `promo.cutdown_15s` — **Fifteen-Second Cutdown**
- `promo.three_act_trailer` — **Three-Act Trailer Structure**
- `promo.trailer_rise` — **The Trailer Rise**
- `promo.silence_drop` — **Silence Drop Before The Title**
- `promo.quick_cut_montage` — **Quick-Cut Montage To Hits**
- `promo.ramping_cut_rate` — **Ramping Cut Rate**
- `promo.black_frame_punch` — **Black Frame Punch / Cut To Black On Beats**
- `promo.stutter_rewind` — **Stutter / Rewind Trailer Edit**
- `promo.title_cards` — **Title Cards Between Shots**
- `promo.one_line_over_montage` — **One Line Of Dialogue Over Montage**
- `promo.dialogue_as_narration` — **Dialogue Used As Narration**
- `promo.money_shot` — **Money Shot Held To The End**
- `promo.character_card` — **Character Card Intro**
- `promo.teaser_image_date` — **The Teaser: One Image Plus A Date**
- `promo.date_card` — **Release Date Card**
- `promo.credit_block` — **The Credit Block**
- `promo.critic_quote` — **Critic Quote Cards**
- `promo.end_tag` — **End Tag / The Button**
- `promo.product_match_cut` — **Product Match Cut**
- `promo.product_sound` — **Hero Product Sound**
- `promo.ugc_unboxing` — **Creator Unboxing**
- `promo.ugc_grwm` — **Get Ready With Me**
- `promo.ugc_product_in_hand` — **Product-in-Hand Demo**
- `promo.ugc_pov_format` — **The POV Format**
- `promo.ugc_text_hook_face` — **The Text-Hook-Over-Face Opener**
- `promo.ugc_mistake_hook` — **The Mistake Hook**
- `promo.ugc_three_reasons` — **The Three Reasons Structure**
- `promo.ugc_hook_demo_cta` — **The Hook, Demo, CTA Structure**
- `promo.ugc_made_me_buy` — **The App Made Me Buy It Reveal**
- `promo.ugc_reply_comment` — **The Reply-to-Comment Format**
- `promo.ugc_duet_stitch_brand` — **Duet or Stitch with the Brand**
- `promo.ugc_before_after_oner` — **Before-and-After in One Continuous Take**
- `promo.ugc_phone_look` — **The Phone-Quality Authenticity Look**
- `promo.ugc_single_take_testimonial` — **The No-Cut Single-Take Testimonial**
- `promo.ugc_day_in_life` — **Day-in-the-Life with the Product**
- `promo.ugc_greenscreen_page` — **The Green-Screen React Over a Page**
- `promo.ugc_founder_piece` — **The Founder Piece-to-Camera**
- `promo.ugc_first_use_reaction` — **The First-Use Reaction**
- `promo.ugc_stop_scrolling` — **The Stop-Scrolling Pattern Interrupt**
- `promo.ugc_end_cta_offer` — **The End-Card CTA with the Offer**

### [music-video.md](music-video.md) — 31 cards

**Music Video and Performance** — Music Video Rhythmic Cutting & Performance Grammar

- `mv.choose_what_changes` — **What Is On Screen, And What Makes It Change**
- `mv.performance_shot` — **Performance Shot**
- `mv.narrative_shot` — **Narrative Shot**
- `mv.concept_shot` — **Concept Shot**
- `mv.cut_on_beat` — **Cut On The Beat**
- `mv.chorus_change` — **The Chorus Change**
- `mv.singer_walk` — **The Singer Walk**
- `mv.one_take` — **One-Take Music Video**
- `mv.dance_wide_detail` — **Dance Wide Plus Detail**
- `mv.slowmo_hair_fabric` — **Slow-Motion Hair And Fabric**
- `mv.speed_ramp_drop` — **Speed Ramp On The Drop**
- `mv.whip_pan_beat` — **Whip Pan On The Beat**
- `mv.zoom_pulse_beat` — **Zoom Pulse On The Beat**
- `mv.colour_flip_chorus` — **Colour Flip On The Chorus**
- `mv.multi_clone` — **Multi-Clone Performer**
- `mv.reverse_walk` — **Reverse Walk**
- `mv.rain_performance` — **Rain / Water Performance**
- `mv.car_performance` — **Car Performance**
- `mv.rooftop_performance` — **Rooftop Performance**
- `mv.white_void_band` — **Band In A White Void**
- `mv.handheld_party` — **Hand-Held Party**
- `mv.crowd_sing_back` — **Crowd Singing Back**
- `mv.verse_tight_chorus_wide` — **Verse Tight, Chorus Wide**
- `mv.playback_speed_trick` — **Playback Speed Trick**
- `mv.confetti_smoke` — **Confetti And Smoke Hits**
- `mv.look_change_cut` — **Look-Change Cut**
- `mv.camera_dancer` — **Camera As A Dancer**
- `mv.cold_open_intro` — **Pre-Song Cold Open**
- `mv.outro_tag` — **Post-Song Outro Tag**
- `mv.lyric_video_bg` — **Lyric Video Background**
- `mv.top_down_formation` — **Top-Down Dance Formation**

### [kids-content.md](kids-content.md) — 27 cards

**Kids Content** — Children Content Visual Clarity & Pacing Grammar

- `kids.the_child_before_the_device` — **Name What the Child Must Do Before the Device**
- `kids.child_eye_level` — **Child Eye-Level Camera**
- `kids.gentle_moves` — **Gentle Slow Moves**
- `kids.wide_clean_count` — **Wide Clean Shot For Counting**
- `kids.turn_to_camera` — **Character Turns To Camera**
- `kids.no_fast_cuts` — **The No-Fast-Cuts Rule**
- `kids.action_reaction` — **Action Then Reaction**
- `kids.peekaboo_reveal` — **Peekaboo Reveal**
- `kids.parade_accumulation` — **Accumulation / Parade Shot**
- `kids.gentle_push_singer` — **Gentle Push-In On The Singer**
- `kids.nod_to_camera` — **Nod To Camera**
- `kids.wave_goodbye` — **Wave-Goodbye Ending**
- `kids.lullaby_dissolve` — **Lullaby Slow Dissolve**
- `kids.pointer` — **Look-Here Pointer**
- `kids.big_smile_cu` — **Big-Smile Close-Up**
- `kids.object_build` — **Object-By-Object Build**
- `kids.colour_reveal` — **Colour Reveal**
- `kids.call_response_cut` — **Call-And-Response Cut**
- `kids.safe_framing` — **Safe Framing**
- `kids.storybook_page_turn` — **Storybook Page Turn**
- `kids.puppet_stage` — **Puppet Stage Framing**
- `kids.hands_only_craft` — **Hands-Only Craft Shot**
- `kids.sfx_per_action` — **A Sound For Every Action**
- `kids.character_intro_pose` — **Character Intro Pose**
- `kids.mirror_move` — **Mirror Move**
- `kids.surprise_box` — **Surprise Box Reveal**
- `kids.segment_title_card` — **Segment Title Card**

### [sound-as-visual.md](sound-as-visual.md) — 26 cards

**Sound as a Visual Tool** — Sound-as-Visual Sync & Sonic Cutting Points

- `sound.which_side_of_the_cut` — **Which Side of the Cut**
- `sound.j_cut` — **J-Cut**
- `sound.l_cut` — **L-Cut**
- `sound.bridge` — **Sound Bridge**
- `sound.prelap` — **Pre-Lap**
- `sound.postlap` — **Post-Lap**
- `sound.silence_before` — **The Silence Before the Cut**
- `sound.music_stop` — **The Music Stops**
- `sound.needle_drop` — **The Needle Drop**
- `sound.sting` — **The Sting / The Hit**
- `sound.riser` — **The Riser**
- `sound.whoosh` — **The Whoosh**
- `sound.audio_whip` — **Audio Led Whip**
- `sound.drone_bed` — **The Drone Bed**
- `sound.heartbeat` — **The Heartbeat Under the Scene**
- `sound.diegetic_switch` — **Diegetic to Non-Diegetic Switch**
- `sound.vo_bridge` — **Voice-Over Bridge**
- `sound.offscreen` — **Off-Screen Sound**
- `sound.ambience_swap` — **Ambience Swap**
- `sound.echo_last_word` — **Echo of the Last Word**
- `sound.subjective` — **Subjective Sound**
- `sound.room_tone` — **Room Tone**
- `sound.perspective` — **Sound Perspective**
- `sound.overlap_dialogue` — **Overlapping Dialogue**
- `sound.sound_off` — **Sound-Off Design**
- `sound.asmr` — **Close Textured Sound / ASMR Style**

### [vlb-ten-laws.md](vlb-ten-laws.md) — 1 card

**1 — The Ten Laws of Visual Craft** — The Ten Laws of Visual Craft — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and re

- `vlb.law.visual_redundancy_kills_meaning` — **8. Visual Redundancy Kills Meaning**

### [vlb-formats.md](vlb-formats.md) — 20 cards

**12 — Formats** — Formats — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here.

- `vlb.format.feature_film` — **Feature Film**
- `vlb.format.short_film` — **Short Film**
- `vlb.format.series_episode` — **Series Episode**
- `vlb.format.documentary` — **Documentary**
- `vlb.format.heritage_documentary` — **Heritage Documentary**
- `vlb.format.music_video` — **Music Video**
- `vlb.format.commercial_ad` — **Commercial / Ad**
- `vlb.format.product_motion_design` — **Product & Motion Design**
- `vlb.format.trailer` — **Trailer**
- `vlb.format.vertical_short_form` — **Vertical Short-Form (Reels, Shorts, TikTok)**
- `vlb.format.kids_content` — **Kids Content**
- `vlb.format.animation` — **Animation**
- `vlb.format.explainer` — **Explainer**
- `vlb.format.lyric_video` — **Lyric Video**
- `vlb.format.live_event` — **Live Event**
- `vlb.format.sports` — **Sports**
- `vlb.format.corporate` — **Corporate**
- `vlb.format.game_cinematic` — **Game Cinematic**
- `vlb.format.vr` — **360 / VR**
- `vlb.format.meme_comedy_edit` — **Meme / Comedy Edit**

### [vlb-genres.md](vlb-genres.md) — 23 cards

**13 — Genres** — Genres — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here.

- `vlb.genre.action` — **Action**
- `vlb.genre.adventure` — **Adventure**
- `vlb.genre.thriller_suspense` — **Thriller / Suspense**
- `vlb.genre.crime_procedural` — **Crime / Procedural**
- `vlb.genre.drama` — **Drama**
- `vlb.genre.romance` — **Romance**
- `vlb.genre.comedy` — **Comedy**
- `vlb.genre.horror` — **Horror**
- `vlb.genre.science_fiction` — **Science Fiction**
- `vlb.genre.fantasy_epic` — **Fantasy / Epic**
- `vlb.genre.mystery` — **Mystery**
- `vlb.genre.noir_neo_noir` — **Noir / Neo-Noir**
- `vlb.genre.western` — **Western**
- `vlb.genre.war` — **War**
- `vlb.genre.historical_biography_heritage` — **Historical / Biography / Heritage**
- `vlb.genre.musical` — **Musical**
- `vlb.genre.sports_drama` — **Sports Drama**
- `vlb.genre.heist` — **Heist**
- `vlb.genre.psychological_arthouse` — **Psychological / Arthouse**
- `vlb.genre.v_rit_documentary` — **Vérité Documentary**
- `vlb.genre.coming_of_age` — **Coming of Age**
- `vlb.genre.road_movie` — **Road Movie**
- `vlb.genre.the_quick_parameter_table` — **The Quick Parameter Table**

### [vlb-shot-sizes.md](vlb-shot-sizes.md) — 1 card

**2 — Shot Sizes** — Shot Sizes — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here.

- `vlb.size.narrated_voice_over_shot` — **Narrated / Voice-Over Shot**

### [vlb-cuts-in-scene.md](vlb-cuts-in-scene.md) — 1 card

**10 — Cuts and In-Scene Transitions** — Cuts and In-Scene Transitions — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and r

- `vlb.cut.the_governing_law` — **The Governing Law**

SHA-256: 488605ce7b83a07b673c28f75d2ffaae4ab7596065846c92a46ee95ba2091f65