← Files AI Film Pipeline MasterARCHIVED FILE

skills/ai-film-pipeline-master/references/phase-04-audio-narration/INDEX.md

24.9 KB · Sep 30, 2026 · 23:17 UTC

↓ Download file

# Phase 4 Index: Audio, Narration & Complete Sound Craft

Complete, comprehensive sound engineering and narration craft database for Phase 4 covering vocal persona, TTS directing, subtext acting, the 4-stem architecture, foley, dubbing and mix intent.

## Contents

**14 files · 260 craft cards.** Every file is linked directly, so nothing here is more than one hop from you.

| File | What it covers | Cards |
| :--- | :--- | ---: |
| [`voice-casting-profiles.md`](voice-casting-profiles.md) | **Voice Casting & Archetypal Profiles** — Voice Casting & Archetypal Profiles <br>*Cards scoped to: mostly Feature Film, Audio Fiction / Audio Drama, Drama Series, Short Film, among 39 formats* | 19 |
| [`voice-acting-subtext.md`](voice-acting-subtext.md) | **Voice Acting Subtext & Covert Emotional Delivery** — Voice Acting Subtext & Covert Emotional Delivery <br>*Cards scoped to: mostly Drama Series, Feature Film, Historical Drama, Historical Epic, among 46 formats* | 23 |
| [`pacing-cadence-wpm.md`](pacing-cadence-wpm.md) | **Pacing, Cadence & WPM Calibration** — Pacing, Cadence & WPM Calibration <br>*Cards scoped to: any format* | 21 |
| [`pronunciation-and-accents.md`](pronunciation-and-accents.md) | **Pronunciation, Accents & Phonetic Directing** — Pronunciation, Accents & Phonetic Directing <br>*Cards scoped to: any format* | 17 |
| [`soundscape-sfx-score.md`](soundscape-sfx-score.md) | **Soundscape, SFX & Score Architecture** — Soundscape, SFX & 4-Stem Score Architecture <br>*Cards scoped to: any format* | 24 |
| [`foley-and-sound-design.md`](foley-and-sound-design.md) | **Foley & Historical Cinematic Sound Design** — Foley & Historical Cinematic Sound Design <br>*Cards scoped to: any format* | 26 |
| [`elevenlabs-engine-craft.md`](elevenlabs-engine-craft.md) | **ElevenLabs Engine & Directing Craft** — ElevenLabs Engine & Parameter Tuning <br>*Cards scoped to: any format* | 16 |
| [`audio-restoration-cleanup.md`](audio-restoration-cleanup.md) | **AI Audio Restoration, Cleanup & Artifact Elimination** — AI Audio Restoration, Cleanup & Artifact Elimination <br>*Cards scoped to: any format* | 19 |
| [`audio-mixing-mastering.md`](audio-mixing-mastering.md) | **Audio Mixing, Mastering & Post-Production for AI Video** — Audio Mixing, Mastering & Post-Production <br>*Cards scoped to: any format* | 23 |
| [`multilingual-dubbing-lipsync.md`](multilingual-dubbing-lipsync.md) | **Multilingual Dubbing, Lip-Sync & Localization Craft** — Multilingual Dubbing, Lip-Sync & Localization <br>*Cards scoped to: any format* | 21 |
| [`score-composition-dynamics.md`](score-composition-dynamics.md) | **Score Composition Dynamics, Leitmotifs & Underscore** — Score Composition Dynamics, Leitmotifs & Underscore <br>*Cards scoped to: any format* | 21 |
| [`production-recording.md`](production-recording.md) | **Production Execution: Audio, Voice & Recording** — Production Execution: Live & Generative Recording <br>*Cards scoped to: mostly Documentary Feature, Feature Film, Audio Drama, Commercial, among 23 formats* | 9 |
| [`realization-sound.md`](realization-sound.md) | **Realization: Sound, Voice & Silence** — Realization: Sound, Voice & Silence Architecture <br>*Cards scoped to: any format* | 8 |
| [`sensory-sonic.md`](sensory-sonic.md) | **Sensory Sonic Palette: Voice, Music & Silence** — Sensory Sonic Palette: Intimacy & Acoustic Horizons <br>*Cards scoped to: any format* | 13 |

---

## The cards, by file

### [voice-casting-profiles.md](voice-casting-profiles.md) — 19 cards

**Voice Casting & Archetypal Profiles** — Voice Casting & Archetypal Profiles

- `voice.cast_authoritative_historian` — **Authoritative Historical Narrator**
- `voice.cast_epic_mythological` — **Mythological Ancient King**
- `voice.cast_intimate_memoir` — **Intimate First-Person Confessor**
- `voice.cast_hook_retention_reels` — **High-Retention Social Hook Narrator**
- `voice.cast_child_warm_educator` — **Warm Pedagogical Guide**
- `voice.cast_designed_child` — **Designed Child Voice**
- `voice.cast_cynical_noir` — **World-Weary Noir Detective**
- `voice.cast_ancient_ruler` — **Archaic Chieftain / Sovereign**
- `voice.cast_frenzied_eyewitness` — **Traumatized Eyewitness**
- `voice.cast_scholarly_analyst` — **Crisp Academic Dissector**
- `voice.cast_warm_commercial_guide` — **Warm Commercial Brand Ambassador**
- `voice.cast_dramatic_villain` — **Silky Cold Antagonist**
- `voice.cast_opposed_pair` — **The Opposed Pair: Two Voices in Conflict**
- `voice.cast_bedtime_storyteller` — **Hypnotic Bedtime Bard**
- `voice.cast_investigative_reporter` — **Relentless Investigative Journalist**
- `voice.cast_satirical_cynic` — **Dry Satirical Commentator**
- `voice.cast_folkloric_elder` — **Village Elder Oral Historian**
- `voice.cast_regional_iraqi_dialect` — **Regional Iraqi Dialect Voice (Maslawi and Baghdadi)**
- `voice.cast_corporate_visionary` — **Inspiring Visionary Founder**

### [voice-acting-subtext.md](voice-acting-subtext.md) — 23 cards

**Voice Acting Subtext & Covert Emotional Delivery** — Voice Acting Subtext & Covert Emotional Delivery

- `vocal_subtext.control_before_the_colour` — **Control Before the Colour**
- `vocal_subtext.suppressed_cold_rage` — **Suppressed Cold Rage**
- `vocal_subtext.grief_vocal_fracture` — **Vocal Fold Fracture Under Grief**
- `vocal_subtext.forced_hollow_laughter` — **Forced Hollow Laughter**
- `vocal_subtext.sarcastic_compliance` — **Sarcastic Compliance Cadence**
- `vocal_subtext.seductive_velvet` — **Proximity Seductive Velvet**
- `vocal_subtext.terminal_breath_rasp` — **Terminal Breath Depletion Rasp**
- `vocal_subtext.passive_aggressive_politeness` — **Passive-Aggressive Precision**
- `vocal_subtext.involuntary_terror_stutter` — **Involuntary Terror Stutter**
- `vocal_subtext.triumphant_imperious_decree` — **Triumphant Imperious Proclamation**
- `vocal_subtext.shielded_conspiracy` — **Shielded Conspiratorial Murmur**
- `vocal_subtext.weary_resignation` — **Weary Philosophical Resignation**
- `vocal_subtext.reluctant_confession` — **Reluctant Confession Cadence**
- `vocal_subtext.fanatical_ecstatic_zeal` — **Fanatical Ecstatic Zeal**
- `vocal_subtext.shamed_self_abasement` — **Shamed Self-Abasement**
- `vocal_subtext.iron_willed_command` — **Iron-Willed Crisis Command**
- `vocal_subtext.bitter_nostalgic_longing` — **Bitter Nostalgic Longing**
- `vocal_subtext.paranoia_sudden_freeze` — **Paranoia & Sudden Freezes**
- `vocal_subtext.condescending_mockery` — **Condescending Pedagogical Mockery**
- `vocal_subtext.traitorous_reassurance` — **Traitorous Reassuring Smile**
- `vocal_subtext.guttural_battle_roar` — **Guttural Battle Roar**
- `vocal_subtext.childlike_wonder_awe` — **Childlike Wonder & Sacred Awe**
- `vocal_subtext.unspoken_longing` — **Unspoken Longing & Secret Love**

### [pacing-cadence-wpm.md](pacing-cadence-wpm.md) — 21 cards

**Pacing, Cadence & WPM Calibration** — Pacing, Cadence & WPM Calibration

- `pacing.wpm_documentary` — **Documentary Baseline Tempo**
- `pacing.wpm_social_reels` — **Social Media High-Retention Pacing**
- `pacing.wpm_vertical_heritage` — **Vertical Heritage Reel Cadence**
- `pacing.wpm_dramatic_dialogue` — **Dramatic Scene Dialogue Cadence**
- `pacing.wpm_commercial_promo` — **Commercial Promotional Cadence**
- `pacing.wpm_to_camera` — **To-Camera Dialogue Rate**
- `pacing.wpm_arabic` — **Arabic Narration Rate**
- `pacing.wpm_children` — **Children's Narration Rate**
- `pacing.wpm_narrated_fiction` — **Narrated Fiction Rate**
- `pacing.wpm_epic_mythology` — **Ancient Epic & Hymnal Gravitas**
- `pacing.pause_micro_beat` — **Micro-Beat Comma Pause**
- `pacing.pause_dramatic_caesura` — **Dramatic Caesura Pause**
- `pacing.pause_act_break` — **Act-Break Reset Silence**
- `pacing.syllable_stress_mapping` — **Syllable Stress Mapping**
- `pacing.sentence_length_variety` — **Sentence Length Alternation**
- `pacing.locked_audio_timing` — **Locked Audio Measurement**
- `pacing.dialogue_gap_calibration` — **Inter-Character Turn Calibration**
- `pacing.interruption_overlap` — **Interruption and Overlap Engineering**
- `pacing.vocal_fry_and_tail_decay` — **Sentence Tail Decay Control**
- `pacing.acceleration_build` — **Rhythmic Acceleration Build**
- `pacing.deceleration_landing` — **Philosophical Deceleration Landing**

### [pronunciation-and-accents.md](pronunciation-and-accents.md) — 17 cards

**Pronunciation, Accents & Phonetic Directing** — Pronunciation, Accents & Phonetic Directing

- `pronounce.phonetic_spelling_tts` — **Phonetic Respelling for Generative TTS**
- `pronounce.mesopotamian_names` — **Mesopotamian Royal & Geographic Names**
- `pronounce.syriac_christian_names` — **Syriac, Chaldean and Late-Antique Christian Names**
- `pronounce.arabic_transliteration` — **Semitic Consonant Transliteration**
- `pronounce.stress_and_meter` — **Iambic vs Trochaic Stress Calibration**
- `pronounce.accent_regional_authority` — **Regional Accent Authority Selection**
- `pronounce.foreign_term_integration` — **Foreign Term Integration Without Pedantry**
- `pronounce.cuneiform_deity_titles` — **Cuneiform Deity Titles & Invocations**
- `pronounce.geographic_landmarks` — **Geographic Landmark Pronunciation Guide**
- `pronounce.archaic_diction_rhythm` — **Archaic Diction Without Pomposity**
- `pronounce.homograph_disambiguation` — **Homograph Disambiguation Protocol**
- `pronounce.number_and_date_handling` — **Number, Date & Era Spoken Expansion**
- `pronounce.acronym_and_spelling` — **Acronym & Initialism Spelling**
- `pronounce.breath_pause_commas` — **Syntactic Breath Commas**
- `pronounce.dialect_consistency` — **Dialectical Consistency Across Takes**
- `pronounce.character_voice_contrast` — **Vocal Frequency Separation for Dialogue**
- `pronounce.name_repetition_shelf` — **Recurring Name Re-Anchoring**

### [soundscape-sfx-score.md](soundscape-sfx-score.md) — 24 cards

**Soundscape, SFX & Score Architecture** — Soundscape, SFX & 4-Stem Score Architecture

- `soundscape.run_or_land` — **Does It Run, or Does It Land**
- `soundscape.stem_master_architecture` — **The 4-Stem Master Architecture**
- `soundscape.stem_dialogue_dry` — **Dry Dialogue Stem Processing**
- `soundscape.stem_sfx_foley` — **Physical Foley & Action Effects Stem**
- `soundscape.stem_ambience_bed` — **Continuous Ambience & Room Tone Bed**
- `soundscape.worldised_device_playback` — **Worldised Playback: The Voice Inside the Device**
- `soundscape.stem_music_score` — **Melodic & Harmonic Underscore Stem**
- `soundscape.ducking_ratio` — **Dynamic Dialogue Ducking Ratio**
- `soundscape.ancient_desert_ambience` — **Arid Desert Wind Ambience**
- `soundscape.ancient_palace_hall` — **Ancient Palace Megaron Acoustics**
- `soundscape.ancient_battlefield` — **Ancient Battlefield Soundscape**
- `soundscape.river_civilisation` — **Riverine Civilization Waterway Ambience**
- `soundscape.coast_and_storm` — **Coast, Sea and Storm Ambience**
- `soundscape.bazaar_marketplace` — **Ancient Bazaar Marketplace Hubbub**
- `soundscape.temple_sacred_chant` — **Sacred Temple Sanctuary Drone**
- `soundscape.foley_ancient_garments` — **Historical Garment & Textile Foley**
- `soundscape.foley_clay_tablets` — **Cuneiform Scribe Clay & Stylus Foley**
- `soundscape.sfx_whoosh_transition` — **High-Impact Cinematic Whoosh Transition**
- `soundscape.sfx_sub_bass_hit` — **Sub-Bass Revelation Impact**
- `soundscape.sfx_paper_parchment` — **Parchment & Manuscript Tactile Foley**
- `soundscape.score_minimal_drone` — **Minimalist Cinematic Drone Underscore**
- `soundscape.score_ethnic_instrumentation` — **Mesopotamian & Mediterranean Regional Instrumentation**
- `soundscape.sonic_branding_signature` — **Signature Sonic Branding Ident**
- `soundscape.narration_song_handover` — **The Handover Between Narration and Song**

### [foley-and-sound-design.md](foley-and-sound-design.md) — 26 cards

**Foley & Historical Cinematic Sound Design** — Foley & Historical Cinematic Sound Design

- `foley.bed_before_the_spot` — **The Bed Before the Spot**
- `foley.bronze_vs_steel_blade` — **Bronze vs Steel Blade Clatter**
- `foley.mud_brick_footsteps` — **Sun-Dried Mud-Brick Footsteps**
- `foley.ceremonial_wool_rustle` — **Ancient Ceremonial Wool Robes Rustle**
- `foley.war_chariot_creak` — **Spoke-Wheeled War Chariot Creak**
- `foley.cuneiform_tablet_foley` — **Clay Cuneiform Tablet Fracture & Incision**
- `foley.marsh_reed_boat` — **Marsh Reed Boat (Mashoof) Water Gliding**
- `foley.bronze_temple_gong` — **Resonant Bronze Temple Gong Strike**
- `foley.flaming_arrow_hiss` — **Flaming Arrow Swarm Hiss & Thud**
- `foley.cinematic_braam_hit` — **The Hollywood Braam Brass Detonation**
- `foley.sub_drop_50hz` — **Sub-Drop 50Hz Revelation Detonation**
- `foley.shepard_tone_riser` — **Shepard Tone Infinite Tension Riser**
- `foley.reverse_cymbal_swell` — **Reverse Cymbal Swell into Scene Detonation**
- `foley.stutter_audio_impact` — **Stutter Audio Impact Edit**
- `foley.desert_dust_devil` — **Desert Dust Devil Whirlwind Whistle**
- `foley.palace_cedar_door` — **Monumental Palace Cedar Door Grate**
- `foley.coppersmith_hammer` — **Ancient Copper Craftsman Hammer Clatter**
- `foley.boiling_pitch_cauldron` — **Boiling Defense Pitch & Oil Cauldron**
- `foley.papyrus_and_seal_crack` — **Papyrus Scroll & Clay Bulla Seal Crack**
- `foley.desert_night_insects` — **Desert Night Scorpions & Insects**
- `foley.marsh_night_chorus` — **River Marsh Night Chorus (Ahwar)**
- `foley.ancient_war_horn` — **Ancient Bronze War Horn (Shofar / Salpinx)**
- `foley.scale_armor_march` — **Scale Armor Clatter During March**
- `foley.desert_mud_roof_rain` — **Heavy Desert Downpour on Flat Mud-Roof**
- `foley.frankincense_brazier` — **Resinous Frankincense Brazier Crackle**
- `foley.acoustic_vacuum_drop` — **Sudden Acoustic Vacuum Drop**

### [elevenlabs-engine-craft.md](elevenlabs-engine-craft.md) — 16 cards

**ElevenLabs Engine & Directing Craft** — ElevenLabs Engine & Parameter Tuning

- `elevenlabs.model_multilingual_v2` — **Long-Form Expressive Narration Model**
- `elevenlabs.model_turbo_v2_5` — **High-Throughput Voice Tier**
- `elevenlabs.model_flash_v2_5` — **Draft-Speed Voice Model**
- `elevenlabs.stability_tuning` — **Expressive Range Versus Consistency Control**
- `elevenlabs.similarity_boost` — **Clone Fidelity Control**
- `elevenlabs.style_exaggeration` — **Delivery Intensity Amplifier**
- `elevenlabs.speaker_boost` — **Speaker Similarity Toggle**
- `elevenlabs.voice_cloning_hygiene` — **Voice Cloning Hygiene**
- `elevenlabs.prompt_tags_emotion` — **Emotional Direction for the Voice Engine**
- `elevenlabs.prompt_tags_pacing` — **Pacing Punctuation Control**
- `elevenlabs.breath_insertion` — **Breath and Inhalation Insertion**
- `elevenlabs.ssml_phoneme_fallback` — **Phonetic Override for Hard Names**
- `elevenlabs.seed_locking` — **Seed Pinning for Pick-Ups**
- `elevenlabs.chunking_strategy` — **Paragraph Context Chunking**
- `elevenlabs.bitrate_and_mastering` — **Audio Mastering and Bitrate Standard**
- `elevenlabs.free_vs_paid_gateway` — **Economic Generation Gateway**

### [audio-restoration-cleanup.md](audio-restoration-cleanup.md) — 19 cards

**AI Audio Restoration, Cleanup & Artifact Elimination** — AI Audio Restoration, Cleanup & Artifact Elimination

- `restore.name_the_damage_first` — **Name the Damage Before the Tool**
- `restore.mouth_de_clicking` — **AI Mouth Saliva De-Clicking**
- `restore.neural_sibilance_de_essing` — **Neural Sibilance De-Essing**
- `restore.ground_loop_hum_removal` — **Ground Loop Hum & Mains Removal**
- `restore.spectral_hiss_suppression` — **Spectral Hiss Suppression**
- `restore.phase_alignment_stems` — **Phase Alignment Across Layered Stems**
- `restore.plosive_pop_elimination` — **Plosive Pop Elimination**
- `restore.glitch_dropout_interpolation` — **Glitch & Dropout Interpolation**
- `restore.breath_noise_attenuation` — **Involuntary Breath Attenuation**
- `restore.harmonic_regeneration` — **High-Frequency Harmonic Regeneration**
- `restore.room_tone_matching` — **Room Tone Matching for Seamless Edits**
- `restore.resonant_room_decluttering` — **Resonant Room Mode De-Cluttering**
- `restore.take_level_matching` — **Level Matching Across Multi-Take TTS**
- `restore.lossy_artifact_recovery` — **Lossy Compression Artifact Reclamation**
- `restore.flange_tts_despeckling` — **Flange & Chorus TTS Despeckling**
- `restore.dc_offset_removal` — **DC Offset Removal**
- `restore.true_peak_declipping` — **True-Peak De-Clipping & Waveform Reconstruction**
- `restore.voice_training_decontamination` — **Voice Training Sample Decontamination**
- `restore.warble_flutter_stabilization` — **Spectral Warble & Flutter Stabilization**

### [audio-mixing-mastering.md](audio-mixing-mastering.md) — 23 cards

**Audio Mixing, Mastering & Post-Production for AI Video** — Audio Mixing, Mastering & Post-Production

- `mix.what_is_in_the_way` — **Name What Is in the Way First**
- `mix.frequency_slot_carving` — **Frequency Slot Carving**
- `mix.sub_80hz_high_pass` — **Sub-80Hz High-Pass Filtering**
- `mix.compression_topologies` — **Optical vs FET Speech Compression Topologies**
- `mix.lufs_loudness_targets` — **LUFS Loudness Target Compliance**
- `mix.true_peak_ceiling` — **True Peak Ceiling Protection**
- `mix.mid_side_processing` — **Mid-Side Spatial Field Processing**
- `mix.convolution_ir_matching` — **Convolution Impulse Response Reverb Matching**
- `mix.dynamic_resonance_taming` — **Dynamic Resonance Taming**
- `mix.ducking_release_curve` — **Sidechain Ducking Release Curve Shaping**
- `mix.transient_shaping_foley` — **Transient Shaping for Kinetic Foley**
- `mix.mono_compatibility_audit` — **Mono Compatibility Phase Auditing**
- `mix.headphone_translation_test` — **Headphone vs Studio Monitor Calibration**
- `mix.voice_de_reverberation` — **De-Reverberation of Voice Training Samples**
- `mix.tape_saturation_master` — **Master Bus Analog Tape Saturation**
- `mix.low_end_management` — **Low-End Bass Management & Crossover**
- `mix.dialogue_to_music_ratio` — **Dialog-to-Music Level Calibration**
- `mix.ambience_foley_layering` — **Ambience-to-Foley Spatial Layering**
- `mix.stems_export_standard` — **Stems Export Standard for DAW Handoff**
- `mix.surround_downmix_protocol` — **Surround 5.1 Downmix Protocol**
- `mix.de_essing_smoothing` — **De-Essing High-Frequency Smoothing**
- `mix.multiband_speech_leveling` — **Multi-Band Speech Leveling**
- `mix.reference_track_matching` — **Reference Track Acoustic Matching**

### [multilingual-dubbing-lipsync.md](multilingual-dubbing-lipsync.md) — 21 cards

**Multilingual Dubbing, Lip-Sync & Localization Craft** — Multilingual Dubbing, Lip-Sync & Localization

- `dubbing.the_mouth_is_the_only_fork` — **The Mouth Is the Only Fork**
- `dubbing.arabic_english_syllable_ratio` — **Arabic-to-English Syllable Expansion Ratio**
- `dubbing.bilabial_lipsync_alignment` — **Bilabial Consonant Lip-Sync Alignment**
- `dubbing.cross_lingual_timbre_locking` — **Cross-Lingual Voice Clone Timbre Locking**
- `dubbing.fusha_vs_dialect_cadence` — **Classical Arabic (Fusha) Cadence vs Dialects**
- `dubbing.subtitle_vs_spoken_rate` — **Subtitle Reading Speed vs Spoken Rate**
- `dubbing.arabic_subtitle_rate` — **Arabic Subtitle Reading Rate and Line Length**
- `dubbing.lipsync_audio_hygiene` — **Lip-Sync Audio Pre-Processing Hygiene**
- `dubbing.off_screen_dialogue_freedom` — **Off-Screen Dialogue Freedom Protocol**
- `dubbing.cultural_idiom_localization` — **Cultural Idiom Functional Localization**
- `dubbing.visual_breath_sync` — **Biological Breath Matching to Video**
- `dubbing.pitch_profile_alignment` — **Pitch Profile Alignment Across Dubs**
- `dubbing.emotional_congruence_dub` — **Emotional Congruence Across Languages**
- `dubbing.formant_shifting_calibration` — **Formant Shifting for Age & Character Calibration**
- `dubbing.lip_flap_tolerance_window` — **Lip Flap Tolerance Window**
- `dubbing.wild_line_ambiguous_visuals` — **Wild Line Scripting for Ambiguous Visuals**
- `dubbing.automated_studio_pipeline` — **ElevenLabs Dubbing Studio Integration**
- `dubbing.multilingual_naming_consistency` — **Multilingual Character Name Consistency**
- `dubbing.dual_language_parallel_release_architecture` — **Dual-Language Parallel Release Architecture**
- `dubbing.archival_voice_pre_translation` — **Archival Voice Cleaning Before Translation**
- `dubbing.lipsync_no_lips` — **Lip-Sync for a Mouth That Has No Lips**

### [score-composition-dynamics.md](score-composition-dynamics.md) — 21 cards

**Score Composition Dynamics, Leitmotifs & Underscore** — Score Composition Dynamics, Leitmotifs & Underscore

- `score.span_before_the_sound` — **The Span Before the Sound**
- `score.character_leitmotif_binding` — **Character Leitmotif Binding**
- `score.near_eastern_maqam_scales` — **Ancient Near Eastern Maqam Scale System**
- `score.bpm_to_asl_synchronization` — **Musical BPM to Visual ASL Synchronization**
- `score.minimalist_suspense_drone` — **Minimalist Suspense Drone Architecture**
- `score.revelation_stinger_impact` — **Sudden Revelation Stinger Impact**
- `score.ethnic_acoustic_instruments` — **Authentic Ethnic Acoustic Instrumentation**
- `score.harmonic_modulation_pivot` — **Harmonic Modulation on Narrative Turning Points**
- `score.war_drum_acceleration_pulse` — **Ancient War Drum Acceleration Pulse**
- `score.subconscious_score_sneak` — **Subconscious Underscore Ingress (The Sneak)**
- `score.pre_climax_score_vacuum` — **Pre-Climax Score Vacuum**
- `score.thematic_variation_acts` — **Thematic Variation Across Narrative Acts**
- `score.diegetic_to_score_transmutation` — **Diegetic-to-Score Sonic Transmutation**
- `score.tragic_melodic_counterpoint` — **Tragic Melodic Counterpoint**
- `score.microtonal_quarter_tone_tension` — **Microtonal Quarter-Tone Tension Inflection**
- `score.solo_vocalise_monolithic_space` — **Solo Acoustic Voice in Monolithic Cathedral Space**
- `score.high_string_ostinato_panic` — **High-String Ostinato for Ticking-Clock Panic**
- `score.bass_ostinato_inevitable_doom` — **Heavy Low-Bass Ostinato of Inevitable Doom**
- `score.philosophical_tonal_resolution` — **Tonal Resolution on Philosophical Epilogue**
- `score.trailer_riser_detonation` — **Trailer Riser to Full Orchestral Detonation**
- `score.four_way_score_stems` — **4-Way Score Stems Delivery for Final Re-recording**

### [production-recording.md](production-recording.md) — 9 cards

**Production Execution: Audio, Voice & Recording** — Production Execution: Live & Generative Recording

- `audio_exec.narration_session` — **Narration Recording Session**
- `audio_exec.dialogue_ensemble` — **Dialogue & Ensemble Recording**
- `audio_exec.music_tracking` — **Music Tracking & Stem Session**
- `audio_exec.field_ambience` — **Field & Environmental Ambience Recording**
- `audio_exec.foley_performance` — **Foley & Designed Effects Performance**
- `audio_exec.spatial_capture` — **Spatial Audio & Binaural Capture**
- `audio_exec.remote_recording` — **Remote Distributed Recording Chain**
- `audio_exec.hybrid_synthetic` — **Live & Synthetic Hybrid Audio Session**
- `record.live_capture` — **Recording a Live Event You Cannot Stop**

### [realization-sound.md](realization-sound.md) — 8 cards

**Realization: Sound, Voice & Silence** — Realization: Sound, Voice & Silence Architecture

- `sound_realize.event_silence_map` — **Sonic Event & Silence Map**
- `sound_realize.stem_architecture` — **Stem, Layer & Object Architecture**
- `sound_realize.voice_blueprint` — **Voice Performance Blueprint**
- `sound_realize.listening_matrix` — **Listening-Environment Matrix**
- `sound_realize.spatial_behavior` — **Spatial Audio Behavior Sketch**
- `sound_realize.counterpoint_test` — **Audio-to-Visual Counterpoint Test**
- `sound_realize.fatigue_envelope` — **Dynamic & Fatigue Envelope**
- `sound_realize.silent_materialization` — **Silent & Textual Sonic Materialization**

### [sensory-sonic.md](sensory-sonic.md) — 13 cards

**Sensory Sonic Palette: Voice, Music & Silence** — Sensory Sonic Palette: Intimacy & Acoustic Horizons

- `sensory_sonic.time_before_texture` — **Time Before Texture**
- `sensory_sonic.voice_intimacy` — **Foreground Voice Intimacy**
- `sensory_sonic.polyphonic_field` — **Polyphonic Field**
- `sensory_sonic.environmental_listening` — **Environmental Acoustic Listening**
- `sensory_sonic.material_signature` — **Material Sound Signature**
- `sensory_sonic.silence_as_reply` — **Silence as Active Reply**
- `sensory_sonic.hard_interruption` — **Hard Sonic Interruption**
- `sensory_sonic.gradual_emergence` — **Gradual Acoustic Emergence**
- `sensory_sonic.rhythmic_recurrence` — **Rhythmic Sonic Recurrence**
- `sensory_sonic.cadence_compression` — **Cadence Compression**
- `sensory_sonic.cadence_expansion` — **Cadence Expansion**
- `sensory_sonic.counterpoint_relation` — **Counterpoint Sound Relation**
- `sensory_sonic.acoustic_horizon` — **Acoustic Horizon & Spatial Depth**

SHA-256: adc682bfc2df3a3176dd835b0ac762e5d918b1c8f46575e2e91d4707ff97fed4