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skills/ai-film-pipeline-master/references/phase-03-shooting-script/vlb-decision-tables.md
9.14 KB · Sep 30, 2026 · 23:17 UTC
# 14 — Decision Tables From the Visual Language Bible. Name the change you want in the scene, take the technique it hands you, and read its card in the matching craft file. --- ## 14 — Decision Tables This is the section you open while you are working. You know what you want the viewer to feel; the table hands you the technique. --- ### 14.1 I want the viewer to feel… → use | Target feeling | Technique | Prompt | |---|---|---| | **Empathy** | CU + eye level + 85mm + slow push | `close-up, eye level, 85mm, slow push-in` | | **Judgement** | high angle + wide + locked off | `high angle wide, locked off` | | **Fear of the unseen** | large negative space + long static + low key | `wide with large empty negative space, static, low key` | | **Surprise** | smash cut after silence + crash zoom | `sudden hard cut after silence, crash zoom` | | **Entrapment** | no looking room + long lens + reverse dolly zoom | `no looking room, 135mm, reverse dolly zoom` | | **Grandeur** | low angle + tilt up + backlight | `low angle, slow tilt up, strong backlight` | | **Loneliness** | EWS + clean single + empty frame | `extreme wide, tiny figure, empty frame held` | | **Something is wrong** | dutch settle + micro zoom | `slowly cants to 10 degrees while creeping in` | | **Realisation** | slow dolly in ending on a CU | `slow dolly push-in ending on a tight close-up` | | **The world inverting** | dolly zoom | `dolly zoom, background warping` | | **Energy** | handheld + fast track + cut on action | `handheld, fast tracking, cut on action` | | **Time passing** | time-lapse / same angle, changed light / long dissolve | `same framing, light changed, long dissolve` | | **Nostalgia** | diffusion + grain + golden hour + L-cut | `diffusion, 35mm grain, golden hour` | | **Laughter** | static wide + snap pan + freeze | `static wide, snap pan, freeze frame` | | **Luxury** | slow orbit + macro + rim light + slow motion | `slow orbit, macro detail, rim light, slow motion` | | **A relationship breaking** | dirty OTS resolving to a clean single | `over-the-shoulder resolving into a clean single` | | **A character is lost** | long lens + crowd + no progress | `200mm compressed, crowd, subject makes no progress` | | **Sanctity** | volumetric light + symmetry + slow tilt up | `volumetric god rays, perfect symmetry, slow tilt up` | | **Approaching danger** | unmotivated POV + micro zoom + silence | `unmotivated POV, imperceptible creep, silence` | | **Freedom** | aerial + rise reveal + wide + score | `aerial rise reveal, vast landscape opening up` | --- ### 14.2 I have a scene of this type → start with this coverage | Scene type | Core coverage, in order | |---|---| | **Calm dialogue** | master two shot → OTS A → OTS B → single A → single B → insert | | **Escalating argument** | two shot → OTS tightening each exchange → two clean singles → CU at the peak | | **Interrogation** | OTS over the interrogator (high angle on the suspect) → low single on the interrogator → OTS push → ECU hands | | **Confession / breakdown** | MS → very slow push → CU → hold the shot after the last word | | **Reveal / twist** | an ordinary shot → rack focus or slow pan reveals → reaction → wide that resets the context | | **Horror build** | long empty wide → a sound → micro zoom → a longer empty shot → smash | | **Jump scare** | a calm shot → a calmer shot (the deception) → total silence → cut plus noise | | **Foot chase** | geographic wide → trailing track → leading shot on the face → ECU obstacle → aerial → repeat, shorter | | **Car chase** | geographic aerial → side-on crane arm → interior on the face → ECU wheel → impact | | **Hand-to-hand fight** | full wide (mandatory) → medium engagement → ECU impact → reaction → wide to re-establish geography | | **Large battle** | aerial of the line → wide of the rank → handheld inside it → ECU face → slow motion on one moment | | **A character's death** | CU face → ECU hand → single on the witness → wide revealing the emptiness → empty frame held | | **Character introduction** | a detail first (shoe, hand, object) → tilt or pan to the face → full shot → CU | | **Group at a table** | wide master → singles of each → OTS for the key exchange → eating inserts → wide to close | | **Speech to a crowd** | wide of platform and crowd → medium on the speaker → faces in the crowd → low angle on the speaker at the peak | | **Time montage** | 5–9 shots, each 1–2 s, matched size or matched movement, continuous music | | **Driving and talking** | side-on exterior → interior OTS from the back → profile singles → road POV | | **Phone call across two places** | a single for each party, lit completely differently → accelerating cross cut → silence at the end | | **Walk and talk** | lateral track → leading on the faces → trailing → when they stop, go static | | **Dance / musical number** | full wide (do not cut mid-movement) → medium → ECU foot or hand → wide to finish | | **Cooking / craft** | overhead → macro on the hand → medium on the face → macro on the result | | **Ritual / ceremony** | wide establisher → macro on a symbol → faces in the crowd → low angle on the leader → aerial to close | | **Dream / hallucination** | slow orbit + roll + wide lens + unnatural light + distorted sound | | **Flashback** | ratio / colour / grain change + sound bridge + slower camera movement | | **Opening shot** | either an establishing EWS or an enigmatic ECU that pulls back to reveal. Nothing in between. | | **Final shot** | an empty frame, a back walking away, or a long dolly out | --- ### 14.3 I need to move from… → use | From → To | Transition | |---|---| | Shot → shot (same scene) | cut on action | | Shot → shot (no movement available) | rack focus or eyeline cut | | Building a long take in AI | object wipe, through black, or whip pan | | Scene → scene (level energy) | hard cut plus J-cut | | Scene → scene (energy rising) | pre-lap plus cut | | Scene → scene (energy falling) | L-cut plus a short dissolve | | Act → act | fade to black | | Short time passing | 24-frame dissolve | | Long time passing | time-lapse, or the same angle with changed light | | World → world (dream, memory) | defocus, fade to white, ratio change | | A poetic link between two things | graphic match | | An epic leap | match cut | | Advertising / short-form | flash, speed ramp, whip pan | | Children's content | wipe, iris, a character crossing frame | --- ### 14.4 The shot feels dead — what do I add? Try these in order: 1. **Move something in the foreground** — a branch, smoke, a passing figure. (fastest fix) 2. **Add micro movement** — a 3% creep, or a breath. 3. **Add moving light** — fire, water reflection, a passing car. 4. **Add a depth layer** — something near, something mid, something far. 5. **Change the height** — drop to the knee or rise above. 6. **Add parallax** — even a small lateral camera move. 7. **Hold the shot one second longer** — sometimes what is dead is the early cut, not the shot. --- ### 14.5 Quick Index — Every Term **Sizes:** EWS · WS · FS · Cowboy · MFS · MS · MCU · CU · BCU · ECU · Insert **Relational:** OTS · Clean/Dirty OTS · Two Shot · Stacked Two · Three Shot · Single · Profile Two · Frame in Frame **Functional:** POV · Stalker POV · Reaction · Narrated **Angles:** Eye Level · Low · Worm's Eye · High · Bird's Eye · Dutch · Dutch Settle **Azimuth:** Frontal · Three-Quarter · Profile · 3/4 Back · Full Back **Height:** Ground · Knee · Chest · Eye · Above · Balcony · Aerial **Rotational:** Pan · Whip Pan · Tilt · Whip Tilt · Roll **Translational:** Dolly In/Out · Pull-Back Reveal · Truck · Lead/Trail · Pedestal · Crane · Arc · 360 Orbit · Parallax Orbit · Diagonal Dolly · Reverse Dolly · Follow · Vertical Drop · Rise Reveal · Through-Object · Pendulum **Lens:** Zoom In/Out · Snap Zoom · Crash Zoom · **Micro Zoom** · Rack Focus · Split Diopter · Snap Focus **Signature:** **OTS Push** · Dolly Zoom · Reverse Dolly Zoom · Oner · One-Point Tracking · Designed Oner · Symmetrical Snap Pan · Locked Creep · Breathing Handheld · Chaos Handheld · Snorricam · Bullet Time · Hyperlapse · FPV Flow-Through · Drop Shot · Crash-In · Reveal Turn · Mirror Reveal · Trombone · Long Lens Push · Motion Control Repeat · Hero Orbit · The Sweep · Hidden Cut **Micro:** Creep In · Breath · Sway · Drift · Settle · Hold-then-Move · Move-then-Hold · Stutter · Impact Shake **Cuts:** Hard Cut · Cut on Action · Eyeline Match · Graphic Match · Match Cut · Smash Cut · Jump Cut · Cutaway · Cut-In · Cross Cut · Contrast Cut · Beat Cut · Concept Cut · Invisible Cut **Audio:** J-Cut · L-Cut · Sound Bridge · Pre-Lap · Silence Cut **Optical:** Dissolve · Fade to Black/White/Colour · Wipe · Iris · Flash · Glitch · Morph · Blur · Object Wipe · Through Black **Rigs:** Dolly · Slider · Steadicam · Trinity · Gimbal · Crane · Technocrane · Russian Arm · Spidercam · Motion Control · Drone · FPV · Cineflex · Probe Lens · Body Mount · Underwater · High-Speed · Process Trailer · Poor Man's Process · LED Volume · Handheld · Locked Off ---
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