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# Phase 4 Index: Audio, Narration & Complete Sound Craft Complete, comprehensive sound engineering and narration craft database for Phase 4 covering vocal persona, TTS directing, subtext acting, the 4-stem architecture, foley, dubbing and mix intent. ## Contents **14 files · 260 craft cards.** Every file is linked directly, so nothing here is more than one hop from you. | File | What it covers | Cards | | :--- | :--- | ---: | | [`voice-casting-profiles.md`](voice-casting-profiles.md) | **Voice Casting & Archetypal Profiles** — Voice Casting & Archetypal Profiles <br>*Cards scoped to: mostly Feature Film, Audio Fiction / Audio Drama, Drama Series, Short Film, among 39 formats* | 19 | | [`voice-acting-subtext.md`](voice-acting-subtext.md) | **Voice Acting Subtext & Covert Emotional Delivery** — Voice Acting Subtext & Covert Emotional Delivery <br>*Cards scoped to: mostly Drama Series, Feature Film, Historical Drama, Historical Epic, among 46 formats* | 23 | | [`pacing-cadence-wpm.md`](pacing-cadence-wpm.md) | **Pacing, Cadence & WPM Calibration** — Pacing, Cadence & WPM Calibration <br>*Cards scoped to: any format* | 21 | | [`pronunciation-and-accents.md`](pronunciation-and-accents.md) | **Pronunciation, Accents & Phonetic Directing** — Pronunciation, Accents & Phonetic Directing <br>*Cards scoped to: any format* | 17 | | [`soundscape-sfx-score.md`](soundscape-sfx-score.md) | **Soundscape, SFX & Score Architecture** — Soundscape, SFX & 4-Stem Score Architecture <br>*Cards scoped to: any format* | 24 | | [`foley-and-sound-design.md`](foley-and-sound-design.md) | **Foley & Historical Cinematic Sound Design** — Foley & Historical Cinematic Sound Design <br>*Cards scoped to: any format* | 26 | | [`elevenlabs-engine-craft.md`](elevenlabs-engine-craft.md) | **ElevenLabs Engine & Directing Craft** — ElevenLabs Engine & Parameter Tuning <br>*Cards scoped to: any format* | 16 | | [`audio-restoration-cleanup.md`](audio-restoration-cleanup.md) | **AI Audio Restoration, Cleanup & Artifact Elimination** — AI Audio Restoration, Cleanup & Artifact Elimination <br>*Cards scoped to: any format* | 19 | | [`audio-mixing-mastering.md`](audio-mixing-mastering.md) | **Audio Mixing, Mastering & Post-Production for AI Video** — Audio Mixing, Mastering & Post-Production <br>*Cards scoped to: any format* | 23 | | [`multilingual-dubbing-lipsync.md`](multilingual-dubbing-lipsync.md) | **Multilingual Dubbing, Lip-Sync & Localization Craft** — Multilingual Dubbing, Lip-Sync & Localization <br>*Cards scoped to: any format* | 21 | | [`score-composition-dynamics.md`](score-composition-dynamics.md) | **Score Composition Dynamics, Leitmotifs & Underscore** — Score Composition Dynamics, Leitmotifs & Underscore <br>*Cards scoped to: any format* | 21 | | [`production-recording.md`](production-recording.md) | **Production Execution: Audio, Voice & Recording** — Production Execution: Live & Generative Recording <br>*Cards scoped to: mostly Documentary Feature, Feature Film, Audio Drama, Commercial, among 23 formats* | 9 | | [`realization-sound.md`](realization-sound.md) | **Realization: Sound, Voice & Silence** — Realization: Sound, Voice & Silence Architecture <br>*Cards scoped to: any format* | 8 | | [`sensory-sonic.md`](sensory-sonic.md) | **Sensory Sonic Palette: Voice, Music & Silence** — Sensory Sonic Palette: Intimacy & Acoustic Horizons <br>*Cards scoped to: any format* | 13 | --- ## The cards, by file ### [voice-casting-profiles.md](voice-casting-profiles.md) — 19 cards **Voice Casting & Archetypal Profiles** — Voice Casting & Archetypal Profiles - `voice.cast_authoritative_historian` — **Authoritative Historical Narrator** - `voice.cast_epic_mythological` — **Mythological Ancient King** - `voice.cast_intimate_memoir` — **Intimate First-Person Confessor** - `voice.cast_hook_retention_reels` — **High-Retention Social Hook Narrator** - `voice.cast_child_warm_educator` — **Warm Pedagogical Guide** - `voice.cast_designed_child` — **Designed Child Voice** - `voice.cast_cynical_noir` — **World-Weary Noir Detective** - `voice.cast_ancient_ruler` — **Archaic Chieftain / Sovereign** - `voice.cast_frenzied_eyewitness` — **Traumatized Eyewitness** - `voice.cast_scholarly_analyst` — **Crisp Academic Dissector** - `voice.cast_warm_commercial_guide` — **Warm Commercial Brand Ambassador** - `voice.cast_dramatic_villain` — **Silky Cold Antagonist** - `voice.cast_opposed_pair` — **The Opposed Pair: Two Voices in Conflict** - `voice.cast_bedtime_storyteller` — **Hypnotic Bedtime Bard** - `voice.cast_investigative_reporter` — **Relentless Investigative Journalist** - `voice.cast_satirical_cynic` — **Dry Satirical Commentator** - `voice.cast_folkloric_elder` — **Village Elder Oral Historian** - `voice.cast_regional_iraqi_dialect` — **Regional Iraqi Dialect Voice (Maslawi and Baghdadi)** - `voice.cast_corporate_visionary` — **Inspiring Visionary Founder** ### [voice-acting-subtext.md](voice-acting-subtext.md) — 23 cards **Voice Acting Subtext & Covert Emotional Delivery** — Voice Acting Subtext & Covert Emotional Delivery - `vocal_subtext.control_before_the_colour` — **Control Before the Colour** - `vocal_subtext.suppressed_cold_rage` — **Suppressed Cold Rage** - `vocal_subtext.grief_vocal_fracture` — **Vocal Fold Fracture Under Grief** - `vocal_subtext.forced_hollow_laughter` — **Forced Hollow Laughter** - `vocal_subtext.sarcastic_compliance` — **Sarcastic Compliance Cadence** - `vocal_subtext.seductive_velvet` — **Proximity Seductive Velvet** - `vocal_subtext.terminal_breath_rasp` — **Terminal Breath Depletion Rasp** - `vocal_subtext.passive_aggressive_politeness` — **Passive-Aggressive Precision** - `vocal_subtext.involuntary_terror_stutter` — **Involuntary Terror Stutter** - `vocal_subtext.triumphant_imperious_decree` — **Triumphant Imperious Proclamation** - `vocal_subtext.shielded_conspiracy` — **Shielded Conspiratorial Murmur** - `vocal_subtext.weary_resignation` — **Weary Philosophical Resignation** - `vocal_subtext.reluctant_confession` — **Reluctant Confession Cadence** - `vocal_subtext.fanatical_ecstatic_zeal` — **Fanatical Ecstatic Zeal** - `vocal_subtext.shamed_self_abasement` — **Shamed Self-Abasement** - `vocal_subtext.iron_willed_command` — **Iron-Willed Crisis Command** - `vocal_subtext.bitter_nostalgic_longing` — **Bitter Nostalgic Longing** - `vocal_subtext.paranoia_sudden_freeze` — **Paranoia & Sudden Freezes** - `vocal_subtext.condescending_mockery` — **Condescending Pedagogical Mockery** - `vocal_subtext.traitorous_reassurance` — **Traitorous Reassuring Smile** - `vocal_subtext.guttural_battle_roar` — **Guttural Battle Roar** - `vocal_subtext.childlike_wonder_awe` — **Childlike Wonder & Sacred Awe** - `vocal_subtext.unspoken_longing` — **Unspoken Longing & Secret Love** ### [pacing-cadence-wpm.md](pacing-cadence-wpm.md) — 21 cards **Pacing, Cadence & WPM Calibration** — Pacing, Cadence & WPM Calibration - `pacing.wpm_documentary` — **Documentary Baseline Tempo** - `pacing.wpm_social_reels` — **Social Media High-Retention Pacing** - `pacing.wpm_vertical_heritage` — **Vertical Heritage Reel Cadence** - `pacing.wpm_dramatic_dialogue` — **Dramatic Scene Dialogue Cadence** - `pacing.wpm_commercial_promo` — **Commercial Promotional Cadence** - `pacing.wpm_to_camera` — **To-Camera Dialogue Rate** - `pacing.wpm_arabic` — **Arabic Narration Rate** - `pacing.wpm_children` — **Children's Narration Rate** - `pacing.wpm_narrated_fiction` — **Narrated Fiction Rate** - `pacing.wpm_epic_mythology` — **Ancient Epic & Hymnal Gravitas** - `pacing.pause_micro_beat` — **Micro-Beat Comma Pause** - `pacing.pause_dramatic_caesura` — **Dramatic Caesura Pause** - `pacing.pause_act_break` — **Act-Break Reset Silence** - `pacing.syllable_stress_mapping` — **Syllable Stress Mapping** - `pacing.sentence_length_variety` — **Sentence Length Alternation** - `pacing.locked_audio_timing` — **Locked Audio Measurement** - `pacing.dialogue_gap_calibration` — **Inter-Character Turn Calibration** - `pacing.interruption_overlap` — **Interruption and Overlap Engineering** - `pacing.vocal_fry_and_tail_decay` — **Sentence Tail Decay Control** - `pacing.acceleration_build` — **Rhythmic Acceleration Build** - `pacing.deceleration_landing` — **Philosophical Deceleration Landing** ### [pronunciation-and-accents.md](pronunciation-and-accents.md) — 17 cards **Pronunciation, Accents & Phonetic Directing** — Pronunciation, Accents & Phonetic Directing - `pronounce.phonetic_spelling_tts` — **Phonetic Respelling for Generative TTS** - `pronounce.mesopotamian_names` — **Mesopotamian Royal & Geographic Names** - `pronounce.syriac_christian_names` — **Syriac, Chaldean and Late-Antique Christian Names** - `pronounce.arabic_transliteration` — **Semitic Consonant Transliteration** - `pronounce.stress_and_meter` — **Iambic vs Trochaic Stress Calibration** - `pronounce.accent_regional_authority` — **Regional Accent Authority Selection** - `pronounce.foreign_term_integration` — **Foreign Term Integration Without Pedantry** - `pronounce.cuneiform_deity_titles` — **Cuneiform Deity Titles & Invocations** - `pronounce.geographic_landmarks` — **Geographic Landmark Pronunciation Guide** - `pronounce.archaic_diction_rhythm` — **Archaic Diction Without Pomposity** - `pronounce.homograph_disambiguation` — **Homograph Disambiguation Protocol** - `pronounce.number_and_date_handling` — **Number, Date & Era Spoken Expansion** - `pronounce.acronym_and_spelling` — **Acronym & Initialism Spelling** - `pronounce.breath_pause_commas` — **Syntactic Breath Commas** - `pronounce.dialect_consistency` — **Dialectical Consistency Across Takes** - `pronounce.character_voice_contrast` — **Vocal Frequency Separation for Dialogue** - `pronounce.name_repetition_shelf` — **Recurring Name Re-Anchoring** ### [soundscape-sfx-score.md](soundscape-sfx-score.md) — 24 cards **Soundscape, SFX & Score Architecture** — Soundscape, SFX & 4-Stem Score Architecture - `soundscape.run_or_land` — **Does It Run, or Does It Land** - `soundscape.stem_master_architecture` — **The 4-Stem Master Architecture** - `soundscape.stem_dialogue_dry` — **Dry Dialogue Stem Processing** - `soundscape.stem_sfx_foley` — **Physical Foley & Action Effects Stem** - `soundscape.stem_ambience_bed` — **Continuous Ambience & Room Tone Bed** - `soundscape.worldised_device_playback` — **Worldised Playback: The Voice Inside the Device** - `soundscape.stem_music_score` — **Melodic & Harmonic Underscore Stem** - `soundscape.ducking_ratio` — **Dynamic Dialogue Ducking Ratio** - `soundscape.ancient_desert_ambience` — **Arid Desert Wind Ambience** - `soundscape.ancient_palace_hall` — **Ancient Palace Megaron Acoustics** - `soundscape.ancient_battlefield` — **Ancient Battlefield Soundscape** - `soundscape.river_civilisation` — **Riverine Civilization Waterway Ambience** - `soundscape.coast_and_storm` — **Coast, Sea and Storm Ambience** - `soundscape.bazaar_marketplace` — **Ancient Bazaar Marketplace Hubbub** - `soundscape.temple_sacred_chant` — **Sacred Temple Sanctuary Drone** - `soundscape.foley_ancient_garments` — **Historical Garment & Textile Foley** - `soundscape.foley_clay_tablets` — **Cuneiform Scribe Clay & Stylus Foley** - `soundscape.sfx_whoosh_transition` — **High-Impact Cinematic Whoosh Transition** - `soundscape.sfx_sub_bass_hit` — **Sub-Bass Revelation Impact** - `soundscape.sfx_paper_parchment` — **Parchment & Manuscript Tactile Foley** - `soundscape.score_minimal_drone` — **Minimalist Cinematic Drone Underscore** - `soundscape.score_ethnic_instrumentation` — **Mesopotamian & Mediterranean Regional Instrumentation** - `soundscape.sonic_branding_signature` — **Signature Sonic Branding Ident** - `soundscape.narration_song_handover` — **The Handover Between Narration and Song** ### [foley-and-sound-design.md](foley-and-sound-design.md) — 26 cards **Foley & Historical Cinematic Sound Design** — Foley & Historical Cinematic Sound Design - `foley.bed_before_the_spot` — **The Bed Before the Spot** - `foley.bronze_vs_steel_blade` — **Bronze vs Steel Blade Clatter** - `foley.mud_brick_footsteps` — **Sun-Dried Mud-Brick Footsteps** - `foley.ceremonial_wool_rustle` — **Ancient Ceremonial Wool Robes Rustle** - `foley.war_chariot_creak` — **Spoke-Wheeled War Chariot Creak** - `foley.cuneiform_tablet_foley` — **Clay Cuneiform Tablet Fracture & Incision** - `foley.marsh_reed_boat` — **Marsh Reed Boat (Mashoof) Water Gliding** - `foley.bronze_temple_gong` — **Resonant Bronze Temple Gong Strike** - `foley.flaming_arrow_hiss` — **Flaming Arrow Swarm Hiss & Thud** - `foley.cinematic_braam_hit` — **The Hollywood Braam Brass Detonation** - `foley.sub_drop_50hz` — **Sub-Drop 50Hz Revelation Detonation** - `foley.shepard_tone_riser` — **Shepard Tone Infinite Tension Riser** - `foley.reverse_cymbal_swell` — **Reverse Cymbal Swell into Scene Detonation** - `foley.stutter_audio_impact` — **Stutter Audio Impact Edit** - `foley.desert_dust_devil` — **Desert Dust Devil Whirlwind Whistle** - `foley.palace_cedar_door` — **Monumental Palace Cedar Door Grate** - `foley.coppersmith_hammer` — **Ancient Copper Craftsman Hammer Clatter** - `foley.boiling_pitch_cauldron` — **Boiling Defense Pitch & Oil Cauldron** - `foley.papyrus_and_seal_crack` — **Papyrus Scroll & Clay Bulla Seal Crack** - `foley.desert_night_insects` — **Desert Night Scorpions & Insects** - `foley.marsh_night_chorus` — **River Marsh Night Chorus (Ahwar)** - `foley.ancient_war_horn` — **Ancient Bronze War Horn (Shofar / Salpinx)** - `foley.scale_armor_march` — **Scale Armor Clatter During March** - `foley.desert_mud_roof_rain` — **Heavy Desert Downpour on Flat Mud-Roof** - `foley.frankincense_brazier` — **Resinous Frankincense Brazier Crackle** - `foley.acoustic_vacuum_drop` — **Sudden Acoustic Vacuum Drop** ### [elevenlabs-engine-craft.md](elevenlabs-engine-craft.md) — 16 cards **ElevenLabs Engine & Directing Craft** — ElevenLabs Engine & Parameter Tuning - `elevenlabs.model_multilingual_v2` — **Long-Form Expressive Narration Model** - `elevenlabs.model_turbo_v2_5` — **High-Throughput Voice Tier** - `elevenlabs.model_flash_v2_5` — **Draft-Speed Voice Model** - `elevenlabs.stability_tuning` — **Expressive Range Versus Consistency Control** - `elevenlabs.similarity_boost` — **Clone Fidelity Control** - `elevenlabs.style_exaggeration` — **Delivery Intensity Amplifier** - `elevenlabs.speaker_boost` — **Speaker Similarity Toggle** - `elevenlabs.voice_cloning_hygiene` — **Voice Cloning Hygiene** - `elevenlabs.prompt_tags_emotion` — **Emotional Direction for the Voice Engine** - `elevenlabs.prompt_tags_pacing` — **Pacing Punctuation Control** - `elevenlabs.breath_insertion` — **Breath and Inhalation Insertion** - `elevenlabs.ssml_phoneme_fallback` — **Phonetic Override for Hard Names** - `elevenlabs.seed_locking` — **Seed Pinning for Pick-Ups** - `elevenlabs.chunking_strategy` — **Paragraph Context Chunking** - `elevenlabs.bitrate_and_mastering` — **Audio Mastering and Bitrate Standard** - `elevenlabs.free_vs_paid_gateway` — **Economic Generation Gateway** ### [audio-restoration-cleanup.md](audio-restoration-cleanup.md) — 19 cards **AI Audio Restoration, Cleanup & Artifact Elimination** — AI Audio Restoration, Cleanup & Artifact Elimination - `restore.name_the_damage_first` — **Name the Damage Before the Tool** - `restore.mouth_de_clicking` — **AI Mouth Saliva De-Clicking** - `restore.neural_sibilance_de_essing` — **Neural Sibilance De-Essing** - `restore.ground_loop_hum_removal` — **Ground Loop Hum & Mains Removal** - `restore.spectral_hiss_suppression` — **Spectral Hiss Suppression** - `restore.phase_alignment_stems` — **Phase Alignment Across Layered Stems** - `restore.plosive_pop_elimination` — **Plosive Pop Elimination** - `restore.glitch_dropout_interpolation` — **Glitch & Dropout Interpolation** - `restore.breath_noise_attenuation` — **Involuntary Breath Attenuation** - `restore.harmonic_regeneration` — **High-Frequency Harmonic Regeneration** - `restore.room_tone_matching` — **Room Tone Matching for Seamless Edits** - `restore.resonant_room_decluttering` — **Resonant Room Mode De-Cluttering** - `restore.take_level_matching` — **Level Matching Across Multi-Take TTS** - `restore.lossy_artifact_recovery` — **Lossy Compression Artifact Reclamation** - `restore.flange_tts_despeckling` — **Flange & Chorus TTS Despeckling** - `restore.dc_offset_removal` — **DC Offset Removal** - `restore.true_peak_declipping` — **True-Peak De-Clipping & Waveform Reconstruction** - `restore.voice_training_decontamination` — **Voice Training Sample Decontamination** - `restore.warble_flutter_stabilization` — **Spectral Warble & Flutter Stabilization** ### [audio-mixing-mastering.md](audio-mixing-mastering.md) — 23 cards **Audio Mixing, Mastering & Post-Production for AI Video** — Audio Mixing, Mastering & Post-Production - `mix.what_is_in_the_way` — **Name What Is in the Way First** - `mix.frequency_slot_carving` — **Frequency Slot Carving** - `mix.sub_80hz_high_pass` — **Sub-80Hz High-Pass Filtering** - `mix.compression_topologies` — **Optical vs FET Speech Compression Topologies** - `mix.lufs_loudness_targets` — **LUFS Loudness Target Compliance** - `mix.true_peak_ceiling` — **True Peak Ceiling Protection** - `mix.mid_side_processing` — **Mid-Side Spatial Field Processing** - `mix.convolution_ir_matching` — **Convolution Impulse Response Reverb Matching** - `mix.dynamic_resonance_taming` — **Dynamic Resonance Taming** - `mix.ducking_release_curve` — **Sidechain Ducking Release Curve Shaping** - `mix.transient_shaping_foley` — **Transient Shaping for Kinetic Foley** - `mix.mono_compatibility_audit` — **Mono Compatibility Phase Auditing** - `mix.headphone_translation_test` — **Headphone vs Studio Monitor Calibration** - `mix.voice_de_reverberation` — **De-Reverberation of Voice Training Samples** - `mix.tape_saturation_master` — **Master Bus Analog Tape Saturation** - `mix.low_end_management` — **Low-End Bass Management & Crossover** - `mix.dialogue_to_music_ratio` — **Dialog-to-Music Level Calibration** - `mix.ambience_foley_layering` — **Ambience-to-Foley Spatial Layering** - `mix.stems_export_standard` — **Stems Export Standard for DAW Handoff** - `mix.surround_downmix_protocol` — **Surround 5.1 Downmix Protocol** - `mix.de_essing_smoothing` — **De-Essing High-Frequency Smoothing** - `mix.multiband_speech_leveling` — **Multi-Band Speech Leveling** - `mix.reference_track_matching` — **Reference Track Acoustic Matching** ### [multilingual-dubbing-lipsync.md](multilingual-dubbing-lipsync.md) — 21 cards **Multilingual Dubbing, Lip-Sync & Localization Craft** — Multilingual Dubbing, Lip-Sync & Localization - `dubbing.the_mouth_is_the_only_fork` — **The Mouth Is the Only Fork** - `dubbing.arabic_english_syllable_ratio` — **Arabic-to-English Syllable Expansion Ratio** - `dubbing.bilabial_lipsync_alignment` — **Bilabial Consonant Lip-Sync Alignment** - `dubbing.cross_lingual_timbre_locking` — **Cross-Lingual Voice Clone Timbre Locking** - `dubbing.fusha_vs_dialect_cadence` — **Classical Arabic (Fusha) Cadence vs Dialects** - `dubbing.subtitle_vs_spoken_rate` — **Subtitle Reading Speed vs Spoken Rate** - `dubbing.arabic_subtitle_rate` — **Arabic Subtitle Reading Rate and Line Length** - `dubbing.lipsync_audio_hygiene` — **Lip-Sync Audio Pre-Processing Hygiene** - `dubbing.off_screen_dialogue_freedom` — **Off-Screen Dialogue Freedom Protocol** - `dubbing.cultural_idiom_localization` — **Cultural Idiom Functional Localization** - `dubbing.visual_breath_sync` — **Biological Breath Matching to Video** - `dubbing.pitch_profile_alignment` — **Pitch Profile Alignment Across Dubs** - `dubbing.emotional_congruence_dub` — **Emotional Congruence Across Languages** - `dubbing.formant_shifting_calibration` — **Formant Shifting for Age & Character Calibration** - `dubbing.lip_flap_tolerance_window` — **Lip Flap Tolerance Window** - `dubbing.wild_line_ambiguous_visuals` — **Wild Line Scripting for Ambiguous Visuals** - `dubbing.automated_studio_pipeline` — **ElevenLabs Dubbing Studio Integration** - `dubbing.multilingual_naming_consistency` — **Multilingual Character Name Consistency** - `dubbing.dual_language_parallel_release_architecture` — **Dual-Language Parallel Release Architecture** - `dubbing.archival_voice_pre_translation` — **Archival Voice Cleaning Before Translation** - `dubbing.lipsync_no_lips` — **Lip-Sync for a Mouth That Has No Lips** ### [score-composition-dynamics.md](score-composition-dynamics.md) — 21 cards **Score Composition Dynamics, Leitmotifs & Underscore** — Score Composition Dynamics, Leitmotifs & Underscore - `score.span_before_the_sound` — **The Span Before the Sound** - `score.character_leitmotif_binding` — **Character Leitmotif Binding** - `score.near_eastern_maqam_scales` — **Ancient Near Eastern Maqam Scale System** - `score.bpm_to_asl_synchronization` — **Musical BPM to Visual ASL Synchronization** - `score.minimalist_suspense_drone` — **Minimalist Suspense Drone Architecture** - `score.revelation_stinger_impact` — **Sudden Revelation Stinger Impact** - `score.ethnic_acoustic_instruments` — **Authentic Ethnic Acoustic Instrumentation** - `score.harmonic_modulation_pivot` — **Harmonic Modulation on Narrative Turning Points** - `score.war_drum_acceleration_pulse` — **Ancient War Drum Acceleration Pulse** - `score.subconscious_score_sneak` — **Subconscious Underscore Ingress (The Sneak)** - `score.pre_climax_score_vacuum` — **Pre-Climax Score Vacuum** - `score.thematic_variation_acts` — **Thematic Variation Across Narrative Acts** - `score.diegetic_to_score_transmutation` — **Diegetic-to-Score Sonic Transmutation** - `score.tragic_melodic_counterpoint` — **Tragic Melodic Counterpoint** - `score.microtonal_quarter_tone_tension` — **Microtonal Quarter-Tone Tension Inflection** - `score.solo_vocalise_monolithic_space` — **Solo Acoustic Voice in Monolithic Cathedral Space** - `score.high_string_ostinato_panic` — **High-String Ostinato for Ticking-Clock Panic** - `score.bass_ostinato_inevitable_doom` — **Heavy Low-Bass Ostinato of Inevitable Doom** - `score.philosophical_tonal_resolution` — **Tonal Resolution on Philosophical Epilogue** - `score.trailer_riser_detonation` — **Trailer Riser to Full Orchestral Detonation** - `score.four_way_score_stems` — **4-Way Score Stems Delivery for Final Re-recording** ### [production-recording.md](production-recording.md) — 9 cards **Production Execution: Audio, Voice & Recording** — Production Execution: Live & Generative Recording - `audio_exec.narration_session` — **Narration Recording Session** - `audio_exec.dialogue_ensemble` — **Dialogue & Ensemble Recording** - `audio_exec.music_tracking` — **Music Tracking & Stem Session** - `audio_exec.field_ambience` — **Field & Environmental Ambience Recording** - `audio_exec.foley_performance` — **Foley & Designed Effects Performance** - `audio_exec.spatial_capture` — **Spatial Audio & Binaural Capture** - `audio_exec.remote_recording` — **Remote Distributed Recording Chain** - `audio_exec.hybrid_synthetic` — **Live & Synthetic Hybrid Audio Session** - `record.live_capture` — **Recording a Live Event You Cannot Stop** ### [realization-sound.md](realization-sound.md) — 8 cards **Realization: Sound, Voice & Silence** — Realization: Sound, Voice & Silence Architecture - `sound_realize.event_silence_map` — **Sonic Event & Silence Map** - `sound_realize.stem_architecture` — **Stem, Layer & Object Architecture** - `sound_realize.voice_blueprint` — **Voice Performance Blueprint** - `sound_realize.listening_matrix` — **Listening-Environment Matrix** - `sound_realize.spatial_behavior` — **Spatial Audio Behavior Sketch** - `sound_realize.counterpoint_test` — **Audio-to-Visual Counterpoint Test** - `sound_realize.fatigue_envelope` — **Dynamic & Fatigue Envelope** - `sound_realize.silent_materialization` — **Silent & Textual Sonic Materialization** ### [sensory-sonic.md](sensory-sonic.md) — 13 cards **Sensory Sonic Palette: Voice, Music & Silence** — Sensory Sonic Palette: Intimacy & Acoustic Horizons - `sensory_sonic.time_before_texture` — **Time Before Texture** - `sensory_sonic.voice_intimacy` — **Foreground Voice Intimacy** - `sensory_sonic.polyphonic_field` — **Polyphonic Field** - `sensory_sonic.environmental_listening` — **Environmental Acoustic Listening** - `sensory_sonic.material_signature` — **Material Sound Signature** - `sensory_sonic.silence_as_reply` — **Silence as Active Reply** - `sensory_sonic.hard_interruption` — **Hard Sonic Interruption** - `sensory_sonic.gradual_emergence` — **Gradual Acoustic Emergence** - `sensory_sonic.rhythmic_recurrence` — **Rhythmic Sonic Recurrence** - `sensory_sonic.cadence_compression` — **Cadence Compression** - `sensory_sonic.cadence_expansion` — **Cadence Expansion** - `sensory_sonic.counterpoint_relation` — **Counterpoint Sound Relation** - `sensory_sonic.acoustic_horizon` — **Acoustic Horizon & Spatial Depth**
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