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skills/ai-film-pipeline-master/references/phase-03-shooting-script/INDEX.md
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# Phase 3: Shooting Script & Technical Breakdown — Knowledge Base Index Comprehensive database of **768 craft cards** across **12 modular craft files**, governing technical shot planning, director camera setups, shot sizes, camera elevations, transitions, cuts within scenes, and two-column AV coverage. ## Contents **17 files · 768 craft cards.** Every file is linked directly, so nothing here is more than one hop from you. | File | What it covers | Cards | | :--- | :--- | ---: | | [`shot-sizes.md`](shot-sizes.md) | **Shot Sizes** — Shot Sizes & Camera Scale Hierarchy <br>*Cards scoped to: any format* | 21 | | [`angle-height.md`](angle-height.md) | **Angle, Height and Azimuth** — Camera Angles, Elevations & Geometric Perspectives <br>*Cards scoped to: any format* | 58 | | [`framing-named-shots.md`](framing-named-shots.md) | **Framing, Relational and Named Shots** — Named Framing Setups & Cinematic Composition <br>*Cards scoped to: any format* | 61 | | [`cuts-in-scene.md`](cuts-in-scene.md) | **Cuts Within a Scene** — In-Scene Editorial Cuts & Spatial Grammar <br>*Cards scoped to: any format* | 69 | | [`scene-transitions.md`](scene-transitions.md) | **Scene-to-Scene Transitions and Visual Structure** — Inter-Scene Transitions & Temporal Shifts <br>*Cards scoped to: any format* | 134 | | [`shot-transitions.md`](shot-transitions.md) | **Shot-to-Shot Transitions** — Micro Shot-to-Shot Transitions & Optical Bridges <br>*Cards scoped to: any format* | 67 | | [`documentary.md`](documentary.md) | **Documentary, Interview and Reportage** — Documentary Coverage, Realism & Observational Grammar <br>*Cards scoped to: any format* | 123 | | [`vertical-short-form.md`](vertical-short-form.md) | **Vertical Short-Form** — Vertical Short-Form (9:16 Reels/Shorts) Shot Grammar <br>*Cards scoped to: mostly Vertical Short-Form (Reels, Shorts, TikTok), Commercial / TVC, Explainer, Meme / Comedy Edit, among 30 formats* | 46 | | [`ads-trailers.md`](ads-trailers.md) | **Ads, Trailers and Motion Design** — Commercial TVC & High-Impact Trailer Shot Grammar <br>*Cards scoped to: mostly Commercial / TVC, Vertical Short-Form (Reels, Shorts, TikTok), Product Video / Motion Design, Corporate / Training, among 23 formats* | 59 | | [`music-video.md`](music-video.md) | **Music Video and Performance** — Music Video Rhythmic Cutting & Performance Grammar <br>*Cards scoped to: mostly Music Video, Vertical Short-Form (Reels, Shorts, TikTok), Lyric Video, Dance Film, among 20 formats* | 31 | | [`kids-content.md`](kids-content.md) | **Kids Content** — Children Content Visual Clarity & Pacing Grammar <br>*Cards scoped to: mostly Kids Content, Vertical Short-Form (Reels, Shorts, TikTok), 2D Animation (Western / Cartoon), 3D CG Animation, among 13 formats* | 27 | | [`sound-as-visual.md`](sound-as-visual.md) | **Sound as a Visual Tool** — Sound-as-Visual Sync & Sonic Cutting Points <br>*Cards scoped to: any format* | 26 | | [`vlb-ten-laws.md`](vlb-ten-laws.md) | **1 — The Ten Laws of Visual Craft** — The Ten Laws of Visual Craft — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and re | 1 | | [`vlb-formats.md`](vlb-formats.md) | **12 — Formats** — Formats — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 20 | | [`vlb-genres.md`](vlb-genres.md) | **13 — Genres** — Genres — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 23 | | [`vlb-shot-sizes.md`](vlb-shot-sizes.md) | **2 — Shot Sizes** — Shot Sizes — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. | 1 | | [`vlb-cuts-in-scene.md`](vlb-cuts-in-scene.md) | **10 — Cuts and In-Scene Transitions** — Cuts and In-Scene Transitions — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and r | 1 | --- ## The cards, by file ### [shot-sizes.md](shot-sizes.md) — 21 cards **Shot Sizes** — Shot Sizes & Camera Scale Hierarchy - `size.distance_before_size` — **Name the Distance Before the Size** - `size.ews` — **Extreme Wide Shot / Extreme Long Shot** - `size.vws` — **Very Wide Shot / Very Long Shot** - `size.ws` — **Wide Shot / Long Shot** - `size.fs` — **Full Shot** - `size.mfs` — **Medium Full Shot / Medium Long Shot** - `size.cowboy` — **Cowboy Shot / American Shot** - `size.ms` — **Medium Shot** - `size.mcu` — **Medium Close-Up** - `size.cu` — **Close-Up** - `size.bcu` — **Big Close-Up / Choker** - `size.ecu` — **Extreme Close-Up** - `size.insert` — **Detail Shot / Insert Shot** - `size.macro` — **Macro Shot** - `size.italian` — **Italian Shot / Leone Eyes Shot** - `size.master` — **Master Shot** - `size.establishing` — **Establishing Shot** - `size.reestablishing` — **Re-Establishing Shot** - `size.wide_vs_tight_master` — **Wide Master vs Tight Master** - `size.ladder` — **The Shot Size Ladder as a System** - `size.one_size_tighter` — **The One Size Tighter Rule** ### [angle-height.md](angle-height.md) — 58 cards **Angle, Height and Azimuth** — Camera Angles, Elevations & Geometric Perspectives - `angle.angle_from_the_claim` — **Pick the Angle from the Claim** - `angle.eye_level` — **Eye Level** - `angle.low` — **Low Angle** - `angle.extreme_low_worms_eye` — **Extreme Low Angle / Worm's Eye View** - `angle.ground_level` — **Ground Level Shot / Floor Level Shot** - `angle.low_height_level` — **Low Height, Level Angle** - `angle.tatami_ozu` — **Tatami Shot / Ozu Low Static** - `angle.knee_level` — **Knee Level Shot** - `angle.hip_level` — **Hip Level Shot / Gun Level** - `angle.chest_level` — **Chest Level** - `angle.shoulder_level` — **Shoulder Level Shot** - `angle.slight_high` — **Slight High Angle / Just Above Head** - `angle.high` — **High Angle** - `angle.extreme_high_birds_eye` — **Extreme High Angle / Bird's Eye / Overhead / Top-Down / God's Eye** - `angle.hitchcock_high` — **The Hitchcock High Angle** - `angle.dollhouse_overhead` — **The Dollhouse Angle / Miniature Overhead** - `angle.overhead_descent` — **Overhead Descent / Top-Down Drop-In** - `angle.subtle_dutch` — **Subtle Dutch Angle** - `angle.hard_dutch` — **Hard Dutch Angle** - `angle.dutch_settle` — **Dutch Settle / Roll to Level** - `angle.dutch_roll` — **Dutch Roll / Camera Roll** - `angle.villain_low` — **The Villain Low Angle** - `angle.hero_low` — **The Hero Low Angle** - `angle.low_with_ceiling` — **Low Angle With Ceilings** - `angle.low_through_glass` — **Low Angle Through Glass or Water** - `angle.under_table` — **Under-the-Table Shot** - `angle.ots_low` — **Low Over-the-Shoulder** - `angle.rear_angle` — **Rear Angle / Trailing Angle** - `angle.balcony_height` — **Balcony Height** - `angle.drone_oblique_high` — **Drone Oblique High Angle** - `angle.drone_nadir` — **Drone Nadir / Straight-Down Aerial** - `angle.hands_top_down` — **Top-Down on Hands** - `angle.upside_down` — **Upside-Down / Inverted Angle** - `angle.worms_eye_grass` — **Worm's Eye Through Grass or Feet** - `angle.azimuth_frontal` — **Frontal Azimuth / Full Front** - `angle.azimuth_three_quarter_front` — **Three-Quarter Front Azimuth** - `angle.azimuth_profile` — **Profile Azimuth** - `angle.azimuth_three_quarter_back` — **Three-Quarter Back Azimuth** - `angle.azimuth_full_back` — **Full Back Azimuth** - `angle.azimuth_shift` — **Progressive Azimuth Shift** - `angle.rule_180` — **The 180-Degree Rule** - `angle.crossing_the_line` — **Crossing the Line Deliberately** - `angle.neutral_axis` — **The Neutral Shot on the Axis** - `angle.rule_30` — **The 30-Degree Rule** - `angle.eyeline_match` — **Eyeline Match and Eyeline Height** - `angle.planimetric_frontal` — **Planimetric Frontal Angle** - `angle.raking` — **Raking Angle** - `angle.power_shift` — **Angle Change as a Power Shift** - `angle.reverse` — **The Reverse Angle** - `angle.over_the_top_reverse` — **The Over-the-Top Reverse for a Fight** - `angle.interview_45` — **The 45-Degree Interview Angle** - `angle.stairs_up_down` — **Up-the-Stairs and Down-the-Stairs Angles** - `angle.pov_height` — **The POV Height Rule** - `angle.down_the_barrel` — **Looking Down the Barrel** - `angle.overhead_45` — **The 45-Degree High Oblique** - `angle.cheat_the_angle` — **Cheating the Angle** - `angle.over_the_hip` — **The Over-the-Hip Shot** - `angle.aerial` — **The Aerial View** ### [framing-named-shots.md](framing-named-shots.md) — 61 cards **Framing, Relational and Named Shots** — Named Framing Setups & Cinematic Composition - `frame.subject_before_shot` — **Name the Subject Before the Shot** - `frame.ots` — **Over-the-Shoulder Shot** - `frame.clean_dirty_ots` — **Clean OTS vs Dirty OTS** - `frame.raking_ots` — **Raking Shot / French Over** - `frame.two_shot` — **Two Shot** - `frame.depth_two_shot` — **Depth Two Shot / Stacked Two Shot** - `frame.profile_two_shot` — **Profile Two Shot / Face-Off** - `frame.fifty_fifty` — **50/50 Shot** - `frame.three_shot` — **Three Shot** - `frame.group_shot` — **Group Shot** - `frame.crowd_shot` — **Crowd Shot** - `frame.single` — **Single / Clean Single** - `frame.dirty_single` — **Dirty Single** - `frame.favoring_two_shot` — **Favoring Two Shot** - `frame.coverage_plan` — **Choosing the Coverage Plan** - `frame.coverage_triangle` — **The Coverage Triangle** - `frame.reverse_shot` — **Reverse Shot** - `frame.shot_reverse_shot` — **Shot / Reverse Shot Pair** - `frame.car_two_shot` — **Driving Two Shot / Front Seat Two Shot** - `frame.backs_to_camera` — **Backs to Camera / Watching Together** - `frame.profile_shot` — **The Profile Shot** - `frame.reaction_shot` — **Reaction Shot** - `frame.listening_shot` — **The Listening Shot** - `frame.pov` — **Point of View Shot** - `frame.stalker_pov` — **Unmotivated POV / Stalker POV** - `frame.object_pov` — **Object POV** - `frame.masked_pov` — **Masked POV** - `frame.natural_frame` — **Natural Frames** - `frame.doorway` — **Doorway Frame Shot** - `frame.keyhole` — **Keyhole Shot / Peep Shot** - `frame.through_window` — **Through-the-Window Shot** - `frame.glass_reflection` — **Through-Glass-With-Reflection Shot** - `frame.mirror` — **Mirror Shot** - `frame.reflection` — **Reflection Shot** - `frame.rearview_eyes` — **Eyes in the Rearview Mirror** - `frame.screen_shot` — **Screen Shot / Phone Screen Shot** - `frame.silhouette` — **Silhouette Shot** - `frame.foreground_occlusion` — **Obstructed View / Foreground Occlusion** - `frame.over_the_object` — **Over-the-Object Shot** - `frame.top_down_table` — **Over-the-Head Shot / Top-Down Table Shot** - `frame.hands_only` — **Hands-Only Shot** - `frame.feet_shot` — **Feet Shot / Boots Shot** - `frame.walk_into_frame` — **Walk Into Frame** - `frame.walk_out_of_frame` — **Walk Out of Frame** - `frame.empty_frame_hold` — **Empty Frame Hold** - `frame.hero_shot` — **Hero Shot** - `frame.walk_away_from_explosion` — **Walk Away From the Explosion** - `frame.slow_walk_group` — **Slow-Walk Group Shot** - `frame.stare` — **The Stare / Kubrick Stare** - `frame.leone_triangle` — **The Leone Triangle / Three-Way Standoff** - `frame.spielberg_face` — **The Spielberg Face** - `frame.beauty_shot` — **The Beauty Shot** - `frame.slowmo_portrait` — **The Slow-Motion Portrait Shot** - `frame.flat_lay` — **Flat Lay / Knolling Shot** - `frame.back_follow` — **Back-of-the-Head Follow Shot** - `frame.clean_plate` — **Clean Plate** - `frame.fourth_wall` — **Look at Camera / Fourth Wall Shot** - `frame.hand_on_shoulder` — **Hand-on-Shoulder Insert** - `frame.interview_frame` — **Interview Framing** - `frame.objective_view` — **The Objective Viewpoint** - `frame.bookend_shot` — **The Bookend Shot** ### [cuts-in-scene.md](cuts-in-scene.md) — 69 cards **Cuts Within a Scene** — In-Scene Editorial Cuts & Spatial Grammar - `cut.why_the_cut_falls_here` — **Name What Fires the Cut** - `cut.hard` — **Standard Cut / Hard Cut** - `cut.on_action` — **Cut on Action** - `cut.match_action` — **Match on Action** - `cut.thirty_degree` — **The Thirty Degree Rule** - `cut.eyeline` — **Eyeline Match** - `cut.pov` — **POV Cut / Point of View Cut** - `cut.reaction` — **Reaction Cut** - `cut.listener` — **Cut to the Listener** - `cut.on_look` — **Cut on the Look** - `cut.on_blink` — **Cut on the Blink** - `cut.cutaway` — **Cutaway** - `cut.insert` — **Cut-In / Insert** - `cut.hands` — **Cut to the Hands** - `cut.jump` — **Jump Cut** - `cut.jump_vlog` — **Talking Head Jump Cut** - `cut.smash` — **Smash Cut** - `cut.cross` — **Cross Cutting / Parallel Editing** - `cut.contrast` — **Contrast Cut** - `cut.kuleshov` — **Kuleshov Cut** - `cut.graphic_match` — **Graphic Match** - `cut.match_idea` — **Match Cut** - `cut.motion_match` — **Motion Match Cut** - `cut.colour_match` — **Colour Match Cut** - `cut.form` — **Form Cut** - `cut.invisible` — **Invisible Cut / Hidden Cut** - `cut.axial` — **Axial Cut** - `cut.overlap` — **Overlapping Edit** - `cut.elliptical` — **Elliptical Edit** - `cut.aftermath` — **Cut to the Aftermath** - `cut.preemptive` — **Pre-emptive Cut / Cutting Early** - `cut.late` — **The Late Cut / Holding Past the Cut** - `cut.two_frame` — **The Two Frame Trim** - `cut.eye_trace` — **The Eye Trace Rule** - `cut.screen_position` — **Screen Position Match** - `cut.screen_direction` — **Screen Direction Match** - `cut.keep_180` — **Line Preserving Cut / The 180 Line** - `cut.cross_line` — **Deliberate Line Crossing Cut** - `cut.neutral` — **The Neutral Shot** - `cut.cheat` — **Cheat Cut** - `cut.clear_frame` — **Clearing Frame Cut** - `cut.double_angle` — **Double Cut / Two Angle Punch** - `cut.double_take` — **The Double Take Cut** - `cut.on_impact` — **Cut on Impact** - `cut.on_slam` — **Cut on the Door Slam** - `cut.on_flash` — **Cut on the Flash** - `cut.in_whip` — **Cut Inside a Whip Pan** - `cut.on_sound` — **Cut on Sound** - `cut.on_word` — **Cut on the Word** - `cut.rhythmic` — **Rhythmic Cut / Beat Cut** - `cut.beat_drop` — **Cut on the Beat Drop** - `cut.accelerate` — **Accelerating Cut Rhythm** - `cut.hold_then_fast` — **Long Hold Then Burst** - `cut.srs_accel` — **Accelerating Shot Reverse Shot** - `cut.subliminal` — **Subliminal Frame / Flash Cut** - `cut.flash_frame` — **Flash Frame** - `cut.to_black` — **Cut to Black** - `cut.to_white` — **Cut to White** - `cut.to_silence` — **Hard Cut to Silence** - `cut.wide_joke` — **Cut Wide for the Joke** - `cut.tight_fear` — **Cut Tight for the Fear** - `cut.screen_insert` — **Screen Insert Cut** - `cut.reaction_first` — **Reaction Before the Reveal** - `cut.tighten` — **Progressive Tightening** - `cut.withheld` — **The Withheld Cut** - `cut.scale_reveal` — **Cut to Reveal Scale** - `cut.substitution` — **The Substitution Cut / The Stop Trick** - `cut.texture_match` — **Texture Match Cut** - `cut.sound_match` — **Sound Match Cut** ### [scene-transitions.md](scene-transitions.md) — 134 cards **Scene-to-Scene Transitions and Visual Structure** — Inter-Scene Transitions & Temporal Shifts - `scene.build_or_join` — **Which Scene Are You Deciding — This One, or the Seam** - `scene.value_turn_cut` — **The Value Turn** - `scene.enter_late_leave_early` — **Enter Late, Leave Early** - `scene.cut_on_the_question` — **Cut on the Question** - `scene.hope_to_fear` — **Hope to Fear** - `scene.fear_to_relief` — **Fear to Relief** - `scene.question_to_answer` — **Question to Answer** - `scene.answer_to_new_question` — **Answer to New Question** - `scene.calm_to_chaos` — **Calm to Chaos** - `scene.chaos_to_silence` — **Chaos to Silence** - `scene.interior_to_exterior` — **Interior to Exterior** - `scene.day_to_night` — **Day to Night** - `scene.night_to_dawn` — **Night to Dawn** - `scene.past_to_present` — **Past to Present** - `scene.present_to_memory` — **Present to Memory** - `scene.dream_to_waking` — **Dream to Waking** - `scene.waking_to_dream` — **Waking to Dream** - `scene.same_action_new_place` — **Same Action, New Place** - `scene.parallel_lives` — **Parallel Lives** - `scene.rich_to_poor_contrast` — **Rich to Poor Contrast Cut** - `scene.loud_to_quiet` — **Loud to Quiet** - `scene.tight_to_wide_release` — **Tight to Wide (Release)** - `scene.wide_to_tight_focus` — **Wide to Tight (Focus)** - `scene.public_to_private` — **Public to Private** - `scene.crowd_to_alone` — **Crowd to Alone** - `scene.arrival_to_departure` — **Arrival to Departure** - `scene.before_to_aftermath` — **Before to Aftermath** - `scene.promise_to_consequence` — **Promise to Consequence** - `scene.joke_to_tragedy` — **The Joke to the Tragedy** - `scene.plan_to_execution` — **The Plan to the Execution** - `scene.decision_to_result` — **The Decision to the Result** - `scene.dialogue_to_fight` — **Dialogue to Fight** - `scene.dialogue_to_chase` — **Dialogue to Chase** - `scene.training_to_performance` — **Training to Performance** - `scene.buildup_to_reveal` — **Build-Up to Reveal** - `scene.reveal_to_aftermath` — **Reveal to Aftermath** - `scene.chase_to_capture` — **Chase to Capture** - `scene.life_to_death` — **Life to Death** - `scene.tension_to_comedy` — **Tension to Comedy** - `scene.comedy_to_serious` — **Comedy to Serious** - `scene.scene_to_montage` — **Scene into Montage** - `scene.montage_to_scene` — **Montage into Scene** - `scene.storyline_handoff` — **Storyline Handoff** - `scene.pov_handoff` — **The POV Handoff** - `scene.object_handoff` — **The Object Handoff** - `scene.act_to_act` — **Act to Act** - `scene.opening_to_titles` — **Opening into Titles** - `scene.titles_to_first_scene` — **Titles into the First Scene** - `scene.climax_to_denouement` — **Climax to Denouement** - `scene.last_scene_to_end` — **Last Scene to End** - `scene.episode_to_episode` — **Episode to Episode** - `scene.cold_open` — **Cold Open** - `scene.hook_opening` — **The Hook Opening** - `scene.in_medias_res` — **In Medias Res** - `scene.teaser` — **The Teaser** - `scene.establishing_opening` — **The Establishing Opening** - `scene.scale_reveal_opening` — **The Scale Reveal Opening** - `scene.slow_monster_reveal` — **The Slow Monster Reveal** - `scene.photo_to_live_opening` — **Photo to Live Opening** - `scene.black_screen_sound_opening` — **The Black Screen Sound Opening** - `scene.title_drop` — **The Title Drop** - `scene.smash_to_title` — **Smash to Title** - `scene.prologue_other_time` — **The Prologue in Another Time** - `scene.previously_on` — **The Previously On Recap** - `scene.opening_image_answered` — **The Opening Image the Ending Answers** - `scene.establish_then_cover` — **Establish Then Cover** - `scene.master_to_coverage_rhythm` — **Master to Coverage Rhythm** - `scene.bookends` — **Bookends** - `scene.mirror_scene` — **Mirror Scene / Echo Scene** - `scene.callback_shot` — **The Callback Shot** - `scene.visual_rhyme` — **The Visual Rhyme** - `scene.planted_object_payoff` — **The Planted Object Payoff** - `scene.set_piece_entrance` — **The Set-Piece Entrance** - `scene.repeated_shot_one_change` — **The Repeated Shot With One Change** - `scene.flashback_dissolve` — **Flashback by Dissolve** - `scene.flashback_colour_shift` — **Flashback by Colour Shift** - `scene.flashback_ratio_change` — **Flashback by Aspect Ratio Change** - `scene.flashback_sound_cue` — **Flashback by Sound Cue** - `scene.flashback_hard_cut_time_card` — **Flashback by Hard Cut and Time Card** - `scene.flashback_desaturation` — **Flashback by Desaturation** - `scene.flash_forward` — **Flash-Forward** - `scene.dream_sequence` — **The Dream Sequence** - `scene.fantasy_insert` — **The Fantasy Insert** - `scene.memory_pop` — **The Memory Pop** - `scene.time_card` — **The Time Card** - `scene.chapter_cards` — **Chapter Cards** - `scene.colour_as_chapter` — **Colour as Chapter** - `scene.location_as_chapter` — **Location as Chapter** - `scene.same_frame_time_jump` — **Same Frame, Time Jump** - `scene.seasons_aging_transition` — **Seasons and Aging Transition** - `scene.walk_past_pillar_age_change` — **The Walk-Past Age Change** - `scene.montage_intellectual` — **Intellectual Montage** - `scene.montage_time_compression` — **Time-Compression Montage** - `scene.montage_training` — **The Training Montage** - `scene.montage_travel_map` — **The Travel Montage** - `scene.montage_falling_in_love` — **The Falling-in-Love Montage** - `scene.montage_getting_ready` — **The Getting-Ready Montage** - `scene.montage_the_plan` — **The Plan Montage** - `scene.montage_the_search` — **The Search Montage** - `scene.montage_decline` — **The Decline Montage** - `scene.montage_aftermath` — **The Aftermath Montage** - `scene.montage_hands_at_work` — **The Hands at Work Montage** - `scene.montage_newspaper_headlines` — **The Newspaper Headline Montage** - `scene.map_line` — **The Line on the Map** - `scene.split_screen_depalma` — **Two-Panel Split Screen** - `scene.split_screen_multipanel` — **Multi-Panel Split Screen** - `scene.split_screen_phone_call` — **The Phone-Call Split Screen** - `scene.meanwhile_crosscut` — **The Meanwhile Cross Cut** - `scene.phone_call_intercut` — **The Phone-Call Intercut** - `scene.ticking_clock_crosscut` — **The Ticking-Clock Cross Cut** - `scene.converging_storylines` — **Converging Storylines** - `scene.return_to_opening_image` — **Return to the Opening Image** - `scene.pull_back_reveal_ending` — **The Pull-Back Reveal Ending** - `scene.freeze_frame_ending` — **The Freeze-Frame Ending** - `scene.walk_into_the_distance` — **Walk Into the Distance** - `scene.door_closes_ending` — **The Door-Closes Ending** - `scene.cut_to_black_mid_action` — **Cut to Black Mid-Action** - `scene.hard_cut_to_credits` — **Hard Cut to Credits on the Beat** - `scene.silent_epilogue` — **The Silent Epilogue** - `scene.end_on_a_question` — **End on a Question** - `scene.the_button` — **The Button** - `scene.the_stinger` — **The Stinger** - `scene.mid_and_post_credits` — **Mid-Credits and Post-Credits Scenes** - `scene.next_time_tease` — **The Next Time Tease** - `scene.act_break_open_question` — **Act Break on an Open Question** - `scene.cliffhanger_before_ad_break` — **Cliffhanger Before the Ad Break** - `scene.one_scene_one_idea` — **One Scene, One Idea** - `scene.enter_on_movement_exit_on_stillness` — **Enter on Movement, Exit on Stillness** - `scene.alternating_rhythm` — **Alternating Rhythm** - `scene.sound_motif_return` — **The Sound Motif Return** - `scene.rashomon_repeat` — **The Same Event Retold** - `scene.epilogue_time_jump` — **The Epilogue Time Jump** - `scene.credits_over_action` — **Credits Over Action** - `scene.anthology_chapters` — **Anthology Structure** ### [shot-transitions.md](shot-transitions.md) — 67 cards **Shot-to-Shot Transitions** — Micro Shot-to-Shot Transitions & Optical Bridges - `trans.what_goes_in_the_gap` — **Name What Is Between Them** - `trans.dissolve` — **Dissolve / Cross Dissolve** - `trans.dissolve_slow` — **Slow Dissolve** - `trans.dissolve_fast` — **Fast Dissolve** - `trans.additive_dissolve` — **Additive Dissolve** - `trans.match_dissolve` — **Match Dissolve** - `trans.dissolve_chain` — **Dissolve Chain** - `trans.fade_in` — **Fade In** - `trans.fade_out` — **Fade Out / Fade to Black** - `trans.fade_white` — **Fade to White** - `trans.fade_colour` — **Fade to Colour** - `trans.dip_black` — **Dip to Black** - `trans.luma_fade` — **Luma Fade** - `trans.iris` — **Iris In / Iris Out** - `trans.wipe` — **Wipe** - `trans.wipe_clock` — **Clock Wipe** - `trans.push` — **Push** - `trans.slide` — **Slide** - `trans.mask_split` — **Mask and Split Screen Transition** - `trans.title_card` — **Title Card Transition** - `trans.ken_burns` — **Ken Burns Move on Stills** - `trans.freeze_photo` — **Freeze to Photo** - `trans.object_wipe` — **Natural Wipe / Object Wipe** - `trans.whip_pan` — **Whip Pan Transition** - `trans.whip_tilt` — **Whip Tilt Transition** - `trans.zoom_through` — **Zoom Through Transition** - `trans.smash_zoom` — **Smash Zoom Transition** - `trans.spin` — **Spin Transition** - `trans.roll` — **Roll Transition** - `trans.defocus` — **Defocus Transition** - `trans.through_black` — **Through Black / Natural Black** - `trans.dark_frames` — **Dark Frame Stitch** - `trans.through_object` — **Through Object Transition** - `trans.pupil` — **Through the Eye Transition** - `trans.portal` — **Portal Pass-Through** - `trans.walk_past` — **Walk Past Pillar Time Jump** - `trans.through_wall` — **Camera Through Wall** - `trans.drone_descent` — **Seamless Drone Descent** - `trans.sky_pan` — **Sky Pan Transition** - `trans.ground_tilt` — **Ground Tilt Transition** - `trans.water` — **Water Transition** - `trans.mirror` — **Mirror Transition** - `trans.flash` — **White Flash Transition** - `trans.light_leak` — **Light Leak Transition** - `trans.film_burn` — **Film Burn Transition** - `trans.flare_wipe` — **Lens Flare Wipe** - `trans.glitch` — **Glitch / Datamosh Transition** - `trans.vhs` — **VHS / Tape Transition** - `trans.morph` — **Morph Transition** - `trans.hand_cover` — **Hand Cover Transition** - `trans.clap` — **Clap or Snap Transition** - `trans.outfit_spin` — **Outfit Change Spin** - `trans.jump` — **Jump Transition** - `trans.clone_reveal` — **Clone Reveal Transition** - `trans.colour_flip` — **Colour Flip on the Beat** - `trans.framerate_drop` — **Frame Rate Drop Transition** - `trans.reverse_forward` — **Reverse Then Forward** - `trans.into_screen` — **Zoom Into a Screen or Frame** - `trans.cube` — **Cube Spin / 3D Flip** - `trans.page_turn` — **Page Turn / Page Peel** - `trans.wipe_star` — **Star Wipe** - `trans.blinds` — **Blinds and Checkerboard Wipe** - `trans.live_to_animation` — **Live Action to Animation Transition** - `trans.still_to_motion` — **Still to Motion Transition** - `trans.scale_jump` — **Scale Transition** - `trans.comic_panel_wipe` — **Comic Panel Transition** - `trans.infinite_zoom` — **Infinite Zoom Construction** ### [documentary.md](documentary.md) — 123 cards **Documentary, Interview and Reportage** — Documentary Coverage, Realism & Observational Grammar - `doc.claim_before_shot` — **Name the Claim Before the Shot** - `doc.talking_head` — **Talking Head** - `doc.interview_thirds` — **Interview Framing on the Thirds / Looking Room** - `doc.eyeline_side_switch` — **Eyeline Side Switch / A and B Interview Sides** - `doc.interrotron` — **Direct Address to Lens / Interrotron** - `doc.two_camera_interview` — **Two-Camera Interview (Wide plus Tight)** - `doc.b_camera_45` — **The 45-Degree B Camera** - `doc.b_camera_profile` — **The Profile B Camera** - `doc.slow_push_answer` — **Slow Push During the Answer** - `doc.reaction_hold` — **Reaction Hold After the Answer** - `doc.question_left_in` — **The Question Left In** - `doc.reflective_silence` — **The Reflective Silence** - `doc.last_look_to_camera` — **The Last Look to Camera** - `doc.empty_chair` — **The Empty Chair** - `doc.environmental_portrait` — **The Environmental Portrait** - `doc.interview_in_darkness` — **Interview in Darkness** - `doc.anonymous_interview` — **Anonymous Interview (Backlit Silhouette, Altered Voice)** - `doc.car_interview` — **The In-Car Interview** - `doc.working_hands_interview` — **The Working-Hands Interview** - `doc.group_interview` — **Group Interview Staging** - `doc.ots_interviewer` — **Over-the-Interviewer Two-Shot** - `doc.noddy` — **The Noddy / Listening Cutaways** - `doc.float_the_sync` — **Floating the Sync / Interview as Voice-Over** - `doc.podcast_multicam` — **Multi-Camera Video Podcast** - `doc.vox_pop` — **The Vox Pop** - `doc.piece_to_camera` — **Presenter Piece to Camera** - `doc.walk_and_talk_presenter` — **The Walk-and-Talk Presenter** - `doc.expert_on_location` — **The Expert on Location** - `doc.point_at_the_thing` — **The Point-at-the-Thing Beat** - `doc.screen_recording` — **Screen Recording as Evidence** - `doc.broll_illustrative` — **Illustrative B-Roll** - `doc.broll_atmospheric` — **Atmospheric B-Roll** - `doc.broll_sync_to_narration` — **Cutting the Picture to the Word** - `doc.process_craft_shot` — **The Process / Craft Shot** - `doc.hands_montage` — **The Hands Montage** - `doc.object_insert` — **The Object Insert** - `doc.sequence_shooting` — **Shooting a Sequence (Wide, Medium, Tight, Detail, Reverse)** - `doc.landscape_breather` — **The Landscape Breather** - `doc.establishing_drone` — **The Establishing Drone Shot** - `doc.follow_behind` — **The Follow-Behind** - `doc.photo_montage_music` — **Photo Montage to Music** - `doc.day_in_the_life` — **The Day-in-the-Life Structure** - `doc.question_card` — **The Question Card** - `doc.doc_cold_open` — **The Documentary Cold Open** - `doc.where_are_they_now` — **The End Cards / Where Are They Now** - `doc.observational_follow` — **Observational Follow / Fly on the Wall** - `doc.long_observational_hold` — **The Long Observational Hold** - `doc.waiting_for_the_moment` — **Waiting for the Moment** - `doc.let_it_breathe` — **Let It Breathe** - `doc.reveal_place_through_person` — **Revealing the Place Through a Person** - `doc.direct_cinema` — **Direct Cinema** - `doc.expository_mode` — **The Expository Mode** - `doc.participatory_mode` — **The Participatory Mode** - `doc.reflexive_mode` — **The Reflexive Mode** - `doc.performative_mode` — **The Performative Mode** - `doc.ken_burns` — **The Archive Photo Push / Ken Burns Effect** - `doc.archive_to_now_match` — **The Archive-to-Now Match** - `doc.then_and_now_dissolve` — **The Then-and-Now Dissolve or Morph** - `doc.text_on_archive` — **Text on Archive** - `doc.split_screen_archive` — **Split Screen, Archive Versus Present** - `doc.archive_format_frame` — **Respecting the Archive Frame** - `doc.map_animation` — **The Animated Map** - `doc.lower_third` — **The Lower Third** - `doc.name_super` — **The Name Super** - `doc.stats_card` — **The Stats Card** - `doc.macro_artifact` — **Macro on an Artefact** - `doc.cuneiform_macro` — **Cuneiform Macro** - `doc.tilt_up_monument` — **The Tilt Up the Monument** - `doc.golden_hour_heritage` — **Golden-Hour Heritage Establishing** - `doc.museum_glass_control` — **Museum-Glass Reflection Control** - `doc.artifact_turntable` — **The Artefact Turntable** - `doc.walk_into_ruin_steadicam` — **The Steadicam Walk Through a Ruin** - `doc.dust_and_light_temple` — **Dust and Light in a Temple Interior** - `doc.raking_light_relief` — **Raking Light on Relief Carvings** - `doc.river_dawn_establishing` — **The River at Dawn Establisher** - `doc.site_drone_pattern` — **The Ancient Site Drone Pattern (Orbit, Reveal, Top-Down)** - `doc.site_scale_figure` — **The Human Scale Figure on Site** - `doc.reconstruction_overlay` — **The Reconstruction Overlay** - `doc.museum_walkthrough` — **The Museum Walkthrough** - `doc.model_map_table` — **The Site Model and the Map Table** - `doc.night_site_torchlight` — **The Site at Night by Firelight** - `doc.stand_up` — **The Reporter Stand-Up** - `doc.package_structure` — **The News Package Structure** - `doc.nat_sound_open` — **The Natural-Sound Open** - `doc.live_shot` — **The Live Shot** - `doc.broll_cover_vo` — **B-Roll Cover of the Voice-Over** - `doc.nat_sound_pop` — **The Nat-Sound Pop** - `doc.sports_master_wide` — **The Sports Master Wide** - `doc.cable_cam_sweep` — **The Cable Cam Sweep** - `doc.spider_cam` — **Spider Cam** - `doc.super_slow_replay` — **The Super Slow-Motion Replay** - `doc.replay_angle` — **The Replay Angle** - `doc.crowd_reaction_cut` — **The Crowd Reaction Cut** - `doc.scoreboard_insert` — **The Scoreboard Insert** - `doc.tunnel_walkout` — **The Tunnel Walk-Out** - `doc.bench_reaction` — **The Bench Reaction** - `doc.ultra_slow_decisive_moment` — **The Ultra-Slow Decisive Moment** - `doc.athlete_portrait_slowmo` — **The Athlete Portrait in Slow Motion** - `doc.stadium_drone_reveal` — **The Stadium Drone Reveal** - `doc.crane_sweep_crowd` — **The Crane Sweep Over the Crowd** - `doc.crowd_wide` — **The Crowd Wide** - `doc.stage_close` — **The Stage Close** - `doc.pit_handheld` — **The Handheld Pit Camera** - `doc.drone_over_crowd` — **The Drone Over the Crowd** - `doc.phone_lights_sea` — **The Sea of Phone Lights** - `doc.confetti_moment` — **The Confetti Moment** - `doc.audience_cutaway_live` — **The Audience Cutaway in Live Coverage** - `doc.talk_to_camera_opener` — **The Talk-to-Camera Opener** - `doc.jump_cut_monologue` — **The Jump-Cut Monologue** - `doc.broll_on_the_noun` — **The B-Roll Insert on the Noun** - `doc.day_timeline` — **The Day Timeline Structure** - `doc.screen_clip_freeze_annotate` — **The Screen Clip, Freeze and Annotate** - `doc.zoom_circle_detail` — **The Zoom and Circle on a Detail** - `doc.text_overlay_thesis` — **The Text Overlay Thesis** - `doc.chapter_card` — **The Chapter Card** - `doc.the_receipt` — **The Receipt / On-Screen Evidence** - `doc.sit_down_reaction` — **The Sit-Down Reaction** - `doc.reaction_pip` — **The Reaction Picture-in-Picture** - `doc.outro_endcard` — **The Outro End Card** - `doc.essay_montage_argument` — **The Montage as Argument** - `doc.map_zoom_locator` — **The Map Zoom Locator** - `doc.timeline_scrub` — **The Timeline Scrub** - `doc.selfie_walk` — **The Arm's-Length Selfie Walk** ### [vertical-short-form.md](vertical-short-form.md) — 46 cards **Vertical Short-Form** — Vertical Short-Form (9:16 Reels/Shorts) Shot Grammar - `vertical.choose_the_job` — **Which Of The Three Jobs Is This Doing** - `vertical.text_hook` — **Text Hook** - `vertical.motion_hook` — **Motion Hook** - `vertical.question_hook` — **Question Hook** - `vertical.result_first` — **Result First Hook** - `vertical.pattern_interrupt` — **Pattern Interrupt** - `vertical.cold_cut` — **Half-Second Cold Cut** - `vertical.start_mid_action` — **Start Mid-Action** - `vertical.sound_hook` — **Sound Hook** - `vertical.title_card_zero` — **Title Card At Zero Seconds** - `vertical.rewind_hook` — **Rewind Hook** - `vertical.curiosity_gap` — **Curiosity Gap** - `vertical.contradiction_hook` — **Contradiction Hook** - `vertical.promise_beat` — **The Promise Beat** - `vertical.jump_cut` — **Jump Cut Every Two To Three Seconds** - `vertical.punch_in` — **Punch In / Zoom Punch** - `vertical.snap_zoom_word` — **Snap Zoom On The Word** - `vertical.reframe` — **The Re-Frame** - `vertical.broll_burst` — **B-Roll Burst** - `vertical.loop_point` — **Loop Point / Seamless Loop** - `vertical.loop_bait_ending` — **Loop-Bait Ending** - `vertical.cliffhanger_cut` — **Cliffhanger Cut** - `vertical.beat_sync` — **Beat Sync** - `vertical.transition_on_beat` — **Transition On The Beat** - `vertical.freeze_text` — **Freeze Frame Plus Text** - `vertical.shake_punct` — **Shake And Glitch Punctuation** - `vertical.clone_effect` — **Duplicate / Clone Effect** - `vertical.duet` — **Duet** - `vertical.stitch` — **Stitch** - `vertical.whip_transition` — **Whip Transition** - `vertical.center_subject` — **Subject Centred** - `vertical.eyes_upper_third` — **Eyes In The Upper Third** - `vertical.vertical_eyeline` — **Vertical Eyeline** - `vertical.foreground_layer` — **Foreground Layer** - `vertical.stacked_two_shot` — **Stacked Two-Shot** - `vertical.handheld_phone` — **Held-Phone Realism** - `vertical.reframe_169` — **16:9 To 9:16 Reframe** - `vertical.tri_panel` — **Tri-Panel Split Of A Wide Shot** - `vertical.stacked_split` — **The Stacked Split Screen** - `vertical.before_after` — **Before / After** - `vertical.end_cta` — **End-Screen Call To Action** - `vertical.list_cards` — **List-Card Format** - `vertical.countdown` — **Countdown** - `vertical.watch_till_end` — **Watch-Till-The-End Tease** - `vertical.text_beyond_picture` — **Text Says What The Picture Cannot** - `vertical.action_descends` — **Action Falls in a Vertical Frame** ### [ads-trailers.md](ads-trailers.md) — 59 cards **Ads, Trailers and Motion Design** — Commercial TVC & High-Impact Trailer Shot Grammar - `promo.choose_whose_camera` — **Whose Camera Is This Meant To Be** - `promo.hero_shot` — **Product Hero Shot** - `promo.product_reveal` — **Product Reveal** - `promo.macro_texture` — **Macro Texture** - `promo.pour_splash` — **Pour And Splash In High Speed** - `promo.levitation` — **Levitation** - `promo.problem_solution` — **Problem-Then-Solution Cut** - `promo.before_after_wipe` — **Before / After Wipe** - `promo.hands_with_product` — **Hands With The Product** - `promo.demo_shot` — **Demonstration Shot** - `promo.usage_reaction` — **Satisfaction Reaction** - `promo.ugc_talking_head` — **UGC Talking Head** - `promo.unboxing` — **Unboxing** - `promo.pack_shot` — **Pack Shot** - `promo.logo_sting` — **Logo Sting** - `promo.end_card` — **End Card** - `promo.logo_animation` — **Logo Animation** - `promo.shape_wipes` — **Motion-Graphic Shape Wipes** - `promo.bumper_6s` — **Six-Second Bumper** - `promo.cutdown_15s` — **Fifteen-Second Cutdown** - `promo.three_act_trailer` — **Three-Act Trailer Structure** - `promo.trailer_rise` — **The Trailer Rise** - `promo.silence_drop` — **Silence Drop Before The Title** - `promo.quick_cut_montage` — **Quick-Cut Montage To Hits** - `promo.ramping_cut_rate` — **Ramping Cut Rate** - `promo.black_frame_punch` — **Black Frame Punch / Cut To Black On Beats** - `promo.stutter_rewind` — **Stutter / Rewind Trailer Edit** - `promo.title_cards` — **Title Cards Between Shots** - `promo.one_line_over_montage` — **One Line Of Dialogue Over Montage** - `promo.dialogue_as_narration` — **Dialogue Used As Narration** - `promo.money_shot` — **Money Shot Held To The End** - `promo.character_card` — **Character Card Intro** - `promo.teaser_image_date` — **The Teaser: One Image Plus A Date** - `promo.date_card` — **Release Date Card** - `promo.credit_block` — **The Credit Block** - `promo.critic_quote` — **Critic Quote Cards** - `promo.end_tag` — **End Tag / The Button** - `promo.product_match_cut` — **Product Match Cut** - `promo.product_sound` — **Hero Product Sound** - `promo.ugc_unboxing` — **Creator Unboxing** - `promo.ugc_grwm` — **Get Ready With Me** - `promo.ugc_product_in_hand` — **Product-in-Hand Demo** - `promo.ugc_pov_format` — **The POV Format** - `promo.ugc_text_hook_face` — **The Text-Hook-Over-Face Opener** - `promo.ugc_mistake_hook` — **The Mistake Hook** - `promo.ugc_three_reasons` — **The Three Reasons Structure** - `promo.ugc_hook_demo_cta` — **The Hook, Demo, CTA Structure** - `promo.ugc_made_me_buy` — **The App Made Me Buy It Reveal** - `promo.ugc_reply_comment` — **The Reply-to-Comment Format** - `promo.ugc_duet_stitch_brand` — **Duet or Stitch with the Brand** - `promo.ugc_before_after_oner` — **Before-and-After in One Continuous Take** - `promo.ugc_phone_look` — **The Phone-Quality Authenticity Look** - `promo.ugc_single_take_testimonial` — **The No-Cut Single-Take Testimonial** - `promo.ugc_day_in_life` — **Day-in-the-Life with the Product** - `promo.ugc_greenscreen_page` — **The Green-Screen React Over a Page** - `promo.ugc_founder_piece` — **The Founder Piece-to-Camera** - `promo.ugc_first_use_reaction` — **The First-Use Reaction** - `promo.ugc_stop_scrolling` — **The Stop-Scrolling Pattern Interrupt** - `promo.ugc_end_cta_offer` — **The End-Card CTA with the Offer** ### [music-video.md](music-video.md) — 31 cards **Music Video and Performance** — Music Video Rhythmic Cutting & Performance Grammar - `mv.choose_what_changes` — **What Is On Screen, And What Makes It Change** - `mv.performance_shot` — **Performance Shot** - `mv.narrative_shot` — **Narrative Shot** - `mv.concept_shot` — **Concept Shot** - `mv.cut_on_beat` — **Cut On The Beat** - `mv.chorus_change` — **The Chorus Change** - `mv.singer_walk` — **The Singer Walk** - `mv.one_take` — **One-Take Music Video** - `mv.dance_wide_detail` — **Dance Wide Plus Detail** - `mv.slowmo_hair_fabric` — **Slow-Motion Hair And Fabric** - `mv.speed_ramp_drop` — **Speed Ramp On The Drop** - `mv.whip_pan_beat` — **Whip Pan On The Beat** - `mv.zoom_pulse_beat` — **Zoom Pulse On The Beat** - `mv.colour_flip_chorus` — **Colour Flip On The Chorus** - `mv.multi_clone` — **Multi-Clone Performer** - `mv.reverse_walk` — **Reverse Walk** - `mv.rain_performance` — **Rain / Water Performance** - `mv.car_performance` — **Car Performance** - `mv.rooftop_performance` — **Rooftop Performance** - `mv.white_void_band` — **Band In A White Void** - `mv.handheld_party` — **Hand-Held Party** - `mv.crowd_sing_back` — **Crowd Singing Back** - `mv.verse_tight_chorus_wide` — **Verse Tight, Chorus Wide** - `mv.playback_speed_trick` — **Playback Speed Trick** - `mv.confetti_smoke` — **Confetti And Smoke Hits** - `mv.look_change_cut` — **Look-Change Cut** - `mv.camera_dancer` — **Camera As A Dancer** - `mv.cold_open_intro` — **Pre-Song Cold Open** - `mv.outro_tag` — **Post-Song Outro Tag** - `mv.lyric_video_bg` — **Lyric Video Background** - `mv.top_down_formation` — **Top-Down Dance Formation** ### [kids-content.md](kids-content.md) — 27 cards **Kids Content** — Children Content Visual Clarity & Pacing Grammar - `kids.the_child_before_the_device` — **Name What the Child Must Do Before the Device** - `kids.child_eye_level` — **Child Eye-Level Camera** - `kids.gentle_moves` — **Gentle Slow Moves** - `kids.wide_clean_count` — **Wide Clean Shot For Counting** - `kids.turn_to_camera` — **Character Turns To Camera** - `kids.no_fast_cuts` — **The No-Fast-Cuts Rule** - `kids.action_reaction` — **Action Then Reaction** - `kids.peekaboo_reveal` — **Peekaboo Reveal** - `kids.parade_accumulation` — **Accumulation / Parade Shot** - `kids.gentle_push_singer` — **Gentle Push-In On The Singer** - `kids.nod_to_camera` — **Nod To Camera** - `kids.wave_goodbye` — **Wave-Goodbye Ending** - `kids.lullaby_dissolve` — **Lullaby Slow Dissolve** - `kids.pointer` — **Look-Here Pointer** - `kids.big_smile_cu` — **Big-Smile Close-Up** - `kids.object_build` — **Object-By-Object Build** - `kids.colour_reveal` — **Colour Reveal** - `kids.call_response_cut` — **Call-And-Response Cut** - `kids.safe_framing` — **Safe Framing** - `kids.storybook_page_turn` — **Storybook Page Turn** - `kids.puppet_stage` — **Puppet Stage Framing** - `kids.hands_only_craft` — **Hands-Only Craft Shot** - `kids.sfx_per_action` — **A Sound For Every Action** - `kids.character_intro_pose` — **Character Intro Pose** - `kids.mirror_move` — **Mirror Move** - `kids.surprise_box` — **Surprise Box Reveal** - `kids.segment_title_card` — **Segment Title Card** ### [sound-as-visual.md](sound-as-visual.md) — 26 cards **Sound as a Visual Tool** — Sound-as-Visual Sync & Sonic Cutting Points - `sound.which_side_of_the_cut` — **Which Side of the Cut** - `sound.j_cut` — **J-Cut** - `sound.l_cut` — **L-Cut** - `sound.bridge` — **Sound Bridge** - `sound.prelap` — **Pre-Lap** - `sound.postlap` — **Post-Lap** - `sound.silence_before` — **The Silence Before the Cut** - `sound.music_stop` — **The Music Stops** - `sound.needle_drop` — **The Needle Drop** - `sound.sting` — **The Sting / The Hit** - `sound.riser` — **The Riser** - `sound.whoosh` — **The Whoosh** - `sound.audio_whip` — **Audio Led Whip** - `sound.drone_bed` — **The Drone Bed** - `sound.heartbeat` — **The Heartbeat Under the Scene** - `sound.diegetic_switch` — **Diegetic to Non-Diegetic Switch** - `sound.vo_bridge` — **Voice-Over Bridge** - `sound.offscreen` — **Off-Screen Sound** - `sound.ambience_swap` — **Ambience Swap** - `sound.echo_last_word` — **Echo of the Last Word** - `sound.subjective` — **Subjective Sound** - `sound.room_tone` — **Room Tone** - `sound.perspective` — **Sound Perspective** - `sound.overlap_dialogue` — **Overlapping Dialogue** - `sound.sound_off` — **Sound-Off Design** - `sound.asmr` — **Close Textured Sound / ASMR Style** ### [vlb-ten-laws.md](vlb-ten-laws.md) — 1 card **1 — The Ten Laws of Visual Craft** — The Ten Laws of Visual Craft — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and re - `vlb.law.visual_redundancy_kills_meaning` — **8. Visual Redundancy Kills Meaning** ### [vlb-formats.md](vlb-formats.md) — 20 cards **12 — Formats** — Formats — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. - `vlb.format.feature_film` — **Feature Film** - `vlb.format.short_film` — **Short Film** - `vlb.format.series_episode` — **Series Episode** - `vlb.format.documentary` — **Documentary** - `vlb.format.heritage_documentary` — **Heritage Documentary** - `vlb.format.music_video` — **Music Video** - `vlb.format.commercial_ad` — **Commercial / Ad** - `vlb.format.product_motion_design` — **Product & Motion Design** - `vlb.format.trailer` — **Trailer** - `vlb.format.vertical_short_form` — **Vertical Short-Form (Reels, Shorts, TikTok)** - `vlb.format.kids_content` — **Kids Content** - `vlb.format.animation` — **Animation** - `vlb.format.explainer` — **Explainer** - `vlb.format.lyric_video` — **Lyric Video** - `vlb.format.live_event` — **Live Event** - `vlb.format.sports` — **Sports** - `vlb.format.corporate` — **Corporate** - `vlb.format.game_cinematic` — **Game Cinematic** - `vlb.format.vr` — **360 / VR** - `vlb.format.meme_comedy_edit` — **Meme / Comedy Edit** ### [vlb-genres.md](vlb-genres.md) — 23 cards **13 — Genres** — Genres — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. - `vlb.genre.action` — **Action** - `vlb.genre.adventure` — **Adventure** - `vlb.genre.thriller_suspense` — **Thriller / Suspense** - `vlb.genre.crime_procedural` — **Crime / Procedural** - `vlb.genre.drama` — **Drama** - `vlb.genre.romance` — **Romance** - `vlb.genre.comedy` — **Comedy** - `vlb.genre.horror` — **Horror** - `vlb.genre.science_fiction` — **Science Fiction** - `vlb.genre.fantasy_epic` — **Fantasy / Epic** - `vlb.genre.mystery` — **Mystery** - `vlb.genre.noir_neo_noir` — **Noir / Neo-Noir** - `vlb.genre.western` — **Western** - `vlb.genre.war` — **War** - `vlb.genre.historical_biography_heritage` — **Historical / Biography / Heritage** - `vlb.genre.musical` — **Musical** - `vlb.genre.sports_drama` — **Sports Drama** - `vlb.genre.heist` — **Heist** - `vlb.genre.psychological_arthouse` — **Psychological / Arthouse** - `vlb.genre.v_rit_documentary` — **Vérité Documentary** - `vlb.genre.coming_of_age` — **Coming of Age** - `vlb.genre.road_movie` — **Road Movie** - `vlb.genre.the_quick_parameter_table` — **The Quick Parameter Table** ### [vlb-shot-sizes.md](vlb-shot-sizes.md) — 1 card **2 — Shot Sizes** — Shot Sizes — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and read its card here. - `vlb.size.narrated_voice_over_shot` — **Narrated / Voice-Over Shot** ### [vlb-cuts-in-scene.md](vlb-cuts-in-scene.md) — 1 card **10 — Cuts and In-Scene Transitions** — Cuts and In-Scene Transitions — From the Visual Language Bible. Start from `./vlb-decision-tables.md`: name the change you want in the scene, take the technique it hands you, and r - `vlb.cut.the_governing_law` — **The Governing Law**
SHA-256: 488605ce7b83a07b673c28f75d2ffaae4ab7596065846c92a46ee95ba2091f65